what's an ncr
so no probably LMAO
so no probably LMAO
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If you can't figure out what NCR stands for, here's a hint:what's an ncr
so no probably LMAO
Yeah, those are my numbers atm too.vs Fox- In this metagame, Marth wins. 55-45 to 60-40.
vs Falco- in this metagame, Marth loses. Closer to 60-40.
vs Sheik- in this metagame, Marth loses. 60-40.
vs Peach- in this metagame, Marth goes even? Or even loses lol.
vs Puff- in this metagame, Marth loses 55-45 maybe 60-40.
What I think Marth should be doing at top level with a fleshed out metagame:
fox: 50-50
falco: 55-45 (Marth)
sheik: 55-45(Sheik)
Peach: 60-40(Marth)
Puff: 55-45 maybe 60-40(Marth)
And if you're looking to REACT to hits....then perhaps picking different levels of CPU and reacting to their attacks when you jump or get close to them can help you.
I'm pretty much doing both of those things at the same time as the main focus of my time. I'm plugging in top tier CPU chars and varying their CPU levels from 5-8 and working on movement options (wavelanding everything, shai dropping), spacing on everything, and combos. I'm constantly trying to focus on the CPU, with my own movements being secondary, so I'm constantly on the lookout for stray attacks out of nowhere so I can *possibly* DI them. Admittedly I'm still quite bad at that part. I am getting really good at DI'ing properly when I overextend a combo and lose my spacing, but this is just poor play that I'm working on weeding out, and since I'm in control of my **** up it's really easy to know when to DI so it's not much of an accomplishment : P.I recommend you work on movement and setting up combos, but then again I recommend that to everyone lol.
This made my yesterday reading this. Didn't expect you to respond to it, was more for the guy that just discovered the concept of manipulating his opponent through his actions. It's nice to know that I contributed something more to this community than a highly overrated Mewtwo and a few cool FC t-shirts XD.I remember reading that thread when I started playing. I didn't fully get it at the time but man did it pay off anyway!
Fox has so much more potential than he's shown lately imo.Yeah, those are my numbers atm too.
Well, except I think Marth's advantage over Fox is not just metagame based, but very real and long-term. Still only like 55-45 though
Marths pretty good guys
When I said movement, I mostly meant frame-tight WDs and DDs, and varied ways to use those 2 movement options(that alone will give you a very very long time to work out without the other options haha.) Granted, having strong technical control over all of the movement options is still really good so I'm not suggesting you stop that haha.I'm pretty much doing both of those things at the same time as the main focus of my time. I'm plugging in top tier CPU chars and varying their CPU levels from 5-8 and working on movement options (wavelanding everything, shai dropping), spacing on everything, and combos. I'm constantly trying to focus on the CPU, with my own movements being secondary, so I'm constantly on the lookout for stray attacks out of nowhere so I can *possibly* DI them. Admittedly I'm still quite bad at that part. I am getting really good at DI'ing properly when I overextend a combo and lose my spacing, but this is just poor play that I'm working on weeding out, and since I'm in control of my **** up it's really easy to know when to DI so it's not much of an accomplishment : P.
On the issue of combos, I've had quite a shift of mentality on them. I think back in the day I was so geared towards those lovely 0-death combos you see that I didn't realize that, in most cases, people who are doing that are overextending like a mother****er, and that it's exceptionally rare to see those kinds of combos against the best of the best. While it's nice to be able to have the technical ability to pull that stuff off, my focus now is on not just comboing, but also learning when I should stop before overextending, and then trying to turn that disconnect into some kind of mix-up instead of losing momentum (if possible).
Also playing on PAL melee, so those delicious combos to dair spikes are no longer broke as ****. Indeed, Marth has less swagger in PAL.
This made my yesterday reading this. Didn't expect you to respond to it, was more for the guy that just discovered the concept of manipulating his opponent through his actions. It's nice to know that I contributed something more to this community than a highly overrated Mewtwo and a few cool FC t-shirts XD.
I'm also going to chime in with agreement over PP's matchup list (no point in quoting it again). I was confused during the Mango era, when M2K dropped from being a part of the best of the best. It seemed that lots of people shelved Marth all of the sudden after that, or at least that is my perception of it. I wasn't really *active* then so my concept of what is going on was vague at best.
Also, I just read Umbreon's drastic improvement thread. Agree with most of it, and I think a lot of the stuff I don't agree with would likely end up mostly being semantic arguments over what a mindgame is xD. Well, that and the CP tactic, although if TO's are allowing it to happen it's their fault for not having good judgement.
I really have so much stuff to work on that having frame perfect wavedashes is pretty far down on my list, but I'll definitely focus on that on day if I ever get there. I'm only playing right now cause there is a small local tournament (in which the last one only had one smashboarders that was new so I'm just dominating) coming up, and practicing tech skill is something I can do while I'm bouncing my son on his little baby sitter thing or playing with my bonusdaughter. Sadly, nobody much plays smash in northern sweden, it's all in the south. So aside from making a showing to this bi-annual gaming fest thing, there isn't any time or any one to really play.When I said movement, I mostly meant frame-tight WDs and DDs, and varied ways to use those 2 movement options(that alone will give you a very very long time to work out without the other options haha.) Granted, having strong technical control over all of the movement options is still really good so I'm not suggesting you stop that haha.
Your telling me. When I first came to this site I was a kid, and now I have a family xD. **** gets real.And yeah tight thread haha man we've been around a while LMAO
I think a lot of people, when thinking of tiers and matchups, often leave out the human element. People often think more about the possibilities that one character has over another, but in reality these are all just theoretical. I think Marth has an advantage in this matchup for a simple reason. They both have a lot of crap they can do to each other, they can both gimp each other really well, but at the end of the day Fox players need to perform more tech, and therefore have a larger window for error.Why do you guys think Fox Marth is so good for Marth?
Rock waveshines, specifically not drillshines. Abuse your superior ground speed to avoid being grabbed. A serious issue for Fox is marth's long WD (backwards) length which gets compounded by Fox's deceptively low horizontal ariel mobility which is compounded by Marth's superior range in the first place. He can retreat away from so many aerials and punish failed approaches stupidly well.PP (and anyone else who wants to jump in, feel free!): What should Fox mains be doing differently to achieve their character's potential? More specifically, what should they be doing in the fox-marth matchup (and fox-falco but this is a marth thread technically)?
fox is a broken character because he can choose when to attack. his viability in a MU isn't determined by standard interaction, but rather by how well he can void action from the opposing character. if you are not doing this as fox, you are playing a worse version of pikachu.max, do you mind giving a quick summary of how you think fox should be played? i'm curious.
marth's philosophy of "react and deny" doesn't work here because fox doesn't want to deny the opponent, and in most cases actually doesn't even have the tools to. so instead of stuffing moves like marth wants to, you simply wait for them and react to them.
it's the how they have to go about covering actions that makes them play differently... That second step is a pretty radical one.I see no difference in either philosophy for a character by what you are saying here. To react and deny as marth is the same as Fox. At the very least the first step is the same of reacting, but the 2nd step varies by tools. I suppose Marth has the ability to actually space an attack to hit someone out of another. For example, if Falcon Nairs after you, you can stop this with literally any sword move. Fox cannot actually do that, he has to avoid the move.
In the end, I do not see too much of a difference between these two approaches. Ultimately, you are saying Fox and Marth both have to react to what someone does. How they go about covering certain reactions is different, but that makes sense due to there difference in tools.
Yeah if peach had a decent F-tilt it would make the MU soooo much easier. She can't deal with his ground control and also loses in the air. I guess turnips are what makes it possible and in her alleged favor lol.marth is never really safe in that sense. it's more like you make them respect your space using your dashdance so that they constantly have the threat of you grabbing them. If your grabs are ****ty as marth, then the opponent won't respect your space at all, and you had better start planning to dodge some nairs and get that grab. just standing there and dodging doesn't work as well as posturing with aggressive forward motion and then dodging. Also if the opponent isn't swinging when you enter range then you gain the option to just go in their and grab him or poke him until he starts moving more.
peach is pretty good, but I still haven't figured out how to beat high level marth yet either. I beat all the marth secondaries really easily, but vs ether i went 3-5 in friendlies or something. also, I know my peach would still lose to my marth. marth's dashdance is pretty good vs peach
let's make this as simple as possible with visuals so no one can possibly miss it. with a children's cartoon.max, do you mind giving a quick summary of how you think fox should be played? i'm curious.
This isn't quite as simple as you make it out too. The whole idea of zoning is to place hitboxes in the path of the opponent rather than swinging at them. Peach can easily win over marth's air game if she is placing her moves defensively. it's when she actually tries to approach that it gets complicated. However, turnips are not a very good answer to marth's ground gameYeah if peach had a decent F-tilt it would make the MU soooo much easier. She can't deal with his ground control and also loses in the air. I guess turnips are what makes it possible and in her alleged favor lol.
I like these Marth boards. The best minds on these boards congregate here.
" She can't deal with his ground control and also loses in the air. I guess turnips are what makes it possible and in her alleged favor lol."
This isn't quite as simple as you make it out too. The whole idea of zoning is to place hitboxes in the path of the opponent rather than swinging at them. Peach can easily win over marth's air game if she is placing her moves defensively. it's when she actually tries to approach that it gets complicated. However, turnips are not a very good answer to marth's ground game
ah well, maybe i will just start marth dittoing the marths. marth dittos are pretty fun anyway
Fox needs to not approach. Lasers are free. Uthrow Uair all day. Run in and shien. Wait til Marth messes up and **** him. Good Marth's will be patient not get baited by stupid things and usually only try and grab you. I personally think it's easy to edgeguard Marth. Fox vs Marth is sooooo fun after you land shine.PP (and anyone else who wants to jump in, feel free!): What should Fox mains be doing differently to achieve their character's potential? More specifically, what should they be doing in the fox-marth matchup (and fox-falco but this is a marth thread technically)?
Be okay with going slower, and doing longer dashes. Be okay with Bair'ing. Play all of neutral instead of always trying to go in. Fox's command of neutral is absurd lol.PP (and anyone else who wants to jump in, feel free!): What should Fox mains be doing differently to achieve their character's potential? More specifically, what should they be doing in the fox-marth matchup (and fox-falco but this is a marth thread technically)?