Miis are just mostly still uncharted territory for everyone.
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I'm an Olimar main, though I'm like an average one since I get my bum handled by the higher-leveled players.Okay, time for bias-mobile 101 being used as the basis for debate. Bare with me.
This is a personal list of 15 characters in this game which I feel are either very strong, have polarising (or new mechanics we haven't learned to deal with) match up strengths or are seemingly popular/common in tournament thus far (or some combination of all three).
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Its offensive utility sucks.Qusetion is, are you really willing to give up the offensive utility
of default cyclone?
The experience.Okay, time for bias-mobile 101 being used as the basis for debate. Bare with me.
This is a personal list of 15 characters in this game which I feel are either very strong, have polarising (or new mechanics we haven't learned to deal with) match up strengths or are seemingly popular/common in tournament thus far (or some combination of all three).
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Thoron+ begs to disagreeRobin is bad, dude.
If that's the case, shouldn't we just take a break from top tier character discussion in this thread and focus on the characters who haven't had nearly as much discussion, focus on their unique, individual strengths and potential of where they can go with it, rather than saying "this character is inferior to x character in infinite ways, therefore he sucks"? I feel like the same exact thing happened in Brawl too, which caused the metagame to stagnate pretty badly in the oncoming years. Characters like Pit, Sheik, and Lucario (out of many others) either got dropped completely or ignored pretty early on without actually, ya' know, showing what they CAN DO rather than what they can't. I feel like that sort of viewpoint is exactly why Brawl's metagame was constantly bashed on in terms of character diversity, and why people continue to ridicule competitive Brawl players to this day. I'd really like for that not to carry over into Smash 4.The pit and Dark Pit players STILL don't have a definitive list or idea of the specific differences between them. Meanwhile the sheik and rosa (etc) boards are rocketing forward and the players have much more evolved strategies. The gap is only growing, and it's a problem.
The boards for many characters are way behind those we are currently focused on, which is hurting broad metagame development. The top characters will only become more dominant if the lesser played characters continue to have their metagame development move at a snail's pace.tournament players who play more popular characters have a wealth of info to develop an advanced and effective playstyle around, meanwhile Dark Pit players are still trying to figure out what their differences from Pit imply competitively - nobody cares to talk about it, and players of such characters are essentially in the dark.
There's value in discussing the full roster. This thread shouldn't be a quest to find the top characters, but a quest to dig deep and find contenders that we may have been ignoring.
It is a problem, look at Mii swordfighter boards I believe no one has posted there in a *week*.The pit and Dark Pit players STILL don't have a definitive list or idea of the specific differences between them. Meanwhile the sheik and rosa (etc) boards are rocketing forward and the players have much more evolved strategies. The gap is only growing, and it's a problem.
The boards for many characters are way behind those we are currently focused on, which is hurting broad metagame development. The top characters will only become more dominant if the lesser played characters continue to have their metagame development move at a snail's pace. Tournament players who play more popular characters have a wealth of info to develop an advanced and effective playstyle around, making them much more effective than, say, a Falco main. Dark Pit players are still trying to figure out what their differences from Pit imply competitively - nobody cares to talk about it, and players of such characters are essentially in the dark.
It's an uphill battle to even choose a main that nobody cares about, as you've got barely any material to learn from. Meanwhile your opponents who main the characters we care to talk about have guides upon discussions upon more guides.
Does sheik have trouble with Ness? Don't worry, there's likely a thread about it to help you solidify your competitive play.
Does Samus have trouble with Ness? Tough luck, nobody cares to talk about it. Thus a sheik player fighting a Ness at a tournament has much more to draw from compared to a Samus player.
Bro, ive brought up Shulk, Mii Brawler, Kirby, very little discussion coming back.If that's the case, shouldn't we just take a break from top tier character discussion in this thread and focus on the characters who haven't had nearly as much discussion, focus on their unique, individual strengths and potential of where they can go with it, rather than saying "this character is inferior to x character in infinite ways, therefore he sucks"? I feel like the same exact thing happened in Brawl too, which caused the metagame to stagnate pretty badly in the oncoming years. Characters like Pit, Sheik, and Lucario (out of many others) either got dropped completely or ignored pretty early on without actually, ya' know, showing what they CAN DO rather than what they can't. I feel like that sort of viewpoint is exactly why Brawl's metagame was constantly bashed on in terms of character diversity, and why people continue to ridicule competitive Brawl players to this day. I'd really like for that not to carry over into Smash 4.
This isn't about me, it's about discussion in general. And not even just this thread - the character specific us forums are very slow/dead for many characters. I've been active in many of them to try and stir discussion, similar to in this thread (I've posted about falco, samus, tlink, bowser jr, marth, fox, mega man, etc here).Well I tried to talk about Weegee. But that didn't seem to go anywhere. :L
Instead of suggesting this thread to actually talk about other characters why not, you know, actually try and talk about other characters.
/CallingyououtConda
Blame Sakurai. The fact that Miis aren't allowed at all with customizations off is peerlessly stupid. Clearly they should have allowed you to play as the promotional Miis with their terrible 1111 sets at the very least.It is a problem, look at Mii swordfighter boards I believe no one has posted there in a *week*.
Mii Gunner since last weekend. Its astonishing.
You can play em everywhere basically except For Glory. So basically so long as people don't limit themselves (as no one is restricted) to just random 1v1's they can eventually accumulate Mii experience, but part of that relies on their being Mii players to begin with, If the forum is anything to go by, there really aren't a lot outside of Brawler. Partially because Brawler receives praise.Blame Sakurai. The fact that Miis aren't allowed at all with customizations off is peerlessly stupid. Clearly they should have allowed you to play as the promotional Miis with their terrible 1111 sets at the very least.
Really, though, it never should have been possible to turn custom moves off, period. They're supposed to be a big part of the game so they should have gone all in and made them the standard. It should be custom equipment that you can enable or disable.
Lol.If that's the case, shouldn't we just take a break from top tier character discussion in this thread and focus on the characters who haven't had nearly as much discussion, focus on their unique, individual strengths and potential of where they can go with it, rather than saying "this character is inferior to x character in infinite ways, therefore he sucks"? I feel like the same exact thing happened in Brawl too, which caused the metagame to stagnate pretty badly in the oncoming years. Characters like Pit, Sheik, and Lucario (out of many others) either got dropped completely or ignored pretty early on without actually, ya' know, showing what they CAN DO rather than what they can't. I feel like that sort of viewpoint is exactly why Brawl's metagame was constantly bashed on in terms of character diversity, and why people continue to ridicule competitive Brawl players to this day. I'd really like for that not to carry over into Smash 4.
http://smashboards.com/threads/villager-frame-data.369088/#post-17853931Marth forum only forum with full frame data.
Your metas are clearly lagging behind us.
STOP LAGGIN NOOBS!!!
As long as customs are turned on. If customs are off, no Miis. And a lot of people and tournaments are using customs off, basically just because they can.You can play em everywhere basically except For Glory.
Seconded, I'd gladly do my board's frame data. No actual idea how to do it, however.Jokes aside, how did the Marth boards do their frame data for now until a program is made. (or maybe even Brawl's program working for Smash4?)
Neither means much tbh. Thoron+ is a good move but doesn't change the fact that Robin is a fundamentally flawed character with massive holes in his design. Nairo consistently placing below his own standards kinda proves the point - like, how can a man of his skill place outside of top 3 in his region with such consistency? That's not coincidence.Thoron+ begs to disagree
Plus Nairo and NAKAT have both argued in favor of Robin being pretty good
No, this isn't true. In local wireless and friend code play, you can play Miis even with customizations turned off. You can even use builds besides 1111 with customization turned off.As long as customs are turned on. If customs are off, no Miis. And a lot of people and tournaments are using customs off, basically just because they can.
Interesting. That's something, at least.No, this isn't true. In local wireless and friend code play, you can play Miis even with customizations turned off. You can even use builds besides 1111 with customization turned off.
I'm gonna just say...top 10 is stretching it when there's other nonsense characters who have better mobility than she does. But yeah, Brawl top tiers getting nerfed and Peach mostly staying the same makes her one of the stronger characters.I'm just gonna say that Peach is seriously good in this game. A lot of people don't really know what she is seriously about cause people find it too hard to use her well in the 3ds. And most are running to characters that are easier to use and win with. She goes around being really technical once again in this game. And its a must to have a strong neutral game, spacing and not having people just run in attacking you and hitting you for free. She is really hard. But once you point in the practice with her in the lab for hours and get this all down, destruction. And can handle a lot of crap this game/character has.
I don't know where I would but her since I wanna fight characters at high level and know my options from both says to get a good understanding of a match up. Anything below that is just assuming based on limited experience. Which I try to sat away from. But If I had to put something down until I can get a final word on high level experience, I say she is seriously top ten without a doubt. And a possible top 5.
Seconded, I'd gladly do my board's frame data. No actual idea how to do it, however.
Here's one way.My 3DS is modded for video out. I just recorded at 60 FPS and then counted the frames. I slowed down the footage in post for the .gif images.
Players are prone to getting gimmicked and beaten still this early. It's really difficult to hold consistentcy atmNeither means much tbh. Thoron+ is a good move but doesn't change the fact that Robin is a fundamentally flawed character with massive holes in his design. Nairo consistently placing below his own standards kinda proves the point - like, how can a man of his skill place outside of top 3 in his region with such consistency? That's not coincidence.
yeah, you're right, not coincidence. but you might be drawing the wrong conclusionNeither means much tbh. Thoron+ is a good move but doesn't change the fact that Robin is a fundamentally flawed character with massive holes in his design. Nairo consistently placing below his own standards kinda proves the point - like, how can a man of his skill place outside of top 3 in his region with such consistency? That's not coincidence.
That's really the question. Default cyclone has equal or better applications then previous iterations of the move, and I think its potential is too great to give up for better recovery, even considering Luigi's below average recovery. Short hop over projectiles into cyclone can give Luigi a quick, powerful way to close the gap and start a juggle. It's one of Luigi's faster options for getting in.Qusetion is, are you really willing to give up the offensive utility
of default cyclone?
For what it's worth, I find the lack of curving on Dark Pit's arrows helps with making some precise shots (though it could be the circle pad making it hard to aim with Pit's bow lolz). Like if I'm against a (Toon) Link player, I shoot the arrow then arc it up or down so it just misses their Hylian Shield and hits them in the face/feet.Dark Pit players are still trying to figure out what their differences from Pit imply competitively - nobody cares to talk about it, and players of such characters are essentially in the dark.
You say that but I remain unconvinced. Your logic is flawed, and it doesn't support your argument:Neither means much tbh. Thoron+ is a good move but doesn't change the fact that Robin is a fundamentally flawed character with massive holes in his design. Nairo consistently placing below his own standards kinda proves the point - like, how can a man of his skill place outside of top 3 in his region with such consistency? That's not coincidence.
Mmmmm im inclined to disagree with your order and placements but you are off to a good start.are looking like the undisputed top 8 right now (no particular order). There's not a whole lot of room to speculate on the top 10. If you want to claim Peach or Robin is in the top 10 (or possibly in the top 5? rofl) you should probably think about what you're claiming -- that those characters are better than some of the many known threats or other top 10 contenders, like
I'm interested, what are your top/bottom 5 characters in this game? As a pro player who's probably been in more tourneys than at least 75% in this thread ever will, I trust you have a more informed opinion.Mmmmm im inclined to disagree with your order and placements but you are off to a good start.
Ah hah, but just because someone is a great player does not make them a scholar of the game either. I have met strong players in many fighters that are not scientists and I have met many that are. Some people are just NOT good at articulating what makes a strong a character strong even though they have won tournaments with said characters. There are many players who just go on instinct and will be quick to tell you they just do what works.Everything is opinionated you just have to believe what you want and let the results do the talking. However I do feel like players who attend offline events/are the best with their main or close/ top players, etc hold a lot more weight then those don't.
Like I'd honestly listen to someone godlike with a certain character over someone who hasn't done anything besides post.
But that of course is another opinion.
I think Robin is the hardest possible top 10 character to use. Also results at the moment show Robin doing very well in tristate and West Coast
Speed isn't everything. (though she canbe fast with good use of QFR (Quick float release)I'm gonna just say...top 10 is stretching it when there's other nonsense characters who have better mobility than she does. But yeah, Brawl top tiers getting nerfed and Peach mostly staying the same makes her one of the stronger characters.