I do not intend this post to come off as "crying" but @
FullMoon
there are some inaccuracies in your analysis that need to be pointed out.
Oh no, Greninja went from top tier to high tier, what a tragedy. It's not like Falco exists or anything.
Seriously Greninja is far, far from being a tragic case of a character being nerfed, not when
exist. He only fell a tier, big deal.
Greninja went from top tier to mid tier in most people's eyes. In fact he's been allowed in low tier tournaments in Japan. There's a lot of disagreement over where he should be placed on a tier list but the general consensus is not high tier, it's closer to mid tier skating the line between viable and unviable.
You're right about certain characters being nerfed more over the series, but I think characters being nerfed over different games is an entirely separate issue. Every game has an entirely different set of physics. We should keep things relative to Sm4sh. I can understand why you and others would disagree with me on this though.
Pre-patch Up-Smash and Hydro Pump were stupid and you can't defend them. Up-Smash still does 19% which is still only 2% short of having the same power as Ganondorf's Up-Smash and considering Greninja's Up-Smash is pretty easy to sweetspot on top of being disjointed and very easily combo'd into, that's pretty great. Hydro Pump still gimps people beautifully and is a very versatile tool even without sending people into outer space.
Pre-patch Hydro Pump is certainly indefensible and I'm glad it was nerfed. It's fine the way it is. However I will happily defend prepatch Usmash. That move was
never safe on block nor did it combo into itself or combo from Uthrow, people apparently never learned how to jump out of combos until after 1.0.4. Maybe it had a little too much range, but there was no reason to nerf the ending lag to the level it's at now.
Usmash only does 19% if both the sweetspot first hit and sweetspot launcher connect. I agree with you that that is impressive (it also retains its impressive knockback). Otherwise, it does 14% on the launcher, 11% on the sides and 10% in the middle. Not impressive damage values for a Smash Attack.
You conveniently forgot to mention that Down Smash also got a damage buff.
And I don't know if you're aware of this but you forgot to mention that Down Smash got a range nerf. In fact, all of Greninja's water sword attacks (all smashes + Fair) got a range nerf. The damage buff to Down Smash is not unappreciated but it's something of a compensation buff to an extremely nerfed set of Smashes.
I agree entirely with what you said about Fair and Uair.
Water Shuriken is the only really impactful nerf. But to compensate for it we got a Shadow Sneak buff that not only greatly improved our recovery, it made Shadow Sneak quite useful as a mixup and edgeguarding tool.
The Shadow Sneak buff does not even come close to compensating for the Water Shuriken nerf. That nerf changed our entire playstyle, removed a ton of our options in a variety of situations and was basically the mother of all nerfs as far as Sm4sh goes. Shadow Sneak is still virtually unusable against good players on-stage but I agree with you that it has increased offstage prowess.
So basically Greninja has to work more to get kills, something he doesn't even struggle much to do thanks to having a ridiculous number of kill setups.
Now what other character received a good number of nerfs that in general only made so that they had to work more to get kills again?
Oh yeah,
Yet Diddy mains after the initial shock realized "Hey, our character is still really good even with the nerfs he got" and calmed down, while Greninja mains are still crying over similar nerfs done to a character that they only got a chance to play with for two months at most.
Greninja's nerfs and Diddy's nerfs are not comparable. Diddy's kill power was adjusted similar to NTSC Melee Fox to PAL Melee Fox, whereas Greninja's kill power is not what was adjusted; his
entire playstyle has now changed. He used to have so much freedom in his approach, camping and footsies, and most of that freedom is gone. His current playstyle being closer to what the devs intended or whether Greninja was ever meant to be that strong is irrelevant; the fact is he is much, much worse off now, far worse off than Diddy is for his nerfs.
If Greninja is still "really good", where are the results? Why does he not have the continued results of post-patch Diddy? I know there are other factors at work such as there being more Diddy players than there ever were Greninja players, but the nerfs to Greninja were far more crippling than the nerfs to Diddy. They are not similar at all.
I'm not seeing things through rose colored glasses, I'm seeing the situation as it really is. Greninja mains keep crying about nerfs just because apparently they can't stand not having an Up-Smash that combos into itself for over 38% on top of being able to kill people very early or a recovery move that could gimp people by killing them off the top for daring to use a vertical recovery move all on one of the most mobile characters in the game.
Up Smash never comboed into itself as I said earlier, nor did it combo from Up Throw. The jump button is magic. If that's what they're upset about, they're upset about an illusion that only worked in For Glory. No, what they and actually
I am upset about is the fact that Greninja is the only character to be hit so hard by a patch that he plays completely differently and has completely dropped off in results.
I really don't intend this post to come off as crying and I can't stress that enough. I also don't want or expect sympathy from anyone about Greninja's nerfs. I just wanted to clear up some misconceptions that I don't think are healthy.
I truly respect your continued work with and support for Greninja, I consider myself a Greninja supporter too because I still believe in his top 15 potential. I just don't think it's fair to belittle the effect that the nerfs had on him, or make out that Greninja players are crying too much over them. Mostly, we're an extremely positive bunch, but sometimes it's worth remembering that this character is much worse than he used to be and sure, that's something we just have to suck up and get on with. However it DOES affect his viability.