#latetotheparty
I typically prefer CQC fighters that have a combination of great mobility (especially aerial mobility), solid aerials, great special moves, solid combo games, decent to solid power, and are overall quite versatile. Low landing lag is also a plus for me.
I like getting into my opponent's face, and applying pressure at point blank. Which is why I typically prefer my characters to at least have decent mobility specs and options.
Out of this group, Mewtwo is probably the only odd one out, but that is because I like Mewtwo's mobility specs and overall moveset. It just flows really well together imo...even if he needs some buffs.
I would personally classify anyone having Ryu's weight and up to be a "heavyweight". But in regards to what you are talking about, those five characters would be considered "super heavyweights". But that is just me.
Anywho:
Easily the best of the heavyweights. Not only does he have a lot more mobility, but he also has Chomp. In my opinion, an "aerial grab" such as Chomp is especially deadly for most of the other heavyweight characters, because they don't really have the leeway to escape from it as much as the speedy lightweight characters do. This allows Wario to shut down their shielding options, which they are a bit more reliant on than other characters due to their lack of mobility and large size. Plus Wario can combo the other heavyweights pretty reliably, though his combos are nowhere near the level as some other characters.
Without having as many projectiles to worry about, as well as mobile characters, Ganondorf's risk/reward leans a lot more in his favor. Against Bowser, Charizard, DeDeDe, and DK; Ganondorf is going to win, because the rewards he gets off of his hits are simply much better. Besides having Flame Choke, he also has access to the best aerials overall amongst the group, and that is his greatest asset for him winning against them. Bowser's landing lag is absolutely absurd, so he doesn't have any real landing options to avoid the inevitable grab/punish. Charizard is similar to Bowser, but not as bad because he has an extra jump and access to Rock Smash. Ganondorf gets a lot more reward off of his hits than D3 does. And DK can't use his Fair to send an opponent horizontally (plus it is really slow), so that hurts him pretty badly in the matchup. This also translates to their matchups on the ground as well, for the most part, because Ganondorf's legs are going to beat most of them in a range war. Sure, D3 has his Ftilt, but that's about it. Ganondorf can just attack him from the air, and he beats D3 in the mobility department.
The only real threat Ganondorf has on the ground is against Charizard, but even then I still think Ganondorf wins. Unlike the other super heavyweights though, Charizard has a really good jab, nice range on his Ftilt, has a Flamethrower, and has Rock Smash to help him mix things up against Ganondorf. Not to mention Charizard's grab/Uthrow, which are the biggest reasons why he would fair better against Ganondorf than the other three. Regardless, Ganondorf will probably win the matchup, but at least Charizard has the proper amount of tools at his disposal to have a closer matchup against him.
Grab buff helps him a lot. Not only can he wall people out with his projectiles (bomb especially), but his hookshot became even scarier now thanks to the patch. Easily has the best tether grab in the game now IMO. It's pretty fast considering the range that thing has. And thanks to his disjoints, he won't have trouble with most of the other heavyweights barring overall matchup spreads, in which Wario has him beat solidly. Though I think he could probably go even with Wario now? idk. He probably goes even with Ganondorf too.
Buffs were HUGE for him. Dude is way faster than you would expect, and does a lot more damage than his speed lets on. Shorthop Nair -> Up B allows him to built a lot of damage reliably after a clean hit, around ~26-29%, which greatly helps his offensive presence. His recovery is better now too thanks to his Quickdraw buff. Ike is pretty scary now IMO. Only problem he has is that his recovery, while better, is still extremely linear.
The biggest thing holding him back is the lack of an aerial with REALLY good horizontal knockback. That, and his Fair is pretty terrible. If those two things were changed, he would be a lot harder to deal with. But as it stands right now, he's just a bit more bark than he is bite. But he does have workable tools. Just nothing to really shut other characters out unlike the other heavyweight characters, which is why he is not as good as them. Heck, even his ground moves don't send the opponent that far horizontally, unless you count Fsmash (I don't). It sucks, because if he had at least one or two move moves that had more horizontal knockback, I would rate him a lot higher. Bair is the only noteworthy thing that fills this criteria, and it's still not as good as what the other heavyweights have to offer in terms of knockback.
Despite my love for the character, he's bad. Gordos are a joke, as are...all of his special moves, honestly. Ftilt's a good poke but it's very punishable against someone approaching you from the air. Jab is super slow despite allowing Jab 2 -> Grab setups. Bair is his best aerial overall thanks to decent speed, high damage/knockback, and low landing lag...though it can easily be beaten out by faster attacks. Dsmash is, thankfully, amazing. He would be a lot worse without it, because Fsmash is pretty garbage. However, other than Bair/Nair/Dthrow/Ftilt/Dtilt/Dsmash and sometimes Jab/Uair/Utilt/Usmash, he feels really really bad. Definitely the worst heavyweight besides Samus. He REALLY wishes he had his old Dair...even though that wouldn't fix most of his problems. Penguin bro seriously needs to see an adviser about his special moves in particular. I hardly bother using any of them. Oh, and his mobility severely holds him back, too. But that goes without saying.
Fear his Usmash. That is all.
Too lazy to write opinions for the other characters~
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