Dart!
Smash Master
wait for the get up uptilt at below 90 and follow them up the platform with a rising uair then fsmash at around 100
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1) After dtilts, follow with grabs. Tech chase with grabs. Grab after baiting a sidestep if you manage to scare them while you dash dance. Dash away and grab if Marth ever tries to approach with an aerial (he shouldn't).1. when are good oppotunities to set up grabs or get grabs in a marth ditto?
2. tips on landing ko's on foxes?
3.IMPORTANT: opponent is above me on platform and has missed the tech. what are my best punishes on them if a) im on battlefield where my f-smash reaches the platform or b) on kirby64 dreamland.
>sometimes i chain grab fox and they DI towards a platform and survive but just land on the platform without teching. then i fail to punish their get up though.
tips would be much appreciated.
Don't forget DI. Bad DI in marth dittos is a great way to get 4 stocked in about 30 seconds.Marth dittos require you to be good at two things: dash dancing and mindgames.
Combos help too.
Hit them after the counter ends. Bait them into countering.What's a good way to punish mid-air counter spam?
Stay on the ground and CC a lot, then kill them.what are good mind games in marth dittos?
1. If he does an aerial on the top of your shield, you can grab. Otherwise, roll or wavedash out. Try wavesmashing and stuff. Mix it up.Couple questions:
1. What can I do when Falco keeps on pressuring? I keep shielding but I can't really do anything. If I try and shield grab, I get shined.
2. Which way do I properly DI when being grabbed by Falcon?
I kind of agree, because all of that is good advice for dealing with pressure, but I also disagree. When a good Falco gets you in pressure, they have control of the situation and you'll probably get hit (too many mindgames available for them at this point).thats terrible advice lol.
falco is going to pressure you in some way everytime he approaches. you have to learn to deal with it. I do think its good to be relentless when you get the chance, make your punishes count!
lasers at a distance are annoying, but marth can handle them. power shield on the go, or shield then wd oos. jumping over them is an option but more of a cop out.
you can angle your shield to make them potentially miss an L cancel or mess up their FF. that or if they aerial early you can grab b4 the shine granted the spacing is there.(shield di to get closer)
if they aerial late, the shine is given, but you can grab after it.
at mid percents you can up b oos in places you can grab but it has more speed and range.(can be used to escape to a platform)
if they leave those openings(they will, its your job to punish) fair oos to turn your defense into offense.
if **** gets hectic wd oos away and reset.
the better you are at dealing with pressure the better off you will do against falco.
amen brotha.Yea def you have to be able to deal with it inevitably. IIRC, you play with SW so ur gonna be in more pressure than me lol.
Edit: Don't ask me to actually read anything. I'd rather just throw out statements and hope they're relevant (at least this early in the AM).
I hate youquestion!
what are you marth mains afraid of foxes doing?
rationale:
I want to start doing these things!
loooolI hate you
Mind being more specific? . Like are they behind you, are you using it for baiting etc.So I'm really finding a lot of utility lately for reverse ftilts (Just ftilting the direction behind you). Seems to catch people a lot. Any thoughts?
I find that a good strategy is to focus on Fox's ground options: dash attack, grab, and SHFFL'd nair/dair (which I consider ground attacks since he can do them extremely fast).what do you do when fox is laser camping you and he jumps over you when you try to approach? i feel marth is too slow to call the jump with a uair without putting himself at ridiculous risk
should you just get close to him to pressure him into jumping, and then not let him get back to the ground when he goes up?
pretend this is on dreamland and he's camping under the side platform, and he just runs to those. can you just sh aerials and hit him? im not sure.
The thing about Falco is that Marth can actually catch up to him. I actually have more trouble dealing with rushdown Falcos than the campy ones because when he's on the defensive, you just need a read or two to get a hit + momentum/a grab. When Falco approaches you with well spaced lasers, it's challenging to not get pinned down in shield eventually, and somehow he always manages to land that shine. Powershield -> grabs and anti-laser aerials out of shield don't work forever.same with falco
im not sure what to do against him either when he camps lasers all day and jumps over you with a dair or more lasers when you try to get at him.
im also not sure what to do when falco is like, just outside of tipper range shooting SHLs in place. it feels that any approach you can do will be stopped with lasers or a reaction nair or some bull****. im thinking of getting closer to bait him and shield, but idk.
This is actually really huge imo. Understanding when you have real combos and pseudo combos makes a huge difference. Other examples could be opting not to DJ uair or fair combo when you know you can't follow up after that. It's better to bait a DJ or a nair combo breaker (depending on char) and then punish with more follow ups afterwards.Spaced grabs are one of marth's best tools because they can't be CC'd and they have great frame advantage and not too much lag. I think one of the things that gets a lot of us into problems is trying to spam it. Don't forget the power of mixups. Even if you only mix is up a quarter of the time it will slow their reaction to grab semi combos like dtilt->grab and fair->grab. Next time those combos start failing just dtilt->wait or ftilt->wait. You take a small gamble that they might challenge your frame advantage but you gain a lot of insight into the individual's thoughts.