which is the really strong side b
i hate that move, if it catches you it kills you at 80% or less
i hate that move, if it catches you it kills you at 80% or less
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With ZSS, it's less her speed and whip that's a problem (I'm pretty good at punishing the whip myself).Im playing against people who have been in the Smash scene for almost a decade, they definitely know what theyre doing. Top level players? Probably not, but they're at least high level.
And I never said ZSS was hard for her because of her air game, I didnt even give a reason for ZSS, I just listed her as a probable disadvantageous match up for Rosy along with Sonic without any details. ZSS's speed and mid range zoning with her Paralyzer and Whip are what make her difficult obv.
It's not so much that I think Ness beats Rosalina outright, just that I think he puts up a decent challenge.@ ChikoLad : The Match-up against Ness shouldn't be ridiculously difficult for you, or at least i'd be surprised if it is. Rosalina's gravitational pull sucks in PK Thunder even if it just catches so much as its tail. While the spinning PKT is now yours and thus can hit ness allowing him to use PKT again, offstage really feels like an uphill battle.
I haven't tested it but i've been led to believe our PK Fire doesn't hit Luma unless we've hit her first. However if we do get a PK fire on Luma then it's more or less a free 10 seconds of one on one time with Rosi until another one pops up. The moves that frustrate me the most in this MU are the dash attack and quite a few of her grounded jabs, tilts and whatnot that have extra range due to Luma. In the air, I have a suspicion both from playing against and playing as Rosi that we win pretty hard; but actually getting you into the air is annoyingly difficult.
If Ness can put Rosi into the air then i'd argue it's in his favour. Camping is reasonably easy for Rosi but probably carries with it a little more risk than in other match-ups. I don't think that would warrant a big change in the MU rating. I think it's probably a +2/-2 in your favour; but I could be wrong...
Well it's a poweful punisher that can kill, but is perhaps the least safe on shield in the game, vs a move that is at mach tornado levels of safety, safer offstage, and much safer on shield. It's also a pretty safe approach. The loss of that tech chase kill move can be a hefty cost, though.Still haven't figured out if I like it more than Dragon Rush or not.
Hmm, IDK about the worst (Zelda probably takes that particular title), but yeah, she's definitely bad at escaping aerial pressure. I 100% agree with the rest of it - she's great, but has exploitable weaknesses that prevent her from being totally ridiculous.Rosalina does have one really distinct weakness, and that's that she has to be the worst character at getting out of juggles. She's super floaty, not really an outlier in aerial mobility (she's no Jigglypuff or Wario), and her aerials just do a really bad job of protecting her in those situations (or really any situation in which she's already been hit and needs to get back to neutral). I feel like you're going to start seeing some of what you saw back in Brawl with Olimar; she will just win the neutral, but when she does get hit, the opponent is going to have a real chance to really make it count. I still think Rosalina is a very strong character, but I really can't imagine her as the new MK or anything since she has some very real weaknesses and relies an awful lot on controlling the match and maintaining momentum to play her game.
I genuinely think that Villager will likely be mid tier (though probably upper mid rather than lower) later on. His spatial control is pretty damn awesome, but his recovery is a lot easier to gimp than most, his grab is one of the worst in the game and he lacks reliable kill moves; I reckon these three big flaws combined will be enough to keep him from being top 10.After a lot of play and exploration, I'm finding four characters to be standouts from the rest: Rosalina, Villager, Yoshi, and Sonic. Rosalina can just be oppressive with her minion, Yoshi really does have almost no real weaknesses and can play any fundamental playstyle competently, Sonic is just the scariest rushdown character you could ask for (customs somehow make him substantially even more dynamic), and Villager wouldn't be in this club in general but the counter tree really is just that good of a move, IMO the single best move in the game, and the ability to summon that kind of a fortress wherever he wants makes him just hands down the best character at playing the spatial control game.
The fact that she has actual kill power now is huge in and of itself - USmash and FSmash are orders of magnitude more reliable than they were in brawl, Fair, Bair and Nair are as powerful as ever and she now has dash attack as a kill move too. Her new Uair isn't so good for killing, but given that it's much better at juggling opponents and has a wider arcing hitbox, that doesn't really matter too much. This is in addition to the floating, turnips and pressure shenanigans that she retained from Brawl (Fair is as good as it ever was - you just have to remain floated whilst doing it!)I will say that the one character I just see tons of potential in but haven't been able to explore meaningfully at all is Peach; I've always been bad with Peach and can't imagine playing a super technical character like her (with ICs gone, maybe the most technical character) on these awful 3DS controls, but everything I understand about how Peach works in the past games I put together with this engine and her massive buffs and fear she may be a sleeping giant in this game. Has anyone really been able to dig into what she can do in this game and see how it plays out overall?
I think Peach is much better in this game than she was in Brawl. She lost her cheesy 420 noscope MLG dial-a-combos but she can actually seal the deal at 120% or so which makes her more well-rounded. People are gonna do some SICK things with the slow-fall turnips.She can't float cancel, big change you gotta get used to if you play her in PM and/or Melee, I do.
She can auto cancel but it's not the same shield pressure.
She's still good at the main thing that kept her good in past games, she's good against characters that rely on a lot of a ground neutral game, but aren't tanks like Snake with rediculous KO power.
Her edgeguard ing is good since you can go far out. Her turnips are wierd...it's the angle they go at, changed again but still they work.
Her side B is useable now, literally is like Zard's side B only faster on start-up but lacks KO power and if you miss a shield you get punished.
Bair got really nerfed on range, her new air is kinda better to catch people in the air, but lost the KO power her old one had. Dsmash got unnuttered, brawl Dsmash was awful this is actually a lot more useful.
It'll be a bit to judge her though, I Don't like any customs but the Turnips that create pressure traps, slow floaty ones, would still use normal over them.
My personal thoughts on Peach.
I seem to always end up getting completely mutilated by his aerials. His spike almost always guarantees death and has little startup, his B-Air has a crazy sweetspot, and his U-Air is so strong. Sure, for the most part they're pretty slow, but with a proper read of the opponent's air-dodge they're absolutely devastating.That move made me love him.
I've caught people out so much and killed them across the stage early.
But yeah his aerials are just ok and some are meh. Ground moves are better.
Please do not use terms like "I think" when referring to character stats.(I think she would come after Wario, Jigglypuff, and Yoshi honestly, which is still impressive)
Hehe, soz aero. =) Has a thread with all character frame data been compiled and put up yet or is that still far off in the works?Please do not use terms like "I think" when referring to character stats.
Also Palutena is fine guise, she's just hard to play effectively.
I thought this was the "Character Competitive Impressions" topic, not the "Make Sure Everything You Post Is 100% Objective And Thoroughly Researched Before Saying a Word u scrub" topic.Please do not use terms like "I think" when referring to character stats.
Also Palutena is fine guise, she's just hard to play effectively.
You can angle the move as far as 45 degrees though, meaning you're sending her right to ground level. Ness wouldn't catch up to such speed horizontally. Plus, Luma can actually protect her while she's helplessly falling too.EDIT: On the topic of Ness vs. Rosalina, I can't see Launch Star as doing anything beneficial for Rosi. It launches her far very quickly but Ness can juggle that for sure, if not by his decent mobility then through PKT.
Character stats are not subjective. I think that's what he's talking aboutI thought this was the "Character Competitive Impressions" topic, not the "Make Sure Everything You Post Is 100% Objective And Thoroughly Researched Before Saying a Word u scrub" topic.
I know that, but not everyone can have objective information on hand every time they post. We're only human, we have lives. I'm posting from college right now, so I can't exactly go labbing right now. That's why I said "I think". To let people know my information was just from memory and not fully backed up.Character stats are not subjective. I think that's what he's talking about
Luma can but won't always, and 45 degrees isnt necessarily enough to protect her from Ness' (or quite a few characters') range depending on the situation. When being juggled she would have to move below the level of the stage. If above me and using launch star she really is dead meat. I just tested it then, if she launch stars, I will catch up to her and I will punish her.
In the case of the bot I have no way to tell if my aerial game beats hers or not. The only decent measure I could get was the couple times she actually used her upB in the situation you described. I was able to punish. :/
All very true. I played against a Mega Man last night that took me to losers. I then fought him again after climbing my way up the bracket, switched to Fox, and wiped the floor with him. The fact that his f-tilt, f-smash, and jabs can be reflected (at higher power and knockback, mind you) simply destroy his gameplan.I don't think anyone is saying Bowser is bottom tier. His movepool is clearly too strong for that.
He can't however be stronger than mid tier, because his weaknesses...are just really, REALLY glaring. Poor vertical recovery, bad escapes from juggle traps, HUGE HURTBOX.
Running as fast as Marth and having some of the best ground normals in the game doesn't cut it when you're forced to stop your gameplan when someone starts spamming projectiles. Not to mention you have to deal with a crapton of fullhop spacing that nobody else has to deal with, and it's very hard for you to get back into neutral given poor landing options. Bowser's gameplan is amazing, until you pick things that force him to not play on his terms.
It's also pretty much the same exact deal for Mega Man. Great character until you have a reflector.
All very true. I played against a Mega Man last night that took me to losers. I then fought him again after climbing my way up the bracket, switched to Fox, and wiped the floor with him. The fact that his f-tilt, f-smash, and jabs can be reflected (at higher power and knockback, mind you) simply destroy his gameplan.
I do think, however, that even though these characters have noticeable flaws, their disadvantages aren't as glaring as, say Luigi vs MK in Brawl. I'm very happy with the balance of this game so far, there doesn't seem to be anyone that gets absolutely owned in a matchup, at least not yet.
Zelda is one of THE best characters in the game at getting back to neutral.Hmm, IDK about the worst (Zelda probably takes that particular title), but yeah, she's definitely bad at escaping aerial pressure. I 100% agree with the rest of it - she's great, but has exploitable weaknesses that prevent her from being totally ridiculous.
Game over.That's actually confirmed now.
Lucina is literally/objectively less safe on every single move she has [on shield] than Marth is (some special attacks may run even as they have the same damage/properties).
(Please do not argue with me if you don't know what literally/objectively means... like some on the lucina boards :<)
That special is actually good?Are we talking about Lightweight or Super Speed?Super Speed + one of the best grab rewards in the game? I think not.
Super Speed + one of the best grab rewards in the game? I think not.So does Palutena still suck with customs enabled? How disappointing.
No she doesn't. Good aerial mobility would be characters like ZSS, Sheik, Wario, Yoshi, Pac Man, Diddy etc characters that can either quickly change trajectory in the air while remaining safe or those that have good horizontal aerial movement in the first place.Zelda is one of THE best characters in the game at getting back to neutral.
Good aerial mobility + teleport? Get out of all juggle and edge traps free.
Probably the only characters more silly at resetting back to neutral are like...Pac Man and Pikachu imo. Oh and probably Sonic for that matter.
Let's see:
Quite literally the only character that has a giant amount of counters.
Zelda is good at changing directions in the air naturally, not completely unlike Wario or Yoshi. That's the part you missed. I shouldn't have to explain how much of a difference this makes when chasing a character in the air, as it's the primary reason Ness is relevant competitively and not bottom tier. She is not Ganondorf in the air. She actually has respectable air mobility.No she doesn't. Good aerial mobility would be characters like ZSS, Sheik, Wario, Yoshi, Pac Man, Diddy etc characters that can either quickly change trajectory in the air while remaining safe or those that have good horizontal aerial movement in the first place.
Zelda using Farores wind to get back to the ground is laughable. Move has significant startup and is easily baited and punished. Furthermore you can only teleport down once you get to a certain threshold in the air or else you'll appear above the ground and have even more recovery.
You forgot to quote about 60 other people. "I think" is showing up in about 2 out of 3 posts in this thread. I think it makes sense though, since the thread is Character Competitive Impressions, right? Impressions are more or less opinions.Please do not use terms like "I think" when referring to character stats.
Also Palutena is fine guise, she's just hard to play effectively.
And the Flame Choke Suicide buff.Ganondorf is at the lowest gonna be mid tier. His biggest buff was the fact that edgehogging is gone, making it much harder to kill him (cuz he's a fatty ). Plus, every single aerial can easily kill offstage if used correctly, and he has tons of edgeguarding options. Ganondorf now has the advantage when his opponent is offstage/on the ledge. And don't forget about that kill power and better range