Uck
Smash Journeyman
Edit- ignore post.
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right on i mess around see if i can figure out some %its useful against almost all the characters in the game as long as they don't CC
--- Dart on Peefs account for whatever reason XP
I keep wanting to say you can tech chase Falcon and either trap him at the edge or chase him into a launcher, but I keep remembering that Marth players suck so that's not a legitimate option for most of them
wait, kk, a middle sword fsmash is your answer to missed tech? That's not going to tech chase 0-death.
1234567890grab counters all of them but missed tech, which you noted loses to f-smash. it also has been known to lose to things like walking forward and then crouching in front of him and waiting, which later leads into grab or f-smash.
Yeah, that's probably why I'm not good with Falcon >=/Don't you main Falcon? don't you have to DI all the time even more with Falcon?
I wish I could play Marth too actually.
i find that sometimes when fox approaches and you do a auto canceled nair it ends and isn't able to cover the lower half of marth as well so the fox is able to grab/nair or whatever, but if i had done a L-canceled nair it would have hit him. my 2 cents!Is autocanceled nair strictly better than fastfall l-canceled nair?
i.e. are there situations where I'd want to do a short hop nair that's not auto canceled?
almost forget about comboing into spikes...just space her out. try your BEST to keep your feet on the ground against her. or she'll hit you up, double jump, press down b, then blow you up. Use Fairs and sometimes bairs to keep her out then just keep doing that til either she dies from it, or you hit her with a tippered something that can kill.Ok question.
What do you do when playing against jiggs?
I usually spike it but they keep comming back.
What should i do?
2. I find ledgehop n-air -> buffer roll/sidestep/dash pretty good. Choose between the 3 follow-ups according to what you anticipate your opponent will do, obviously.2. what are marths generally safest ledge options?
3. when is airdodging back onto stage a good idea? how can i use that effectively?
cheers
Crud...almost forget about comboing into spikes...just space her out. try your BEST to keep your feet on the ground against her. or she'll hit you up, double jump, press down b, then blow you up. Use Fairs and sometimes bairs to keep her out then just keep doing that til either she dies from it, or you hit her with a tippered something that can kill.
The problem I always have with regular stand-up is that even though its quicker than most people expect, the end result is them hitting my shield, which knocks me right back onto the ledge. When I try to buffer roll, I get hit out of the startup. I guess that just means don't use stand-up against these people though.Regular stand-up is underused.
Smeesh and Jace are really good. Jace has Strong Bad's Marth practice, so good ****.hmm...lets see
falcons i beat
Jace
Book
GooeyBanana
Smeesh *we're tied 1-1 in tourneys so far*
and one other guy i can't remember atm
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falcons who beat me
Smeesh
of those people the only person who doesn't know marth is Gooey
i suppose technically speaking yeah i did.
Hmm, but whenever i try to jump out for him he usually just spaces himself for enough away until he's safe and low enough to sweetspot with the grapple (which is why i just wait for him to do it and i'll runoff fair on reaction). Maybe I just jump out too early, it's not like i've never Bair'd him before heh. I'll try it when i see him next week. Thanksbair is pretty good against samus's recovery