These are the kinds of things I was talking about before that benefits Ike even without the landing lag changes:
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are you high....a better up-tilt is a hard buff? Explain.
I've been neutral towards customs but now I'm leaning a little towards pro-ban. It's not necessarily because it's a broken concept, but it's definitely starting to become something more and more worrysome as, quite frankly, jank custom moves like Kong Cyclone, Heavy Skull Bash, Jumbo Hoops, and Grounding Spin Dash become more and more populating and those moves definitely seem to hinder the overall balanced game default has to offer. Sure, people like Kirby and Ganondorf would prefer custom moves and it helps their game tremendously, I find that they work fine in a default environment as well and, while I know we're sacrificing Palutena, I believe it will lead to a more refined and healthier metagame. Also the reason why I quoted Legendary is because I agree that 4 DLC characters without customs to handle these jank (like Roy not having an up-b for windboxes) actually does suck and is at least worth a mention.Emblem Lord is right about customs. 4 DLC characters without customs is pretty significant. I can't support customs if their not going to be given to DLC characters.
They're DLC, though. Mewtwo's customs were patched out, which is saying something. I agree with @ ItsRainingGravy entirely, we should just work around the issue instead of just banning the characters or the customs. Of course, the dlc characters will be at a disadvantage, but that hasn't stopped us before.Emblem Lord is right about customs. 4 DLC characters without customs is pretty significant. I can't support customs if their not going to be given to DLC characters.
4 out of 55 characters is significant if you don't understand numbers.Emblem Lord is right about customs. 4 DLC characters without customs is pretty significant. I can't support customs if their not going to be given to DLC characters.
But why the lack of option of 4 characters ( meant to be optional) should stop the others to work with the options they have.I've been neutral towards customs but now I'm leaning a little towards pro-ban. It's not necessarily because it's a broken concept, but it's definitely starting to become something more and more worrysome as, quite frankly, jank custom moves like Kong Cyclone, Heavy Skull Bash, Jumbo Hoops, and Grounding Spin Dash become more and more populating and those moves definitely seem to hinder the overall balanced game default has to offer. Sure, people like Kirby and Ganondorf would prefer custom moves and it helps their game tremendously, I find that they work fine in a default environment as well and, while I know we're sacrificing Palutena, I believe it will lead to a more refined and healthier metagame. Also the reason why I quoted Legendary is because I agree that 4 DLC characters without customs to handle these jank (like Roy not having an up-b for windboxes) actually does suck and is at least worth a mention.
That being said, major tournaments should start running customs until after EVO, since well...EVO is using customs. Wouldn't be fair to just remove tournaments as a way to practice for EVO, now would it? If the custom meta proves me wrong and that it is just as (currently) healthy as the default meta, I'll be all for it. If not, well at least we'll know from EVO.
Yeah Bowser's landing options are nearly as bad as Little Mac's without customs, recovery is arguably worse than Mac's in certain matchups, and his options in neutral while not necessarily awful in a vacuum are pretty linear.I know I probably shouldn't get involved, but how is Bowser good at all?
Seems like one of the worst characters in the game to me (and everyone else here, I'm pretty sure).
Big and tall, can't land ever, mediocre aerials (b-air has power yeah but landing it is unnecessarily difficult). A pretty good poke game, I guess, with jab, ground speed, pivot options and Fire Breath, but seems to be the very definition of mediocrity otherwise.
I thought dk was Zangief and Bowser was Hugo.Yeah Bowser's landing options are nearly as bad as Little Mac's without customs, recovery is arguably worse than Mac's in certain matchups, and his options in neutral while not necessarily awful in a vacuum are pretty linear.
I think Bowser needs a serious landing lag reduction on B-air (it's like 40 frames landing lag...yeah). Not to mention less landing lag on aerial Up-B so that recovering high with him is viable. His extremely awful negative state is the main thing that holds him back. He's kinda like Zangief, except without the EX SPD on wakeup to force people to be careful.
Bowser didn't get an fsmash buff in this patch. Besides, it would need a 10 frame startup and endlag reduction for that move to become a game changer. Also, I would recommend not asking people if they were high. Just saying from experienceare you high
i was talking about f-smash
Bowser's fsmash hasn't changed since release except for maybe a 1% buff a few patches ago. What are you referring to?are you high
i was talking about f-smash
Because you are so good and have learned every single thing about all of your characters and their match ups when the game hasn't even been out a year and there's no possible way you might simply not be good as the sheik player you are up against.Emblem Lord
Life isn't fair, kid.
I play ROB, Kirby, Roy, and Ike, and these 4 aren't as "good" as characters like Sheik or Rosalina. The Sheik players have a distinct advantage over me, when I play them. That isn't "fair", right? But I'm not going to pout about fairness, in a fighting game, seeing that it is impossible to balance it anyway. The disadvantage is my fault because I main characters that aren't as good as the top tier. It's my fault if I play Roy, when he doesn't have custom moves.
It is significant there's 4 characters in this game who are not designed the same as the rest of the cast. They haven't addressed customs for dlc and don't even seem interested in doing so. So far the trend is no dlc for custom characters.4 out of 55 characters is significant if you don't understand numbers.
Also, as much as I love Mewtwo, customs aren't going to bring him to the table. Unless he got Palutena tier specials, he's still gonna be booty.
There's really no work around. It's either customs or non customs. If nintendo isn't going to provide dlc characters with customs moves they shouldn't be legal.They're DLC, though. Mewtwo's customs were patched out, which is saying something. I agree with @ ItsRainingGravy entirely, we should just work around the issue instead of just banning the characters or the customs. Of course, the dlc characters will be at a disadvantage, but that hasn't stopped us before.
I don't mean to be snarky, but can you please rephrase you comment. It's a tad confusing in what point you are trying to get across.Because you are so good and have learned every single thing about all of your characters and their match ups when the game hasn't even been out a year and there's no possible way you might simply not be good as the sheik player you are up against.
You both play flawlessly and it just so happens sheik is an inherently better character amirite?
Acid told me what I said. He mains . I don't. My bad LOL.Top players should really be more cognizant of nocebo and placebo effects because the community at large takes their opinions with a lot more weight.
Hey, Seagull. What do you think of the new patch?Acid told me what I said. He mains . I don't. My bad LOL.
My thoughts on Lucas is it is is that he's powerful but lacks some range. Z-Air kinda compensates for that but overall he's pretty short ranged and his D-Smash doesn't cover rolls very well. Finally, terrible grab, but it's still pretty usable especially if you can bait your opponents well.What are the people's thoughts on Lucas?
If anyone ends up being a sleeper out of all of the DLC char caters, it's gonna be him. He can zone you out with pk Fire spam and rope snake until you make a mistake for him to punish with a grab -> heavy damage/kill.
His moves flow together so smoothly and he has a wide range of options. This character needs to be talked about more.
I don't mean to be snarky, but can you please rephrase you comment. It's a tad confusing in what point you are trying to get across.
What I was saying in my original post was the game is unbalanced. There are characters that are just better than others. Characters like Game and Watch, Toon Link, and Sheik have dairs that throw them downward. That is just the way the character is built. Their dairs are very situational, have terrible landing lag, can S/D you, and have a lot of commitment. They were built that way. The DLC characters were built to not have customs. We can't change that. It is just a fault of the character that we as players must work around.
So this is my personal opinion. Sheik is a good character. Sheik has a good matchup against my main ROB. I have to work around ROB's faults in order to win. It isn't fair that I have to work harder than my opponent in order to win, but that is the nature of fighting games. Ok, so Ryu and Roy have issues against windboxes. They just have to work around it.
Oh yeah and the top tier characters have less than average customs. Customs, although not intentional, help out the characters that really need it. Mii x3, Kirby, Ganon, Palutina, G&W, Marth, DK, Villager, Wii Fit, Mega Man, Ike, etc are all helped by customs. None of them are OP, but they at least get more options to combat the top tiers. You'd be hurting at least 13 characters to help 4.
Actually, the ability to be imperfect is why most top tiers are so good. They can screw up and not be in an awful position.I'm saying you can't honestly say one character is 'better' than another unless both you and your opponent play a flawless game. A game with zero mistakes and 100% perfect accuracy capitalizing on every single opportunity whatsoever. And then repeat that feat over and over and get the exact same result. If you have somehow done this, then sure, proclaim one character is better. But I'm gonna need some proof.
Kid?Emblem Lord
Life isn't fair, kid.
I play ROB, Kirby, Roy, and Ike, and these 4 aren't as "good" as characters like Sheik or Rosalina. The Sheik players have a distinct advantage over me, when I play them. That isn't "fair", right? But I'm not going to pout about fairness, in a fighting game, seeing that it is impossible to balance it anyway. The disadvantage is my fault because I main characters that aren't as good as the top tier. It's my fault if I play Roy, when he doesn't have custom moves.
I think Acid's just overreacting and seeing placebo effects. Even if there were stealth changes to how you can DI in this game, Captain Falcon's minor nerf to his Uair is nothing compared to what Diddy's been getting or Sheik losing one of her few kill options after 1.0.6. Funny how Roy's pretty much a Captain Falcon with a sword. If anything, Acid should co-main or secondary either character. Captain Falcon's still a good character like how Diddy's still a good character, so switching entirely is kind of a waste of investment he has in his Captain Falcon. Now, if say, Acid in some bizarro world mained Zelda and she was severely nerfed in this patch for no reason, then Acid should definitely look into playing another character.Acid told me what I said. He mains . I don't. My bad LOL.
That wasn't me who supported that notion, it was pacack. I don't believe that trying to go in guns ablazing is the best way to fight a Ganon. I support laming him out with the trampoline and hydrant. If you need to approach, make them near-unpunishable with DITCIT fruit and running behind fair'd hydrants.A little perspective:
Customs that have unanimously (both sides) been called problematic: Kong Cyclone, Heavy Skull Bash, Villager camping (both customs involved).
Villagers ledge camping was likely invalidated by the 1.08 patch due to the new fuel mechanics.
Anyway, @ Nu~ and co.: You mentioned using Juggling to counter Ganon, and I feel that would be a bad idea. Ganondorf has Wizkick, which, while a commitment, still is crazy powerful and demands respect. I don't doubt that Pacman has ways to fight Ganon, but I feel the most effective way to fight him would be to pitch a tent and make it as hard to approach as possible.
So we can objectively determine that sheik is more forgiving of mistakes than rob might be. That doesn't mean sheik is inherently better. Just that someone playing rob would have less of a chance of winning if both participants made an equal number of mistakes.Actually, the ability to be imperfect is why most top tiers are so good. They can screw up and not be in an awful position.
ROB has to play much, much more perfect than sheik.
Are you ****ing kidding me?So we can objectively determine that sheik is more forgiving of mistakes than rob might be. That doesn't mean sheik is inherently better. Just that someone playing rob would have less of a chance of winning if both participants made an equal number of mistakes.
Saying sheik is better because you can make mistakes and still win is WAY off base
Lucas has 3 kill throws AND a killing Hoo Hah. Then you look at the throws of characters like Jigglypuff and you're just like why.Otherwise I think he's pretty solid. PK Fire is a great safe tool in neutral, Z-Air has no lag and his moves hit really hard and he has 3 kill throws which is amazing.
Lucas's Hoo-Hah pretty much requires you to read the opponent's DI pretty well in order to hit, it's not reliable but yeah it's there.Lucas has 3 kill throws AND a killing Hoo Hah. Then you look at the throws of characters like Jigglypuff and you're just like why.
It makes sense because Lucas' grabs are like ZSS tier, but I do find it funny how Lucas is hogging all the good throws.