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Yes.Ampharos did the exact same thing in regards to the placement of Kirby and Bowser. Is his tier list a waste of time?
Guys, Kirby with or without customs is viable. With customs, he's actually pretty great.
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Yes.Ampharos did the exact same thing in regards to the placement of Kirby and Bowser. Is his tier list a waste of time?
Oh, derp, I believe this too. I meant to put Kirby closer to the top of that tier.Yes.
Guys, Kirby with or without customs is viable. With customs, he's actually pretty great.
Wah...But... The tier list creator even said there was a larger gap in votes for customs ON...
Where did I name her as the uncontested absolute worst?Lucina is quite the ode to sub-optimality, but I'm not convinced she's the worst. I mean, on my current personal tier list, I have Marth at 35/51. Lucina is worse than that to a real extent, but there's no way she's 16 places worse than Marth since they do have the same frame data, the same hitbox shapes, and similar average reward on hit. In general I think people often underrank clones versus the originals; yeah all of the clones are the worse versions, but I don't think someone who errs and picks the "wrong" one is actually dooming themselves to lose as hard as a lot of lists make it look.
Speaking of tier lists, I kinda feel like we should get together what we're thinking about the game now; the balance very well may change a lot on the 15th, and it may be fun years down the line to remember what we thought of the game before its first major patch (1.0.4 doesn't really count since the Wii U version was the real version of the game and 1.0.4 was the same day). I suppose this is presuming 1.0.6 will actually change things, but it seems likely. At the very least, we're definitely getting a new character which of course could change everything. I've put some thought in, and here's about what I'm looking at which at some points does represent a lot of big changes since the last time I posted a list since my understanding has evolved a lot:
A+ (1): Diddy
A (2-8): Sonic, Rosalina, Sheik, Yoshi, Ness, Mii Brawler, Fox
A- (9-16): Luigi, Villager, Pikachu, Zero Suit Samus, Mario, Peach, Lucario, Captain Falcon
B+ (17-24): Link, Donkey Kong, Pit, Dark Pit, R.O.B., Shulk, Dr. Mario, Palutena
B (25-31): Olimar, Toon Link, Wario, Charizard, Meta Knight, Mega Man, Wii Fit Trainer
B- (32-39): Mii Gunner, Ike, Bowser Jr., Marth, Bowser, Duck Hunt, Robin, Kirby
C+ (40-44): Ganondorf, Lucina, Jigglypuff, Greninja, Samus
C (45-50): King Dedede, Pac-Man, Falco, Little Mac, Mr. Game & Watch, Mii Swordfighter
C- (51): Zelda
Time to qualify this list massive:
This assumes customs on; that's the game I play. Stage rules are assumed to be similar to EVO's (FLSS). This is ranking characters in terms of their viability as a dedicated main; obviously Little Mac especially has more value than this as a secondary, but he's way too easy to counterpick/stage strike against to have more viability as a main than that (I feel like Duck Hunt as well would rank much higher on a tier list of "value as a secondary"). This is also about how good I think the character actually is, not about how popular a character is. I already know I'm controversial on a few characters (I really don't believe in Greninja or Pac-Man at all), but the way I look at it, there are a lot of good characters in this game and moving someone up means implicitly moving everyone else down so if I rank a character low it's me paying a compliment to everyone I rank above them. Like it kinda killed me to put Falco in bottom five except I didn't want to move any of the 46 characters above him down... Also, to be clear, I think anyone with either an A or a B is a truly viable character, and I think all of the Cs are good enough to be dangerous even if they are flawed in various ways. This means match-ups against most of the cast matter; Sheik is a bit better than Rosalina against other characters in top 5, but I think Rosalina outperforms Sheik sufficiently against characters outside of the top 5 to just edge Sheik out on the list (but it's close!). Obviously as one guy my knowledge is imperfect, but I feel like this is the best, most honest representation of how I see this game's balance that I can provide.
I can explain what I'm thinking about any of these placements which could be a fun discussion, but just as much, I'm curious what sorts of lists other people are keeping. Like I said, we may be happy to have this stuff documented in a few years when no one remembers what this version of the game plays like. It would also be interesting to see where we all actually agree and where we all disagree.
An interesting list. Most if not all of the placements make sense, although some jumped out at me as being different from my own perception.A+ (1): Diddy
A (2-8): Sonic, Rosalina, Sheik, Yoshi, Ness, Mii Brawler, Fox
A- (9-16): Luigi, Villager, Pikachu, Zero Suit Samus, Mario, Peach, Lucario, Captain Falcon
B+ (17-24): Link, Donkey Kong, Pit, Dark Pit, R.O.B., Shulk, Dr. Mario, Palutena
B (25-31): Olimar, Toon Link, Wario, Charizard, Meta Knight, Mega Man, Wii Fit Trainer
B- (32-39): Mii Gunner, Ike, Bowser Jr., Marth, Bowser, Duck Hunt, Robin, Kirby
C+ (40-44): Ganondorf, Lucina, Jigglypuff, Greninja, Samus
C (45-50): King Dedede, Pac-Man, Falco, Little Mac, Mr. Game & Watch, Mii Swordfighter
C- (51): Zelda
I like your list, but I did notice that Kirby is surprisingly low. This is customs ON, you said.If I had to record what I thought would roughly represent the customs on meta-game at this point in time, as a time stamp, it would probably looks something like this, keeping in mind the letters are literally just there to signify a (usually slight) gap in viability:
Top:
S:
A+:
A:
High:
B+:
B:
Mid:
C+:
C:
C-:
Low:
D+:
As the tiers get lower, the order of placing becomes less important. I'd like to be able to say I have a firm grasp on where each character sits in their tier outside of top and to a lesser extent high, but sadly there were some characters we just very rarely talked about, which I'm hoping we will post-patch, such as ROB, Wario and Olimar.
So that's about what I think of the cast before the patch. The letters don't mean anything important other than gaps, you could substitute them with numbers if you so desired. In many ways it's similar, in some it's different.
Diddy is undisputed top right now, the risk v reward is skewed enough in his favour that it would take years for Sheik's frame data to catch up. I considered for a while leaving Sheik in the same tier but decided that considering the high likelihood Diddy will get nerfed, the differences in their viability at this stage of the meta were big enough to not let Sheik's potential tamper with the list. Which isn't so say Sheik wasn't the obvious second. She's still obnoxious and safe against half the cast, with combos and kill setups to boot. Customs are pretty decent with her too.
Sonic and Rosalina I debated on for a while as to who to put third. Sonic traditionally has been taking that position, however in a customs on environment Dabuz has been showing off the power of shooting star bit in all its glory. I decided to err on the side of caution and keep Sonic at 3rd but reluctantly. Directly behind them, Zero Suit Samus is still very powerful but I decided heavy skull bash means quite a lot for Pikachu and in the hands of another ESAM would probably leave a devastating wake behind the rodent.
Luigi and Ness rounded off this line, I was considering putting them in the below line, however they still have results and potency to back up their weaknesses. Luigi's devastating combo game is still killing at ludicrous percents and iceball is apparently very potent on him, whilst Shaky recently proved Ness is still easily solo viable ("Back throw... yep, still works.") by taking a very close 2nd against M2K's diddy.
Yoshi wants fresh results but is still crazy mobile and has all the tools to have advantageous match-ups across the board. Megafox and NAKAT are putting in work with Fox and his mobility and safety are relatively high, giving him a good spot on my list. Falcon and Mii Brawler are still getting good results pretty consistently, and Villager'sledge camping is too stronktools are strong enough in a customs on environment to strengthen his viability to that of a top tier imo.
More sparsely, Palutena's grab combos that kill at some wacky percents are still awesome, lightweight and super speed are still god tier moves. The theoretics behind Pac-Man as well as Japan still make me believe in him, some of his MUs look horribly skewed in his favour but this could have changed.
Doc I was conflicted about, because although I buy into the idea quite heavily that he really can't be that bad if Mario's so good, I also don't see many results with Doc in them. This conflict has led me to put him in mid. Wii Fit Trainer is purely Australian bias talking, but it turns out she really does have more than odd hitboxes and -5000 MUs against Kirby and G&W.
As much as Robin's dead zone hurts him, I just can't believe this character would be in bottom tier, not with a top player that has at least to this point shown they can still do so well. The character suffers from a lacking neutral game but can demand respect under the right circumstances and punishes fiercely and kills pretty decently. I don't see how there is any justification for this character being at the bottom.
Samus I believe has some pretty godly customs that make her camping and killing game much more fluid and efficient. Bowser fell from grace, but I don't believe he's low tier quite yet when his damage is that rewarding.
Marth and Lucina unfortunately do find life very hard in smash 4. Here's hoping the patch will help them out a little. =)
yaddiyadda.
Mid tier is his destinyIf I got a kfc chicken wing for every list that has MK in C tier aka mid tier aka I don't know so imma put him here tier.
Shurikens are simply just not as good as they used to be purely from a numbers point of view ( sends his regards), and that hurts Greninja regardless of whether they're still good or not. Which they are, I just wish they allowed him more freedom in approach.Also saying that in higher level Greninja's advantageous state is worse just because players will be more aware of what he can do, then the same could be said for pretty every character and so Greninja still has one of best advantaged state of the roster. Greninja is amazing at catching landings with his disjointed Up-Smash or Up-Tilt, or even just grabbing the opponent when they're trying to land. Besides, a high level Greninja will probably still be able to juggle opponents left and right because Greninja has so many option to mix things up and has so many good strings and frame traps that I doubt anybody can really know everything he can do.
In that sense Greninja plays much like how you'd expect a ninja to, which is something I find really cool. Before the patch, Greninja honestly felt like a pretty brain-dead character to play because you could just spam shurikens and Up-Smash with impunity for the most part.
This is a really fair argument, but I'd like to know what results prove this. I've heard some nice stuff about Kirby, I just haven't seen much of it myself hehe.I like your list, but I did notice that Kirby is surprisingly low. This is customs ON, you said.
Kirby has good/even MUs with high tier characters already, but with customs, he gets a finisher for his good combos, a useable hammer, and even a cool stone. There is no way he barely makes mid tier with customs on.
I'll have you know I think MK is pretty good and stand by the assertion of putting him at the tip top of mid tier and not that it was a "oh MK.... everyone puts him mid so here he goes woop"If I got a kfc chicken wing for every list that has MK in C tier aka mid tier aka I don't know so imma put him here tier.
S will probably have 1 or 2, and A I doubt will be more than 10. You definitely don't need your main to be in the top 10 to win, this isn't Brawl.I still think we really don't need 28+ tiers. All we really need is S tier (obvious best), A tier (can compete without secondary), and B tier (needs a secondary to be competitive or must be a secondary).
Kirby has some of the best frame data in the game so I don't know what you're talking about there. Anyways, mikekirby goes to xanadu and usually gets really far. TripleR also wins too.This is a really fair argument, but I'd like to know what results prove this. I've heard some nice stuff about Kirby, I just haven't seen much of it myself hehe.
I'll have you know I think MK is pretty good and stand by the assertion of putting him at the tip top of mid tier and not that it was a "oh MK.... everyone puts him mid so here he goes woop"
I think MK still has a lot of his potency in range and mobility, his edge-guarding is still something to be feared and I don't think he has any particularly awful MUs (though I could be wrong), but like Kirby I haven't seen much of his results and he still lacks that incredible frame data he once had. It's nothing that damns him, but I'm yet to see evidence that says he should be higher than mid at this stage.
Sorry I didn't make that clear, I wasn't trying to imply Kirby didn't have good frame data, my comparison only stretched so far as the results partS will probably have 1 or 2, and A I doubt will be more than 10. You definitely don't need your main to be in the top 10 to win, this isn't Brawl.
Kirby has some of the best frame data in the game so I don't know what you're talking about there. Anyways, mikekirby goes to xanadu and usually gets really far. TripleR also wins too.
I can't say I really agree with people being able capitalize less hard at a higher level. Like look at a mid to low level zss player then look at nairos zss. Nairo capitalizes way harder even though the players he plays are better because he knows all his options and his opponents too. Yeah at a higher level people are better at escaping combos but it goes both ways because the high level player is better at performing those combos.Shurikens are simply just not as good as they used to be purely from a numbers point of view ( sends his regards), and that hurts Greninja regardless of whether they're still good or not. Which they are, I just wish they allowed him more freedom in approach.
With regard to the first paragraph I quoted, I think the same CAN be said for every character. It's not just Greninja. I think it becomes harder to stay in an advantageous state with any character the higher level you go, since that's just how this game is built, with the defensive options being stronger. It just hurts Greninja more than others because he relies on his advantageous state more than they do. But then there are people like ZeRo and Boss who totally prove me wrong and I hope they continue to do so.
I'd put a majority of the cast in A tier customs off and probably over 90% in A tier with customs on. The only characters I would put in B-tier with customs on are: Zelda (customs can only help so much), Dedede (Megaman and a few others), Mac (an inherently polarizing character who requires a secondary to deal with some of his horrid matchups). That's really it. Pretty much everyone else gets tools to deal with their bad matchups.S will probably have 1 or 2, and A I doubt will be more than 10. You definitely don't need your main to be in the top 10 to win, this isn't Brawl.
of course they exist as described by move data, they dont exists as the gamebreakers described by the anti custom bandwagon, tournament results can't tell you much about customs as of now, yeah we have one instance of mvd getting pwnd by esam because he kept falling into heavy skull bash, doesnt say ****, where are the consistently gamebreaking customs appearing in tournaments?If you don't see how there is at least some comparison then you're delusional I'm afraid.
Is your delusion defined by you being in the 'lalala these moves don't exist as described' boat (where move data will tell you otherwise)? Or perhaps the 'lalala the hit confirms or set up into these moves don't exist' boat (where tournament results will tell you otherwise)?
"Screwing up" happens to be a natural part of the game. Simple things like "don't be near the ledge", "don't get grabbed", "don't get hit" or "don't jump or land" are screw ups any level of tournament players seem to not be able avoid; crazy, I know, but step into the lens of reality and you shall see both the light and the shadow.
The number '50%' may be the broken stem in your thought process, in which case, you should look at repairing that. Yes those three moves are going to be killing earlier then the moves we're referencing, but they're noticeably more restrictive in their usage too. Yes they will kill at 50% without rage, while the ones we're talking about can kill at noticeably low percent with rage.
May you elaborate on this? Because this is the only thing stopping me from placing him in B+ on my list.MK does have results, don't know where this is coming from he ain't jigglypuff.
I will gladly do this.May you elaborate on this? Because this is the only thing stopping me from placing him in B+ on my list.
We'll get to see some good action when Ito plays Zero in top 8 winners at NCR. It'll be on Sp00ky's channel around 4 p.m. PST (approx. 2 hours from now).
We'll get to see some good action when Ito plays Zero in top 8 winners at NCR.
We'll get to see some good action
Ito plays Zero
Early misconception Villager/Diddy is 45:55 at bestSeeing Villager so high up makes me pause quite a bit. I've heard "Villager has a good Diddy MU" but I haven't seen it played out nor heard of a "Villager uprising" to combat the monkey empire. I just haven't seen a lot of Villager rep, personally, and my impression of his/her top tier MU's is not spectacular, mostly because of how good their recoveries are to avoid bowling ball gimps.
What am I missing?