Pre-patch Hydro Pump is certainly indefensible and I'm glad it was nerfed. It's fine the way it is. However I will happily defend prepatch Usmash. That move was never safe on block nor did it combo into itself or combo from Uthrow, people apparently never learned how to jump out of combos until after 1.0.4. Maybe it had a little too much range, but there was no reason to nerf the ending lag to the level it's at now.
Usmash only does 19% if both the sweetspot first hit and sweetspot launcher connect. I agree with you that that is impressive (it also retains its impressive knockback). Otherwise, it does 14% on the launcher, 11% on the sides and 10% in the middle. Not impressive damage values for a Smash Attack.
The ending lag of Up-Smash isn't even that bad, it just means you can't spam it. Pre-patch Up-Smash was almost a movement option.
Also if you hit the sweetspot you're probably going to get the full 19% anyway, unless a trade happens and of course the damage of the other hits would be smaller, they're supposed to be a sourspot.
And I don't know if you're aware of this but you forgot to mention that Down Smash got a range nerf. In fact, all of Greninja's water sword attacks (all smashes + Fair) got a range nerf. The damage buff to Down Smash is not unappreciated but it's something of a compensation buff to an extremely nerfed set of Smashes.
I tested that and Greninja's smashes (and F-Air) all have hitboxes that perfectly match their animations. If there was a range nerf there it was probably because they removed disjoint that wasn't supposed to be there in the first place.
I never noticed any range nerf on them anyway, so any nerf there was in their range was probably minimal.
The Shadow Sneak buff does not even come close to compensating for the Water Shuriken nerf. That nerf changed our entire playstyle, removed a ton of our options in a variety of situations and was basically the mother of all nerfs as far as Sm4sh goes. Shadow Sneak is still virtually unusable against good players on-stage but I agree with you that it has increased offstage prowess.
The shuriken nerf indeed has a bigger impact that the SS buff, however Shadow Sneak is not unusable against good players as long as you play smart with it. Shadow Sneak is a trap move since it perfectly frame traps people who airdodge or roll at the wrong time. Catch your opponents habits and Shadow Sneak becomes very useful.
Greninja's nerfs and Diddy's nerfs are not comparable. Diddy's kill power was adjusted similar to NTSC Melee Fox to PAL Melee Fox, whereas Greninja's kill power is not what was adjusted; his entire playstyle has now changed. He used to have so much freedom in his approach, camping and footsies, and most of that freedom is gone. His current playstyle being closer to what the devs intended or whether Greninja was ever meant to be that strong is irrelevant; the fact is he is much, much worse off now, far worse off than Diddy is for his nerfs.
Greninja's playstyle didn't change that much. He just has to be more careful now, that's all. I still play Greninja the same way as I did before the patch hit (except with less gratuitous Up-Smash usage) and it still works. Greninja's frame data was still bad back then and most of it went unchanged except for Up-Smash and I guess D-Smash (which went mostly unused even back then anyway), shurikens were great but that doesn't change the fact that Greninja's approach was never stellar. Shurikens alone aren't going to carry the character especially when they have considerable start-up.
If Greninja is still "really good", where are the results? Why does he not have the continued results of post-patch Diddy? I know there are other factors at work such as there being more Diddy players than there ever were Greninja players, but the nerfs to Greninja were far more crippling than the nerfs to Diddy. They are not similar at all.
Less people play Greninja because he takes a lot of effort. Players who are only looking out to win are to go for characters that can get them wins more easily and the others go for characters they like to play or just like in general. Pros just don't have much interest in Greninja, except for aMSa. Japan does seem to be overall more interested in Greninja at least.
It also doesn't help that the "better nerf Greninja" crowd makes the character sound worse than he really is and players also spread misconceptions about him around.
Up Smash never comboed into itself as I said earlier, nor did it combo from Up Throw. The jump button is magic. If that's what they're upset about, they're upset about an illusion that only worked in For Glory. No, what they and actually I am upset about is the fact that Greninja is the only character to be hit so hard by a patch that he plays completely differently and has completely dropped off in results.
Greninja was not hit that hard. The only nerf that's really significant is the shuriken nerf and even then it's not like they're bad now, you just can't be spammy with them.
I might be wrong about Greninja's Up-Smash comboing into itself, but it was a really silly Smash attack according to some stuff I've heard (@
Lavani
could maybe explain it better?).
People still get too up in arms about Greninja's nerfs when all they did was make so that you can't be too careless with him. Otherwise, Greninja is just as good as he was before, he was just given more risk to compensate for his amazing reward on hit. He's a properly balanced character now and Nintendo seems to be aware of that considering he was left basically untouched last patch.
I do apologize for being a bit too confrontational in my last posts though, as I was a bit stressed out that day.