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I'm talking about Brawl (though I could have also said Fox & Falco in Melee).Why does MK have such even matchups despite being consistently placed in mid to low tier in speculation lists?
EDIT: This sort of sounds like I'm challenging your opinion, which I'm not. Genuinely curious.
Everyone except for Zelda and Samus, yeah.You know, if i were to make a tier list, i'd put everyone under "viable."
Haha see I was confused because there have been some discussions on here about Meta Knight actually having pretty even matchups with a majority of the cast in Sm4sh, but it's all just discussion and theorycraft at this point. I like MK in this game though so I'm hoping there's something to what they're talking about.I'm talking about Brawl.
And Meta Knight did have even or better matchups with everyone in Brawl. Which is why I'm skeptical of Pac mains stating that's the case for their character (aside from Pika, Shiek and maybe Sonic).
And yet you have people in this game claiming that shiek has even better matchups than that.I'm talking about Brawl (though I could have also said Fox & Falco in Melee).
And Meta Knight did have even or better matchups with everyone in Brawl. Which is why I'm skeptical of Pac mains stating that's the case for their character (aside from Pika, Shiek and maybe Sonic).
You kinda can, as long as there's explanation and justification to go along with it.You aren't allowed to place tier lists here btw.
Even if more people used Kirby, I think he'd have a harder time solo winning tournaments than... ... ok that's plenty more than 15, and I could argue for some others, I think you get the point.Also Kirby is defitenely top 15 AT THE LEAST, even top 10 if more people use him, and do good with it.
He does, for the most part. Different Meta Knight mains have different opinions on which match ups we lose, but the general consensus is that nearly every match up is at worse 4:6 and most of them are 5:5 or better. There are one or two match ups, disregarding the latest patch, that have Meta Knight players believe they are 3:7. I have heard Sonic, I have heard ZSS, I have heard Captain Falcon from Ito, though I think this one is an exaggeration on his part.Haha see I was confused because there have been some discussions on here about Meta Knight actually having pretty even matchups with a majority of the cast in Sm4sh, but it's all just discussion and theorycraft at this point. I like MK in this game though so I'm hoping there's something to what they're talking about.
Defitenly not Ike, the Pits, Olimar, and Mr. Game & WatchI'm going to a pretty stacked 70 person tournament tomorrow (this should be the stream link) and while I'm there I'll try to MM every Sheik I can find and prove that the matchup is in Kirby's favor. I believe it unarguably is as long as Kirby's holding Sheik's power, but outside of that it's up for debate. At least it's easier to get Inhale on Sheik than it is on many other characters, where you just get stabbed in the mouth by a sword or something before you get the chance to get their power.
And if I lose most of the MMs, I'll just blame my own lack of skill, rather than the matchup.
You kinda can, as long as there's explanation and justification to go along with it.
Even if more people used Kirby, I think he'd have a harder time solo winning tournaments than... ... ok that's plenty more than 15, and I could argue for some others, I think you get the point.
At the very least though, I believe he has decent-to-good matchups against some of those characters, including (combos them into oblivion because they're fastfallers, avoids some of their key attacks because they're tall), and since the nerfs.
Forever misery against though. Too fast, too fast, too fast/high priority, and Olimar's zoning game is extremely difficult to get around... I think. Don't see many Olimars, maybe because he's a boring stupid character
There are other frequent high-placing characters I'm unsure if Kirby can do well against or not, such as ... there are some tools each character has against each other in the matchup, but I don't see it played often enough at a high level (very few high level Kirby mains exist) that it's hard to say how it would really play out.
All of those characters (except probably Ike) have been placing well in tournaments though... and Ike just received massive buffs, so we'll have to watch out for that.Defitenly not Ike, the Pits, Olimar, and Mr. Game & Watch
Edit:Not Mii Brawler either
I think Roy has some severe merits, but isn't necessarily better or worse than Marth. Rather, I don't think there's a close enough comparison between the two to really argue. It would be like comparing Mario to Luigi at this point.I hear a lot of talk about how Roy is just a vastly superior version of Marth, which I don't buy at all. I think his sword mechanics are virtually incompatible with high-level play, and as soon as his novelty wears off and his gimmicks are exposed, he'll be sub-Marth yet again.
Low recovery disjointed aerials, fast aerial and ground movement, good ground normals, a super armor and invincible Blazer that kills out of shield, a pummel that nets you 2-6% additional damage reliably on every grab, solid frame traps, good grab range, a throw that sets up combos and 50/50 mix ups from 0 to high %, a throw that kills, and you believe this character will be virtually incompatible at high level play? His only obvious weaknesses is his lack of kill confirms and poor recovery, and that certainly is not stopping Mario from performing.I hear a lot of talk about how Roy is just a vastly superior version of Marth, which I don't buy at all. I think his sword mechanics are virtually incompatible with high-level play, and as soon as his novelty wears off and his gimmicks are exposed, he'll be sub-Marth yet again.
A lot are highly argued and could be considered at least 45:55 in the opponent's favor. But Pac-Man is very adaptable, so none of them are horrible if you know how to adapt your playstyle.I'm talking about Brawl (though I could have also said Fox & Falco in Melee).
And Meta Knight did have even or better matchups with everyone in Brawl. Which is why I'm skeptical of Pac mains stating that's the case for their character (aside from Pika, Shiek and maybe Sonic).
Against ROB, you have to go in. It's very tedious, but we can take advantage of his blind spot very well with our SH retreating fair and apple.A lot are highly argued and could be considered at least 45:55 in the opponent's favor. But Pac-Man is very adaptable, so none of them are horrible if you know how to adapt your playstyle.
Hard-Hitters (countered with juggling and fruit):
Speedy Characters (countered by trampoline):
Characters with Reliable Reflectors (countered with close-quarters fighting):
Characters that can beat us at our own camping/projectile game (difficult to counter, but possible; depends on the character):
Characters that render our hydrant and/or fruit useless through absorption (counters are very specific to the character):
Nothing you just said is precisely incorrect, but it isn't the truth, either. It sounds like parroting to me. The part of a disjointed hitbox that matters most is the part outside of your hurtbox. If your sword range is less than another character's jab range, then I guess you'll have to be godlike 100% of the time and only aim for extended hurtboxes.Low recovery disjointed aerials, fast aerial and ground movement, good ground normals, a super armor and invincible Blazer that kills out of shield, a pummel that nets you 2-6% additional damage reliably on every grab, solid frame traps, good grab range, a throw that sets up combos and 50/50 mix ups from 0 to high %, a throw that kills, and you believe this character will be virtually incompatible at high level play? His only obvious weaknesses is his lack of kill confirms and poor recovery, and that certainly is not stopping Mario from performing.
I am not confident on my opinion on Marth. I do not know how drastically these recent changes have improved him. I do know this post reeks of the irrational.
It deals with the reflector specifically, but those matchups require all of Pac-Man's tools to make even. It's less close range options than it is all of his options, specifically his close range when the reflectors are used.Wait, how exactly do Pac's close range options deal with Fox or Mario? Or even 1.0.8 Falco for that matter?
As someone who plays Robin mains a lot, yes. The projectiles that Robin has access to completely shut down all of our projectiles and our hydrant, but going in allows them to use the Levin Sword (which out-ranges us) for massive damage and earlier kills than Pac-Man has access to. Robin just doesn't have to work as hard against Pac-Man as Robin has to work against Robin.Wait... Robin has a decent MU against Pacman? I'm all ears.
Speedy Characters (countered by trampoline):
What? The only thing Falco is fast in is hitting things or getting beat up. He's one of the slowest-moving characters in the game despite being pretty much a melee-orientated character. His walk speed is at this time, ranked 10 which if Roy's an indication, Falco won't have be in the top 10 of walk speed. Pac-Man runs faster than Falco.Speedy Characters (countered by trampoline):
Oops.What? The only thing Falco is fast in is hitting things or getting beat up. He's one of the slowest-moving characters in the game despite being pretty much a melee-orientated character. His walk speed is at this time, ranked 10 which if Roy's an indication, Falco won't have be in the top 10 of walk speed. Pac-Man runs faster than Falco.
Parroting? These are my opinions formed on the time I have spent playing with the character. Quite frankly I do not trust most of the opinions on these boards on face value even if they come from respectable players.Nothing you just said is precisely incorrect, but it isn't the truth, either. It sounds like parroting to me. The part of a disjointed hitbox that matters most is the part outside of your hurtbox. If your sword range is less than another character's jab range, then I guess you'll have to be godlike 100% of the time and only aim for extended hurtboxes.
His grab game is good, but the best characters don't need 50/50s. Sheik's 50/50 scenario is a voluntary alternative to guaranteed % and nets a kill at ridiculously early percents with up-B. Roy's 50/50s net him some more %, which isn't where he struggles. And pummels, lol. Okay, fine, he has good pummels.
I just don't see how he has a single safe move to throw out in any state that isn't already advantaged. His best approach is basically grab, and his kill throw isn't good enough to make him as viable as other characters who rely on grabs.
But that's an act of usage, not the character itself. If he was used more, he'd be the 10th best, he has potentntialAll of those characters (except probably Ike) have been placing well in tournaments though... and Ike just received massive buffs, so we'll have to watch out for that.
edit: http://smashboards.com/threads/luca...notes-17th-19-30.406319/page-19#post-19454998 lists no change for Sonic besides Upsmash, but I keep hearing that his Downair is now safer offstage... what's the truth?
VSGC Results (no customs):
1) Shaky
2) ESAM
3) MVD
4) 8Bitman
5) Dath
5) NickRiddle
7) Phuzix
7) True Blue
Crazy tournament. You goofed if you didn't stay up into the wee hours of the morning (actually I can't make that call for you ). FYI in the post-tourney interview, Shaky said that he thinks wins the MU (which makes sense in customs off) and put him in spot #6-8. Of course, he also said FL > NY/NJ, so maybe take his opinions with some .
Unfortunately, there was not much on-stream. Dath beat some good players in an impressive losers run (including Master Raven and the that beat Seibrik).
Thinkaman's data dump does not include IASA frames and endlag changes.edit: http://smashboards.com/threads/luca...notes-17th-19-30.406319/page-19#post-19454998 lists no change for Sonic besides Upsmash, but I keep hearing that his Downair is now safer offstage... what's the truth?
Give him the ability to fly, and he'll be the best, no questions asked.holy hell I just touched Meta Knight again for the first time after the patch
how is this character not the best in the game now?
*only partial exaggeration*
I've never personally had issues with Greninja as Pac-Man, actually, but that may change with the new patch. Need more experience.I can't tell if the Pacman list up there forgot Greninja or if he just isn't "countered" by the trampoline since pretty much every fast character except him was listed.
Greninja so ninja he disappears from everybody's minds.
Not when Fox's dash attack exists.Does Pacman have one of the best dash attacks in the game? It's hard to punish on reaction and it can start combos.
I would like to highlight these points in particular to discuss one particular strength that Roy has. And that is I feel as though that he might have one of the best empty jumps in the game.Low recovery disjointed aerials, fast aerial and ground movement, a pummel that nets you 2-6% additional damage reliably on every grab, good grab range, a throw that sets up combos and 50/50 mix ups from 0 to high %, a throw that kills
This has me wondering can you use Shadow Sneak to go past the grounded trampoline? o.o;I can't tell if the Pacman list up there forgot Greninja or if he just isn't "countered" by the trampoline since pretty much every fast character except him was listed.
Greninja so ninja he disappears from everybody's minds.
Look I get that Pac Man is good and all but to say he counters FOX at close quarters fighting is pushing it.A lot are highly argued and could be considered at least 45:55 in the opponent's favor. But Pac-Man is very adaptable, so none of them are horrible if you know how to adapt your playstyle.
Hard-Hitters (countered with juggling and fruit):
Speedy Characters (countered by trampoline):
Characters with Reliable Reflectors (countered with close-quarters fighting):
Characters that can beat us at our camping/projectile game (difficult to counter, but possible; depends on the character):
Characters that render our hydrant and/or fruit useless through absorption (counters are very specific to the character):
Yes.This has me wondering can you use Shadow Sneak to go past the grounded trampoline? o.o;
I don't have much experience, so I cannot speak on the matchup. Perhaps another Pac-Man player would be of better assistance in this case.I doubt a F-Tilt buff is going to affect that MU much
Amusingly I never struggled much with Pac-Man myself and I played some pretty good ones
He doesn't. The close quarters counters his reflector specifically. The trampoline is more vital in that matchup.Look I get that Pac Man is good and all but to say he counters FOX at close quarters fighting is pushing it.
And trampoline counters ZSS? Plz.
Which is weird considering it interrupts every other teleport (MK cape, Zelda Farore, palutena teleport)Yes.
Shadow Sneak goes under the trampoline, I believe.Which is weird considering it interrupts every other teleport (MK cape, Zelda Farore, palutena teleport)
There is no optimal way. You just have to do it as far away as possible from the opponent.How much lag does Pac-Man receive once he starts trampoline? There were times where Pac-Man used it and I just used the trampoline or jumped over it and hit him as he was suffering landing lag. Is there an optimal way to do it or does Pac-Man have to start this far away from the opponent?