All righty, how about this discussion? A heavyweights-only discussion - participate if you want. So, Bowser, Charizard, DK, Triple D, Ganondorf, and maybe Bowser Jr., Ike, Link, and Wario. How do these guys deal with each other? Who wrecks who and who doesn't do well against who.
In my opinion, assuming a non-customs environment:
≥
>
≥
=
>
>
>
>
>
>
>
Unparalleled air speed. He can use it to approach and retreat with ease. Having three ways to recover makes intercepting him impossible.
He is still a formidable force to be reckoned with after the U-air nerf. Combo ability is still intact. F-smash has a deceptively long reach that can out-range sword characters.
Has access to two projectiles for stage control, especially with Gyro. D-throw can follow-up into U-air, which is a good frame trap. His rather large hurtbox could be an issue.
Lingering hitboxes galore! Excellent for frame trapping and gimping. Grab was heavily buffed, though it is still a commitment. Bombs and Z-air are probably his best projectiles.
His throw combos are among the most dangerous in the game. The F-air buff enables kill confirms off of U-throw at high percents; this is especially effective versus fast fallers. His massively buffed Dash Attack improves his mid-range game considerably.
Of the heavies, I think he has the most shield breaking potential, thanks to Headbutt and Hand Slap. His large hurtbox does hinder him, however.
There may still be potential left in this character as he could be explored further. Mechakoopa is excellent for stage control and Abandon Ship can be useful against some recoveries.
His buffs grant him a scary throw game. D-throw for comboing, and U-throw for KOing; the latter is especially deadly on platform stages. Flamethrower is good for interrupting approaches and, to a lesser extent, recoveries.
Auto-cancelled D-air and untechable Flame Choke may be gone, but he can still tech chase rather well. Just a few mistakes against him can lead to an early KO.
A hyped character during the pre-release and 3DS days. With the right reads, he can end stocks in matter of seconds. Despite being considerably buffed from SSBB, he retains several glaring flaws, such as his difficulty with landing. He seems to have fallen out of the radar.
Remember that one performance of her at CEO? Looks like she can be useful in certain match-ups. Much like Link, Z-air is probably her best zoning tool.
A large frame coupled with poor mobility is an awful combination. Gordos, while good for stage control, are exploitable as they can be used against him. His grabs and throws are something to be feared, though.
^-^