mimgrim
Smash Hero
I would like to point out that Palutena's Dtilt is actually useful and is on the good side, it actually isn't slow and laggy like Ftilt and Utilt are.
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Who is them?50% of her moves miss but she still her nair combos and she can still do well against them since she can camp with sun salutation
Them is short characters like kirby jiggs etcWho is them?
What short character is she camping? Her moves dont miss, the hitboxes are successful until crouch/crawling comes into play then she starts missing. Her B&B to me is edgeguarding with customs but what short character has a bad recovery? Hell how many crawlers do? Luigi and...
Also most of the short characters are lethal in cqc, more so than she is.
Wot you have no range? Well then Kirby will kill you. Jiggly runs a lap on you and mk exerts superior off-stage presence. If pikmin dont go ******** Olimar has plenty of range and will likely survive your edgeguards. Villager isnt even in the same league.
Imo, WFTs stronger point is your typical heavy not for their size but the typical linear recovery that she shuts down. For this I think she'll also take out Luigi and Doc.
Shes not very potent outside of her specials and I will include her aerials. Quite a few characters can play the spacing game and dominate her.
There shouldnt be tiers. People are looking to this thread for character discussion, not tier list reordering and rating.Well, see, I only made as many tiers as I did because of the number of characters. I tried to make as few tiers as possible, breaking up the larger tiers almost arbitrarily just so each one was easy to digest. Doc may not be as bad as Olimar, but this list really isn't that precise.
It's because Luigi has the same issue he's had since 64, and it continues to hurt him even more with the Smash 4 engine....He has a reeeeally hard time getting in on almost everyone.Just a few points on WFT,
I do admit, she does have a tad of a struggle hitting smaller characters. I'm pretty sure the front hit box of F tilt hits everyone, back can miss but...it is such a good anti air words cannot describe.
WFT is an interesting character, she reminds of Shulk without the range but with more obscure hit boxes. Off stage is one of the places WFT really shines, and baiting air dodges will typically lead to spike brought to you by one of the 3 moves that do so. Oh and her KO ability is good, but with deep breathing its monster.
I ubderstand why people would place her low or call her bad, but WFT will come up with time...I'm sure if it.
Also, Luigi low? Really? Bad DI vs a good luigi player from one d throw will result in a comb string at low percentages from 0%-40% in like 3 seconds! There is no throw in this game that has the same amount of hitstun that Luigis D throw has! Just one of the many many reasons why I think he's great..easily top tier IMO.
How does Luigi get that grab, and what happens when the opponent takes the time to figure out the DI angle that gets them not hit?Also, Luigi low? Really? Bad DI vs a good luigi player from one d throw will result in a comb string at low percentages from 0%-40% in like 3 seconds! There is no throw in this game that has the same amount of hitstun that Luigis D throw has! Just one of the many many reasons why I think he's great..easily top tier IMO.
I like to believe it falls under this category:Keep in mind, being less viable at tournaments has nothing to do with if you can combo or kill, or whatnot - it has to do with if you can combo and kill and whatnot versus amazing players who have fought your character hundreds of times.
The idea of the metagame is, in a nutshell, what characters perform best when played optimally by the best players to their full extent. It is a hypothetical, like "a room of monkeys typing random letters on typewriters for INFINITY will eventually write all of shakespeare's works correctly." Thats the idea of metagame and tiers though - results via optimal play.
but it is gimpable.There's so much unintuitive stuff with WFT that I'm not surprised anyone would think she's really bad until spending a lot of time with her, and even then she's only okay (but absolutely not bottom tier). You guys are getting the bad matchups right (WFT vs Villager is probably one of the worst matchups in the entire game) but you're also not giving her enough credit. It's not quite as simple as "just jump over her projectiles" when all of them can be used in the air, Sun Salutation can be charged in the air like Aura Sphere, and Header's angle can be modified to hit just about anywhere.
I see a lot of hate for her jab but let me clarify that it does not whiff on any standing character in the cast (except a few idle animations which you will never see in a real match), but it does whiff on a lot of crouching characters. It should also be noted though that the reverse hitbox of jab 1 hits the entire cast even crouching; you are supposed to spend a lot of time facing backwards with this character. Besides, who else has a jab that buries?
Her grab on the other hand does suck, and her throws are just average. Her roll-cancel grab is good at least.
Also reverse f-air is unblockable (seriously) and can be SHFF'd with very little landing lag (you are supposed to spend a lot of time facing backwards).
Admittedly her combo game kinda sucks. She has very few true combos and even fewer useful ones. Basically the only relevant combos you are going to see normally are n-air-> followup (uair or another nair).
Her recovery is not nearly as gimpable as some are claiming here. She has multiple momentum stalls, can cover her recovery with multiple projectiles, has good aerial control, has the safest air-dodge landing in the entire game (by a significant margin), and properly mashed hoops recover a lot farther than most people realize (you can drop from the ledge and execute a full Deep Breathing and still make it back). Add in customs (Jumbo Hoop) and her recovery (and on-stage game) becomes frankly pretty silly. Without customs I think she's low-mid to mid-mid (and mainly just because of a few really bad matchups, she deals with the conventional top tiers rather well), with customs she's potentially high tier just because of how dumb Jumbo Hoop is.
On the gimping I think we'll have to agree to disagree. I think I can remember being gimped twice ever as WFT and until it happens more I probably won't be convinced (that doesn't mean it's not possible). I made no mention of Sweeping SS, although it is certainly useful. Personally I think Enriched SS (starts big, charges to small but very fast) is her best as it lets her spam an enormous projectile with no required charge. Small characters are definitely her bane (especially Villager), no argument here. As I said she has a few really bad matchups but for the most part her matchups are pretty even with some solid advantages (basically the bigger the target the better she becomes, she is even very good against Rosalina).but it is gimpable.
Hoop 1 and 3 have great vertical, 1 is good horizontal as well, but the hitbox and trajectory are on an exploitable level similar to Bowser/DK despite travelling greater vert. Jumbo hoop has the benefit of being the length of her fsmash so it prevents a few aerials. That and it recoverimg from the blast zone.
Mind you thats relative to small characters that were discussed.
Sweeping sun salutation is a hilarious edgeguard. The 3 shorties with multi jumps will straight jump over her proj and crouch. Headers arent pn a frequency you cant shield.
Personally I dont say shes bad but I feel she is a counterpick character whos overall sigmificance depends on where her ideal mstchups are in the meta. She doesnt have that general level of efficiency.
Probably because she's really technical and impeded by 3DS controls, much like Puff and Palutena. As to what's amazing about her, I can't say myself, but at a glance she seems an overall stronger character then she was in brawl, and she was a respectable character in brawl to begin with.So what are everybody's thoughts on Peach? I feel like I've heard a lot of talk about how she has huge potential/is likely upper-high tier at worst, on top of being good against Rosalina, but I haven't seen her much in tournament and we rarely talk about her.
Honestly she's kind of like Puff in that regard, but I understand that puff just really needs a C-stick.
What's so amazing about Peach, and why haven't we seen many?
Not am amazing player or anything, but offering my 2 cents as someone who has played a lot of Peach this time around.What's so amazing about Peach, and why haven't we seen many?
I really like Brawler. IMO, he's the character Little Mac should have been. Generally the same idea with his attacks but he's a far more legitimate character (can recover, aerials not useless, not full of crazy armor and safeness on his grounded normals, etc).The Mii Brawler is kind of ridiculous. It's small, fast, and hits HARD. I can't think of any other character in this game with that combination other than Little Mac, but we all know about Little Mac's limitations. The Brawler's recovery range is not great but it's manageable. And he has an extremely useful spacing projectile.
Sonic Boom Sonic can't maintain his spindash and his attacks have tons of lag. He'd be weaker for sure.Now is where we be thankful it's not Sonic Boom Sonic with the longer legs lmfao. Could you imagine?
Honestly, I think Olimar might actually be that bad. When you try to do moves and sometimes they just randomly don't come out because your Pikmin were busy taking a nap, that's a pretty serious problem.I do think it's important to note that it will never be Brawl Ganondorf/Melee Kirby bad for anyone on this roster at this moment exactly (could change)
Isn't that gone in the Wii U/3DS update?All of this plus turnip lag canceling making her laggier aerials (fair) quite safe.
All right, that's about what I'd figured. I'm honestly looking into picking her up as a secondary eventually because she looks really fun, but I haven't played as her enough to get a really solid idea of what makes her so good. Thanks!Not am amazing player or anything, but offering my 2 cents as someone who has played a lot of Peach this time around.
Peach has extremely strong aerials, incredibly low kill percentages, and situational but incredibly damaging turnip shenanigans (0-deaths, 0-80s, etc). Dthrow -> bair works really well at low percentages and does like 20% with a pummel. Nair is godly fast and can be done out of airdodge. Fair kills super low and doesn't stale if she's floating. Dair is great for pressure and has surprising priority against anti-airs. Her usmash sweetspot is a godly anti-air and kills at around 75% on lighter characters like Rosalina.
All of this plus turnip lag canceling making her laggier aerials (fair) quite safe.
We probably aren't seeing so many because she's technical and also she's limited by the 3DS, where you cannot, for example, input dair and float forward at the same time (which you could if you had a c-stick). In addition, her downthrow turnip combos are harder to do without a c-stick, because they involve moving backwards and throwing downwards almost simultaneously, making the execution of the combos rather difficult with the circle pad.
I'm considering it unconfirmed for now because I heard that from a person who also said rush cancelling is gone. But now it is apparently not. But forgive me if my information is incorrect.Isn't that gone in the Wii U/3DS update?
But he would have a tether grab thoughSonic Boom Sonic can't maintain his spindash and his attacks have tons of lag. He'd be weaker for sure.
Sonic would be much weaker with a tether grab IMO. He has no trouble getting in close enough to grab, and the speed of his grab makes the mixup much scarier. Zair might be nice though.But he would have a tether grab though
Well if it's like Sonic Boom he'd have a regrab infinite combo.Sonic would be much weaker with a tether grab IMO. He has no trouble getting in close enough to grab, and the speed of his grab makes the mixup much scarier. Zair might be nice though.
Didn't someone confirm that her moves staled properly in the Wii U version? I recall seeing a long list of patch changes from someone, but it's possible I might have just dreamt it.
Well, her Fair doesn't have to take up the dual roll of damage racker and heronly goodbest kill move that it was in brawl. She has other options now, on top of it not going stale (but don't be surprised if that gets patched.)
I hope not, I rather like that effect...Didn't someone confirm that her moves staled properly in the Wii U version? I recall seeing a long list of patch changes from someone, but it's possible I might have just dreamt it.
An impression is an impression regardless of how factual it actually is.If you don't have an understanding of a character, any valuable information to give or even use them, I feel like you really shouldn't be giving your opinion on them.. But that's just me.