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I'm glad Olimar isn't bottom 5 in your opinion.My Top 5
My bottom 5
The rest of top 10
No order and just my opinion =)
This.Guess we're back to square one. Perhaps a new thread should be made instead to discuss those who we have near zero in-depth discussion about.
Trying to control discussion of a thread titled "what do you think" is basically futile. I know a lot of characters don't get discussion, but also understand that people actually are not playing those characters. Like at all. Miis aren't allowed in For Glory (what everyone is basing their opinions on) and their metagames are non-existant. The Mii Swordsman board has three threads. xDGuess we're back to square one. Perhaps a new thread should be made instead to discuss those who we have near zero in-depth discussion about.
Thanks for askingYeah, seems pretty clear top 8 is established.
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Hey Conda. What characters do you want to talk about?
Agreed. It's also not only about what characters have better resource threads, but what characters have people playing them in a setting where their metagame gets pushed further and further. When a Marth player goes up against a Duck Hunt in a tournament, was he able to watch many videos prior, or read about how to counter DH's strategies, or learn about how another Marth player defeated one of the best DHs around?Mega Man boards are pretty active for a character that gets minimal discussion on this thread. We even have almost complete frame data. (I see you Marths)
Its true but his hitboxes are rather minor. In fact I feel its very pronounced compared to Brawler. Smallest Mii carries a toothpick and the largest Mii carries a broadsword basically. The fluidity of a small Mii isn't bad but the range is so pissy, and an average mii is literally too average to do anything right.Small swordsmen get less lag
Have you seen Trela? Zard is clearly top 5.She is seriously buffed I mean u guys have seen nairo right?
You think Luigi's reward is terrible?I'll throw out some characters I'm not feeling and why
Luigi - I am simply not finding his neutral game particularly effective. Fireballs are nice not in that "fireballs are nice" but in that well they have use and they're reducing pressure. Mach Cyclone boosts recovery but it's rather linear and vertical. Basically Luigi's pathing is rather clear outside of Quick/Green Missile for horizontal use. D-throw puts in work as does B-throw but U-throw doesn't seem to lead to much nor does it do particular damage. Im just not finding a rhythm and feel like the reward I get for going in, being in range, or being approached is miniscule.
Think of it this way. Look at Alph and the Koopalings, reskinned designs of the original Olimar and Bowser Jr.Could you elaborate more on this? It's not a viewpoint I'm seeing. Palutena seems much more flexible than Ganon and I'm not seeing the comparison beyond model size (lol) and a handful of move similarities.
Some characters have active boards for reasons other than purely being high tier. Character popularity and an interesting playstyle can result in a committed playerbase that develops the character's meta even if the character isn't high tier. For example, Brawl Ganon and Link got way more players than they probably should've given their lack of competitive merit because of this, and I always found their boards to be way more active than those of other similarly trash but less popular characters like Zelda and Puff when I lurked back in the day. Unfortunately this can skew the development of certain characters and hence their results and perception. Eventually underrated characters are usually picked up and developed to their limit, at least if the game lasts long enough, but the uneven development of different characters can be problematic.Mega Man boards are pretty active for a character that gets minimal discussion on this thread. We even have almost complete frame data. (I see you Marths)
Disagree with that conclusion, if drawn from Xanadu. Nairo particularly just started playing worse during those last sets. The commentators made it clear what was going on, and it definitely wasn't a character-based fault.Main things to take from Xanadu:
-Robin has an uphill fight with Diddy.
Custom moves give him one of the best recoveries in the game.I'm very much an outspoken hater of Luigi. I think he's one of the worst characters in the game cause of the very insubstantial changes he received compared to most of the other characters, especially regarding his terrible recovery.
Honestly. I don't think Fireballs are all that great. Of his projectiles I prefer Iceball the most, which I think does a better job of what you are describing as what Fireballs do.Luigi isn't complete crap for one reason. Fireballs.
Seriously man, that nonsense is almost as good as ZSS Paralyzer. Minus the reliable followups obviously, but for pure control in midrange? Luigi's Fireball is surprisingly effective. Forces you to slow down a lot and lets him actually try to fight you.
But yeah he's mostly not that good. He does do insane damage per hit and has aforementioned fireballs though.
He's got common flaws, big hitbox, stuff like that. I see him in mid, mid-high. He's fundamentally sound and quite honest, his kit works with his Side-B a lot better too! A command grab in the hands of THIS Bowser's moveset is excellent.I feel like the lack of Bowser in people's top 10 suprises me. Why did he fall off the scale so quickly? He's still extremely good in my opinion.
I think Samus is a character who is good, but doesn't have very much potential though I could be wrong.
Bowser has way too many counters...honestly.I feel like the lack of Bowser in people's top 10 suprises me. Why did he fall off the scale so quickly? He's still extremely good in my opinion.
I think Samus is a character who is good, but doesn't have very much potential though I could be wrong.
I wouldn't mind doing that, but another way we could go about it is for us to make a thread about characters and moves that have unusual properties to see if we can pin them down better.I think we could use some guidance to help focus discussion in this thread to characters that we generally don't focus on as much as others. This would help us talk about a wider array of characters in depth and critically, and not simply say our first impressions and move on. We will all gain a better understanding of the game as a result.
The character forums for these characters may be very slow, their metagames may be under-developed, or they could simply be not understood completely. These are characters that could use the discussion and metagame conversation to help their potential be realised.
Feel free to discuss these characters for a few pages in-depth and critically, and discuss their actual competitive potential. Remember - to keep this discussion healthy and helpful to fellow posters and readers, we have to focus on Smash 4 itself. Focusing on nerfs or buffs aren't what is important and are part of what have prevented certain characters from being taken seriously enough to be discussed (ie Falco and MK).
Also, even if a character bores you, that doesn't mean a characters' meta is deserving of being underdeveloped and undiscussed. Discussing the game intelligently is interesting and helpful to us as well as readers who are trying to learn a thing or two.
So let's start with talking about these guys:
DK
Luigi
Duck Hunt
Do not worry about talking about tiers or whether or nor they are in the 'top 10'. Discuss their tools and metagame potential, as this is the kind of in-depth discussion many characters need right now to grow.
****** Ganondorf would be hella OP. Warlock Punching shins left and right and stomping toes since 1998.Bowser has way too many counters...honestly.
Not a terrible character...just being huge is the worst weakness ever in Smash.
Bold statement: Zelda is a better character than ROB.Zelda sucks, Rob sucks too. Their meta seems to have staled already. Sure they were okay to begin with (just like zelda in brawl) but now that they've already demonstrated most of what they can do they are done for.
Looks like this post got buried, so I'll do my best to explain what makes Villager viable. I'm not necessarily the best to explain, but maybe others can elaborate.can someone explain to me the strengths of villager that make him a strong competitor please?
I wondered if that's what you meant. I can see the figure similarities but they definitely don't play anything alike. I was grasping at straws trying to find similarities there lol. I'd personally just use the term "model" if that's what you're referring to, not archetype, since an archetype is "the original pattern or model of which all things of the same type are representations or copies" (thanks Merriam-Webster). It's more of the "Brawler-Gunner-Swordfighter" sort of deal than model-based.Think of it this way. Look at Alph and the Koopalings, reskinned designs of the original Olimar and Bowser Jr.
When Sakurai's team were designing Palutena, they took Ganon and reskinned him, changed her move animations, changed her attributes, etc. Palutena was redesigned from Ganondorf.
This doesn't mean that she'll share the same tier position with him, or play similar to him as @Nairo was suggesting, this should mean nothing in relations to tiers in general. Her moves and attributes were redesigned & changed completely, but her main body structure was taken from Ganondorf. None of this should matter with her tier placing, this is something you brought up here and I'm just clarifying on.
Well, it's sort of the same deal with Dante in Ultimate Marvel vs. Capcom 3. I think he has the lowest damaging moves since he's reliant on insane, endless combos like in his home series - I don't remember and I didn't play the game much, but I think they even brought in his jump cancel mechanic along with a move that allows him to cancel out of moves. If he wasn't popular or didn't have a previous iteration so, like if he appeared in an earlier MvC as DMC1 or DMC2 Dante, then he'd basically be Falco of SSB4 who had a play style shock. His popularity and newcomer status allowed people to explore his possibilities in a fighting game. Let's just say that chipping with Dante is like using a chainsaw.For what ever reaseon people like to think honest characters are okay at best i however think this not the case. my main point is that its all about the player abillity to utilise his tools. my best example. has to be ryuga's ike. like comone hes was beeing bashed as like what the worst smash 4 character but he came in without any gimmicks or tricks and simply put payed his opponents. taking out shieks greninjas and rosalina's. and i think thats a wake up call that this stupid polarization to fast or gimmicky characters is self imposed by the community. For that im sure characters like bowser,falco,pit,( i main pit and have a 66% win rate out of 2000+ on for glory not all were good obviously but i generaly look for player with competition to provide me.) and many more characters people are writing off because lack of kill options or speed ect. Shiek has like 2 kill option yet look at people using her. im rarly lose to shieks because i tend to be wary of them kill moves and we all know shiek is pretty damn weak. people just gotta put in the bloody work. im really trying to find new tech for pit and falco. even if its a ditch effort i deffinitly don't want another melee with 7 characters being used expecially when we have not put in the time and sweat.
sorry for the text wall but i greatly dissagree with the tier lists
im sorry lol dumb question but TL DR?Well, it's sort of the same deal with Dante in Ultimate Marvel vs. Capcom 3. I think he has the lowest damaging moves since he's reliant on insane, endless combos like in his home series - I don't remember and I didn't play the game much, but I think they even brought in his jump cancel mechanic along with a move that allows him to cancel out of moves. If he wasn't popular or didn't have a previous iteration so, like if he appeared in an earlier MvC as DMC1 or DMC2 Dante, then he'd basically be Falco of SSB4 who had a play style shock. His popularity and newcomer status allowed people to explore his possibilities in a fighting game. Let's just say that chipping with Dante is like using a chainsaw.
Wesker on the other hand, was kind of broken since he was ludicrously fast - it was fixed from MvC3, I think, in UMvC3.
Then you have Vergil who is still combo-heavy, but he deals much more damage compared to Dante to compensate for his lack of moves - the twins are considered top tier with Vergil being the better of the two.
Ghost Rider is a weird ranger since he doesn't actually shoot things, but uses his chain whip to keep people off. This, unfortunately, makes him considered low-tier not because of his strange, slow play style, but because the game was designed for fast-paced combat. Ghost Rider would be Ganondorf in Brawl who is powerful, but has a lot of things going against him like sluggishness.
Iron Fist has no ranged attacks and is reliant on combos. Guy's powerful, but has nothing to fend against rangers. Once again, considered low-tier despite him being fairly powerful, although straightforward.
So, UMvC3 is sort of like Brawl and Melee where there's an evident play style and noticeable imbalance where there's a handful of great or broken characters and lots of characters who cannot keep up at all.
The King of Fighter XIII is what SSB4 is going for where pretty much everyone is viable, but there's going to be obvious counters and poor match ups. Let's take Ganondorf and Shen Woo from KoF XIII. Both are powerhouses, are straightforward, and lack ranged attacks. They can take on anyone, but it's going to be tough for them with characters like Duck Hunt and King from KoF XIII who are rangers and can control space very well. Duck Hunt and King would fare well against anyone, but fighters like Fox and er... K' who have their own projectiles and can counter or avoid them easily will cause issues for them.
TL;DR: Confirming what you said.
Too Long; Didn't Read. Basically what everyone says when they see a massive wall of text.im sorry lol dumb question but TL DR?
http://lmgtfy.com/?q=TL+DRim sorry lol dumb question but TL DR?
Fox runs fast, does good damage, and lasers force you to to not turtle against him. And he has other good things like a solid Jab cancel, aerials and Smashes that are all good for KOing, a solid recovery, and a reflector that can be used to stall his momentum to avoid traps while trying to land.Yeah, seems pretty clear top 8 is established.
I haven't seen too much discussion about Fox up here lately, so I'm actually pretty glad he's up there. Albeit surprised. What makes Fox so good?
As for Ness, great aerial game, amazing dash attack, and solid projectiles. Ground game isn't great, but it's easy to get opponents in the air with dash attack. PK Thunder Ness-missile is a solid kill move, too.
EDIT: Hey Conda. What characters do you want to talk about?
aww ya didnt read it all. sob but hey what you said captured some of my points then.Too Long; Didn't Read. Basically what everyone says when they see a massive wall of text.
No, I was giving myself a TL;DR since mine's a massive wall of text. It's a self-deprecating summary.aww ya didnt read it all. sob but hey what you said captured some of my points then.
Because the game released and people realized there's 50+ other characters to try and finding 7+ characters that're just plain better than Bowser on both paper and gameplay along with the fact when he was deemed OP in the demo characters like robin DHD Greninja weren't shown yet.I feel like the lack of Bowser in people's top 10 suprises me. Why did he fall off the scale so quickly? He's still extremely good in my opinion.
Bowser's solid, but most people with a brain saw the invitational, said "eh, maybe Bowser doesn't suck this time", and went back to what they were doing. His positive attributes are all elements that favor him out of the gate, which is not to say he sucks now so much as that the rest of the crowd has come around to the same conclusion now that we've got some hard data and have had a chance to see and develop other characters.I feel like the lack of Bowser in people's top 10 suprises me. Why did he fall off the scale so quickly? He's still extremely good in my opinion.