Woohoo982
Smash Apprentice
the question is are youAre you on crack
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
the question is are youAre you on crack
Or hit an opponent with itThere is no optimal way. You just have to do it as far away as possible from the opponent.
I know I probably shouldn't get involved, but how is Bowser good at all?the question is are you
Or on top of them.There is no optimal way. You just have to do it as far away as possible from the opponent.
The opponent's overall mobility (dash, air, burst air mobility) determines how easily they can punish trampoline. Outside of a few exceptions, you're going airborne at some point to get past it. Some characters can be on Pac-Man extremely quickly on a miss (Sonic, Pikachu, etc.), others not so much. Against the former grouping, Pac-Man needs to be more careful. Against the latter grouping, he can pretty much spam it without punishment.How much lag does Pac-Man receive once he starts trampoline? There were times where Pac-Man used it and I just used the trampoline or jumped over it and hit him as he was suffering landing lag. Is there an optimal way to do it or does Pac-Man have to start this far away from the opponent?
At this point in the Meta Roy and Marth are basically high tier that play opposite to one another. They both have swords and similar moves, but what they want to do is different.I hear a lot of talk about how Roy is just a vastly superior version of Marth, which I don't buy at all. I think his sword mechanics are virtually incompatible with high-level play, and as soon as his novelty wears off and his gimmicks are exposed, he'll be sub-Marth yet again.
What about Quick Attack?Some characters can be on Pac-Man extremely quickly on a miss (Sonic, Pikachu, etc.), others not so much. Against the former, Pac-Man needs to be more careful. Against the latter, he can pretty much spam it without punishment.
This makes me wonder if the DLC characters will ever get customs.Custom Marth invalidates Roy though, seriously.
I wonder how hit lag is going to effect Crescent Slash. Does the 2 freeze frames make a difference when it comes to comboing or does it not?Custom Marth invalidates Roy though, seriously.
"Latter" was referring to "others not so much". Pikachu is great at catching him, which is why I mentioned him next to Sonic.What about Quick Attack?
The hitlag modifier change on crescent slash only affects the initial 7% hitbox, so it shouldn't matter much at all. And it doesn't have anything to do with comboing, since hitlag occurs once the hit connects.I wonder how hit lag is going to effect Crescent Slash. Does the 2 freeze frames make a difference when it comes to comboing or does it not?
Either way Dolphin Slash got buffed so I just gotta use that OoS option.
They haven't yet, I seriously doubt they're going to start anytime soon.I forget, do they eventually give DLC characters customs at some point?
It is still very debatable.See and now I'm on the customs should be banned side. DLC chars not having customs is just unfair.
They should be banned. Its not even debatable anymore.
Ryu has customs.See and now I'm on the customs should be banned side. DLC chars not having customs is just unfair.
They should be banned. Its not even debatable anymore.
Oh no, don't start with this or we're going to have people saying Ryu isn't allowed to use certain inputs with customization off.Ryu has customs.
They are just built into his default moveset.
Those barely count as customs, with the exception of the multihit neutral special. All of them are just directly superior versions.Ryu has customs.
They are just built into his default moveset.
all of his non-smash grounded A moves have alternative versions, and they have way different uses (unless you can tell me with a straight face that heavy jab and weak jab do the same thing)Those barely count as customs, with the exception of the multihit neutral special. All of them are just directly superior versions.
I didn't mean to imply that about his jab and tilts, just the specials.all of his non-smash grounded A moves have alternative versions, and they have way different uses (unless you can tell me with a straight face that heavy jab and weak jab do the same thing)
Ryu doesn't really miss customs--though of course anyone prefers even more options, he's already an option-rich character that puts his entire kit to use
the other DLC characters, though, they totally have nothing to go on, but for all we know their customs might have sucked anyway if they had been implemented
jiggly has amazing side b options: the one that looks like pegasus ryu sei ken to custom jumping up b.there are characters who essentially don't benefit from customs () and no one's said that they should be banned for that reason.
Laziness/Lack of ideas/Not wanting for people to have to go through the customs grind again. That's what I would assume.I'm curious as to why DLC characters don't have customs. Was there ever an answer from the developers? I mean, Lucas having Ness's customs would be fine if they didn't want to work hard and Ryu's could have easily been based on Evil Ryu, Ken, Akuma, Gouken, or Dan. Ken and Akuma's would be the easiest as they'd be property changes. Roy could just have Marth and Ike mix and match customs. Oh well. Maybe in the future, but who knows.
On a completely unrelated note and maybe something that will be done with a future DLC character or even a Smash 5 character: what would a character be like of they're a floaty, but fast falling makes them a fast faller? I'm talking about something like Jigglypuff floaty and being able to transition to Fox fast fall. It'd be a commitment, but the vertical control would be amazing.
Abadango just plays Pacman with so much HEART above all else. I want to see him wreck with customs. He deserves it.And Abadango is our lord and savior. I don't think anyone dislikes him.
At the very least, you can still fight against the DLC characters online, I believe.I haven't seen much of this in Smash thankfully, but there are some who would argue against DLC even being tournament legal because you have to pay for it, not all players will be able to use it or practice against it, etc etc. This includes Dreamland.
Really? Then EX Iori, EX Kyo, and Mr. Karate should be illegal in KoF XIII, Jill and Shuma-Gorath should be illegal in UMvC3 or MvC3, Street Fighter would be one divided mess of a community where each edition has its own following and opinions on the other, DLC characters of Mortal Kombat, PSASBR, Injustice, and whatnot should all be illegal, DLC weapons, skins, and maps should be illegal in tournaments for CoD, BF, and other shooters, etc. Come on, really? Some of the DLC is so irrelevant that it won't matter like how the Miiverse stage, especially if the system's offline is basically a white and green-trimmed Battlefield or how some DLC characters aren't even good. I would not be surprised if Mewtwo becomes irrelevant. Oh, and what happens when maybe 5 years along the line and Smash 4 gets a complete edition or hell, a "definitive edition" or a straight up port to the NX assuming it's a console? At that point, DLC is irrelevant because it's all packaged with the game.I haven't seen much of this in Smash thankfully, but there are some who would argue against DLC even being tournament legal because you have to pay for it, not all players will be able to use it or practice against it, etc etc. This includes Dreamland.
If Ryu ever got those we'd be in there. Air fireballs that go downwards?This makes me wonder if the DLC characters will ever get customs.
Akuma's Fireballs for Ryu pl0x.
Shhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh.If Ryu ever got those we'd be in there. Air fireballs that go downwards?
Instant god tier
Bowser's been buffed, hard. Aside from the reasons you mentioned, he has an easy shield break, and b-air has da POWERI know I probably shouldn't get involved, but how is Bowser good at all?
Seems like one of the worst characters in the game to me (and everyone else here, I'm pretty sure).
Big and tall, can't land ever, mediocre aerials (b-air has power yeah but landing it is unnecessarily difficult). A pretty good poke game, I guess, with jab, ground speed, pivot options and Fire Breath, but seems to be the very definition of mediocrity otherwise.
what?Bowser's been buffed, hard. Aside from the reasons you mentioned, he has an easy shield break, and b-air has da POWER
....a better up-tilt is a hard buff? Explain.Bowser's been buffed, hard. Aside from the reasons you mentioned, he has an easy shield break, and b-air has da POWER
not to mention they're incredibly difficult to land? those aren't really defining strengths of the character, more like things that are kind of lumped in. to paraphrase @Thinkaman again, ease of use is the difference between 's utilt and his usmash.Bowser got buffed, hard. Aside from the reason you mentioned, he has an easy shield break, and b-air has da POWER