Luco
Smash Hero
- Joined
- Jan 4, 2011
- Messages
- 9,232
- Location
- The isle of venom, Australia
- NNID
- dracilus
- 3DS FC
- 2638-1462-5558
Ahh yeah, B&B move = bread & butter move =P
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
Ahh yeah, B&B move = bread & butter move =P
Well said. Literally the only character I can give legit input in is Luigi. Other than that....I'm basically stupid on everyone. I can debate forever why I think Luigi is a mid-lower mid and not low tier, but would have a terrible time trying to defend why I think Doc and Olimar are the worst two in the game Other than saying "Inferior/ slow as hell Mario with weaker combos" and "messed up Pikmin ai and nerfed in general"If you don't have an understanding of a character, any valuable information to give or even use them, I feel like you really shouldn't be giving your opinion on them.. But that's just me.
Fine. I guess we'll talk about this **** in a vacuum where nobody plays the game outside of their own characters.Well said. Literally the only character I can give legit input in is Luigi. Other than that....I'm basically stupid on everyone. I can debate forever why I think Luigi is a mid-lower mid and not low tier, but would have a terrible time trying to defend why I think Doc and Olimar are the worst two in the game Other than saying "Inferior/ slow as hell Mario with weaker combos" and "messed up Pikmin ai and nerfed in general"
At least Doc has better traction, and doesn't get pushed back when he's hit in his shield. There's also his good SHFF, which is another thing Luigi doesn't have. lolWell said. Literally the only character I can give legit input in is Luigi. Other than that....I'm basically stupid on everyone. I can debate forever why I think Luigi is a mid-lower mid and not low tier, but would have a terrible time trying to defend why I think Doc and Olimar are the worst two in the game Other than saying "Inferior/ slow as hell Mario with weaker combos" and "messed up Pikmin ai and nerfed in general"
If being able to control a "minion" [or whatever you wanna label it] gives Rosalina the ability to break out of grabs then that's a fundamental aspect of her character design. Nerfing her is premature and if a nerf is actually needed then it'd be better to look somewhere else, rather than changing something that makes her ... her.Being able to get out of grabs for basically free, or even punishing the opponent for successfully grabbing you is pretty stupid. Definitely something that needed to be changed.
Except I can name four counters to this strength already:Being able to get out of grabs for basically free, or even punishing the opponent for successfully grabbing you is pretty stupid. Definitely something that needed to be changed.
And with one swift blow, Rosy is doomed to the bowels of mid tier.It's important to note the distinction between "Luma attacking while Rosalina is grabbed" and "Luma retaliating right after Rosalina is thrown." As far as I know, the latter is still possible pending possible nerfs to Luma control in hitstun, so followups may still be a tricky thing.
But yes, definitely a nerf.
I wouldn't go that far as it's only one of her many strengths (just don't let yourself get grabbed now I guess). I'm more annoyed about it because of the principle of the matter - far too early to be removing obvious, unique things from characters, especially when the game itself has been explaining that we can attack with Luma while grabbed up to this point.And with one swift blow, Rosy is doomed to the bowels of mid tier.
I honestly doubt this will make her mid tier by itself.And with one swift blow, Rosy is doomed to the bowels of mid tier.
I'm really tired of hearing this. The game developer himself said that he would be patching the game on numerous occasions. Everything is subject to change.especially when the game itself has been explaining that we can attack with Luma while grabbed up to this point.
Let me rephrase that:If being able to control a "minion" [or whatever you wanna label it] gives Rosalina the ability to break out of grabs then that's a fundamental aspect of her character design. Nerfing her is premature and if a nerf is actually needed then it'd be better to look somewhere else, rather than changing something that makes her ... her.
"Everything being subject to change" =/= "We should never express opinions opposed to change".I'm really tired of hearing this. The game developer himself said that he would be patching the game on numerous occasions. Everything is subject to change.
Smooth Criminal
Basically my biggest worry.I wasn't expecting characters to get significant nerfs this early in the metagame...
Part of me is excited because I feel as though these nerfs were warranted in Rosaluma's case.
But another part of me is worried if this is the beginning of a "slippery slope" where the developers will continue nerfing the "next most broken thing."
I was giving "dodging a Luma Shot and grabbing her then" as an easy example of a situation that would separate the two. You're forgetting that Rosalina's opponents can separate her Luma by themselves too."Easily countered?" Y'know, not all Rosalinas subscribe to the whole "I'M GONNA USE LUMA SHOT" schtick. There's a reason why good Rosalinas keep the Luma close to them most of the time. Also, not all throws can hit the Luma accurately, and then there's the fact that you can be punished right after you throw Rosalina because the Luma is somewhere close at hand.
Just to play the other side of the coin, btw. Personally I never had a problem with the character, mainly because I haven't faced a good one more than likely, but I have a few ideas to work around that stupid ****.
And I never said that bemoaning the change itself is a bad thing. I'm all for productive discussion. Saying the game has drilled it into your head continuously, however, is not part of that.
Smooth Criminal
Have you seen Sakurai's latest interview thing? He says Little Mac has the lowest win rate of all characters online, but he's still not going to buff him because he knows a lot of the losses are from people who don't know how to use him properly. He clearly has some idea of what's going on and knows how to interpret data (or has people to interpret data for him), so I wouldn't be doom and gloom.Basically my biggest worry.
Crying about how Rosalina is broken is currently the popular thing (before that, it was Little Mac. And before that, Bowser). Regardless of how valid and thought out those views are, the developers probably will assume the claims have merit, and will act on them.
No one should let themselves get grabbed. The point is that is what your opponent should want.(just don't let yourself get grabbed now I guess).
That's a MUCH more obvious situation though. Little Mac's Side B off stage ALL OF THE TIME in For Glory. A lot of them have outright just given up (more than players of any other character I have encountered).Have you seen Sakurai's latest interview thing? He says Little Mac has the lowest win rate of all characters online, but he's still not going to buff him because he knows a lot of the losses are from people who don't know how to use him properly. He clearly has some idea of what's going on and knows how to interpret data (or has people to interpret data for him), so I wouldn't be doom and gloom.
EDIT: Also, for all we know Luma being able to attack while Rosalina is being grabbed may not have been intended, it's possible the grabbed state is distinct from the hitstun or shield break state and someone forgot to set the "controlLuma=false" flag. Pure speculation but food for thought.
No one should let themselves get grabbed. The point is that is what your opponent should want.
Having a character that demands more set-up to perform a fundamental punish just endorses campy/defensive play and no one wants to play against that and people are already complaining about watching Rosalina; only the Rosa mains aren't complaining about balance and boredom because they are the only ones not facing the match-up dilemma. A player getting hit when they have successfully gotten a hold of you teeters on the edge of poor game design. And the fact that this character has so many strengths, which you acknowledge, makes this a bit harder to tolerate.
I'd personally be okay with Little Mac not having super armor on his Forward Smash anymore...So how about we remove Little Mac's super armour then (or greatly nerf the range of attacks it can absorb)?
That's the thing though, they didn't explicitly mention grabs. Again, speculating, but it's possible that the programmers simply overlooked the grab state. It also makes sense from a design perspective that Luma should be unable to intervene, since the grab doesn't truly complete until Rosalina is thrown or she breaks free. Diving into armchair psychology, if the developers also thought of the grab in that way it's possible they simply wouldn't have considered such a situation. (Programmers are often the worst possible people you can choose to test a program since they already know how it's supposed to work and thus have a hard time coming up with odd edge cases.)Also, Luma being able to attack while Rosalina is grabbed is definitely intentional. As I said before, a 3DS tip states, word for word, that "Luma can attack even when Rosalina cannot move". Rosalina cannot move while being grabbed.
I second this.I'd personally be okay with Little Mac not having super armor on his Forward Smash anymore...
It's beyond me why people describe Luma being able to attack while Rosalina can't move is cheesy and broken, yet Little Mac being able to shrug off even slow, powerful moves by doing something that should result in him being punished (*coughthesamelogicbeingusedagainstRosalinacough*) is completely OK. But it's actually even less justified with him, as it gives him a double addition to his KO meter, which grants him quicker access to a shield breaking OHKO move. And he already is really quick and small anyway, and has a great dodge, so he can avoid slow, powerful attacks just fine.I'd personally be okay with Little Mac not having super armor on his Forward Smash anymore...
I'm taking it as intentional because, again, Rosalina being grabbed fits under the definition of "being unable to move", and I'm sure the programmers would have had to have approved some of these tips anyway.That's the thing though, they didn't explicitly mention grabs. Again, speculating, but it's possible that the programmers simply overlooked the grab state. It also makes sense from a design perspective that Luma should be unable to intervene, since the grab doesn't truly complete until Rosalina is thrown or she breaks free. Diving into armchair psychology, if the developers also thought of the grab in that way it's possible they simply wouldn't have considered such a situation. (Programmers are often the worst possible people you can choose to test a program since they already know how it's supposed to work and thus have a hard time coming up with odd edge cases.)
In other words, "cannot move" may or may not be developer shorthand for "hitstun/helpless/stunned/paralyzed" and may or may not include "you are currently grabbed" as they use the term. (EDIT: Another consideration. When in hitstun, etc. your inputs do exactly nothing other than maybe directing your fall. When you're grabbed, your inputs do have an effect, namely helping you break free sooner. That may be an important distinction.)
I'll reiterate for the sake of clarity, this is speculation and I doubt we'll ever know for certain.
Don't even try to compare Little Mac of all characters to Rosalina. The weaknesses of the former gives huge leeway to his strengths unlike, as I mentioned in the very post you quoted, Rosalina moreso just has buckets of strengths. Comparisons need to be made with proper respect to their context. Especially since Little Mac's gift can be countered by grabs, something everyone universally can do, whereas confirming a safe punish on Rosalina is not something equally as simple with the entire roster (and in all scenarios).So how about we remove Little Mac's super armour then (or greatly nerf the range of attacks it can absorb)?
We're going to have to agree to disagree on this one then.I'm taking it as intentional because, again, Rosalina being grabbed fits under the definition of "being unable to move", and I'm sure the programmers would have had to have approved some of these tips anyway.
Why would Sakurai's team care much about what the (extremely small, relative to the market of this game) smashboards community is crying about? The devs don't believe everything that they read on the interwebs. The reality is that they've had more than two months to balance-test this game between the 3DS release and the Wii U release. They know more about their game than we do at this point. The nerf to Rosalina is a judgment call based on their observations while balance-testing.Basically my biggest worry.
Crying about how Rosalina is broken is currently the popular thing (before that, it was Little Mac. And before that, Bowser). Regardless of how valid and thought out those views are, the developers probably will assume the claims have merit, and will act on them.
Whenever people stop crying about Rosalina (and going by the complaining I've seen, that won't happen until the character slot's name is changed to "Rosalina"), they will find someone else to complain about, and then they will be nerfed until people are satisfied.
Read my last posts. Every character has some sort of counter to Luma being able to attack when she is grabbed.Don't even try to compare Little Mac of all characters to Rosalina. The weaknesses of the former gives huge leeway to his strengths unlike, as I mentioned in the very post you quoted, Rosalina moreso just has buckets of strengths. Comparisons need to be made with proper respect to their context. Especially since Little Mac's gift can be countered by grabs, something everyone universally can do, whereas confirming a grab on Rosalina is not something equally as simple with the entire roster.
And at what point did I say anything about this being people on Smashboards? I mean yeah, they fit under the category, but I never said them exclusively.Why would Sakurai's team care much about what the (extremely small, relative to the market of this game) smashboards community is crying about? The devs don't believe everything that they read on the interwebs. The reality is that they've had more than two months to balance-test this game between the 3DS release and the Wii U release. They know more about their game than we do at this point. The nerf to Rosalina is a judgment call based on their observations while balance-testing.
This is very reassuring. It could be disastrous of he was buffing and nerfing characters based on their online winrate, because how well characters are played by the general masses doesn't indicate how good they truly are.Have you seen Sakurai's latest interview thing? He says Little Mac has the lowest win rate of all characters online, but he's still not going to buff him because he knows a lot of the losses are from people who don't know how to use him properly. He clearly has some idea of what's going on and knows how to interpret data (or has people to interpret data for him), so I wouldn't be doom and gloom.
EDIT: Also, for all we know Luma being able to attack while Rosalina is being grabbed may not have been intended, it's possible the grabbed state is distinct from the hitstun or shield break state and someone forgot to set the "controlLuma=false" flag. Pure speculation but food for thought. (Unless that tip explicitly mentioned grabs in which case never mind.)
Same applies to getting hit out of your grab at all though. It's on you.To be fair, Cargo Hold is after DK's standard grab animation. If DK decided to go for Cargo Hold when he had three other throws to choose from, that's on DK.
Still doesn't tie them to it. See: GTA5 and Heists. You can advertise something and then take it away later, or take forfreakingever to add it to the game.Also let it also be known that Rosalina's reveal trailer demonstrated this:
They are removing an ADVERTISED feature/selling point of the character.
Everyone also had ample time to at least THINK about ways to counter the technique.