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i was mentally preparing myself to do the instant land edgehop lol-last stock game 1: bad regrabs. either stop doing them as a bait or keep doing them to keep the invincibility fresh or come up quickly to make the most of your invincibility frames. no point in panicking there if that's what you did.
Gottcha~ I think ill stick to the ways that feel more right. Thanks, just had to make sure there wasnt a wrong way.Use whatever is most comfortable for you.
Disclaimer: this is just my personal preference, but I believe there is good rationale to how I do things.I just got back into playing Marth and starting with the basics to become a more serious player. I was wondering if its better to wavedash with x/y or joystick? I find it easier to do it with x/y but idk if it's smarter to use the joystick. Also is it better to z grab or R+A? I find it more natural to have both pointers on the L&R but since im starting from the start, I dont want to get into habits that might be hard to change later.
Wow thank you for this! R+A is what I did, but now that I understand why Z is better, I'll start doing that. Glad to change over before it became a habit. Thanks again for explaining it.Disclaimer: this is just my personal preference, but I believe there is good rationale to how I do things.
I think it's better to wavedash with x/y than joystick because that way you can divide the necessary motions between your two hands. If you wavedash with only joystick, you have to go up on the joystick, then move the joystock back down/diagonal which is a lot of movement when you could simply just hold a diagonal and then tap y->R to wavedash. In addition, using the joystick would make it harder to have precision in varying the length of your wavedash by hitting those angles between the diagonal and the 90 degree angles.
For grabbing, if you're not simply shieldgrabbing then I would suggest using Z. This is because you're going to learn to do jump cancel grabs (JC grabs) which require the buttons y->Z in order to execute. I'm not sure if using R+A to grab is even possible when doing JC grabs, but even if it was you'd have to go from y->R+A or up on the joystick->R+A which is simply... more difficult IMO.
So yeah, wavedash with x/y and grab with Z is how I would do things.
Fthrow mixup grabs, but Dthrow can be a better choice. It leads to tech chasing. This is only an issue until around 10% or so when Fthrow starts knocking down, so really if you can land pretty much any sword attack it sets up for tech chases on grabs directly afterward and that's major damage.That matchup is really, really wild, and high variance, imo. It just shifts from one person getting destroyed to the other.
I don't really understand what Marth is supposed to do to Falcon when Falcon is at 0%, though. Fthrow seems like the go-to, but it's really weak, imo, because Falcon can just DI out and be safe...and upthrow is terrible at low percents because of lag...does Marth just like, swing at him?
so you're saying an uptilt can out prioritize lets say, peach's dsmash?All of Marth's moves outprioritize everyone else's... because he has a sword.
You're just playing Devil's Advocate, Marth providing he does the right move for the situation pretty much out prioritizes every move in the game. The only two I can think of otherwise are Jiggly's bair and Ganon's fair/ftilt maybe. Though I think Marth's Ftilt probably beats both of them.so you're saying an uptilt can out prioritize lets say, peach's dsmash?
edit: idk if you're being serious or not lol
Given the right matchup and proper setup, yeah. You asked this on the Fox boards as well, so if you want to have a more in-depth conversation about this, then hit me up or respond here with concerns I must be missing.Can one simply dial a combo?
PP?
That is extremely vagueWhat are some more advance facts with marth that I should know?
Like what are some notable moves from marth that out-prioritizes notable moves from other characters?
and from the other end what are some moves that I should NEVER try to beat?
Any help?
Marth can pivot grab Puff's SH Bair as well as Ftilt it.You're just playing Devil's Advocate, Marth providing he does the right move for the situation pretty much out prioritizes every move in the game. The only two I can think of otherwise are Jiggly's bair and Ganon's fair/ftilt maybe. Though I think Marth's Ftilt probably beats both of them.
I always cringe when I see a Marth whiff an Fsmash, which will more than likely lead to a knee and death.That matchup is really, really wild, and high variance, imo. It just shifts from one person getting destroyed to the other.
I don't really understand what Marth is supposed to do to Falcon when Falcon is at 0%, though. Fthrow seems like the go-to, but it's really weak, imo, because Falcon can just DI out and be safe...and upthrow is terrible at low percents because of lag...does Marth just like, swing at him?
I mean it's a ****ing gay character vs a character that loses to ****ing gayness.Thanks Peepee/Umbreon. I've never really used Marth's downthrow, I'm kind of an uthrow/fthrow guy, but that makes sense. And yeah, Marth should never jump first vs Falcon. I've eaten 70% or more (or death) for jumping.
how to dial-a-combo with marth:Can one simply dial a combo?
PP?
Yea it's definitely the same combo everytime, DI doesn't make any difference.I mean it's a ****ing gay character vs a character that loses to ****ing gayness.
it's not like anyone does the right falcon combo anyway
falcon to marth @ 0: downthrow > regrab downthrow > upair > regrab downthrow > upair/nair > upair > knee
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it doesn't for that one.Yea it's definitely the same combo everytime, DI doesn't make any difference.
ohwait