Mahie
Smash Lord
Counter doesn't cover stuff the way shine does...Counter .
Can someone explain to me why Peach players now consider the match-up even? It really doesn't feel that way to me at all.
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Counter doesn't cover stuff the way shine does...Counter .
Apart from the fact that Counter is half active, half lag, and the fact that shine is Jump Cancelable at pretty much any point, thus enabling the player to transition into pretty much anything, you have to note that when you do a shine, there are little stars coming out of it, and it's kind of pretty, so I'm not sure how you can say counter is better than shine.I don't think counter is as good as shine out of wakeup, but it definitely works comparably, and I think it has some aspects in which it is actually better than shine.
Peach-Marth can seem really even because Peach is fat, and Marth is squishy, but then Marth waves his sword around and stuff.
I never said counter after wakeup is better than shine. In fact, I explicitly stated the complete opposite...Apart from the fact that Counter is half active, half lag, and the fact that shine is Jump Cancelable at pretty much any point, thus enabling the player to transition into pretty much anything, you have to note that when you do a shine, there are little stars coming out of it, and it's kind of pretty, so I'm not sure how you can say counter is better than shine.
And I really do think that if Marth can just powershield Peach's turnip, he takes like half of her fast-approach game and can just focus on dash attack, making the matchup that much easier.
Pretty good KK impersonation.Peach-Marth can seem really even because Peach is fat, and Marth is squishy, but then Marth waves his sword around and stuff.
Yeah my bad Bones, I read it the wrong way for some reason.I never said counter after wakeup is better than shine. In fact, I explicitly stated the complete opposite...
I want to try PSing turnips so bad. In my head it seems super easy.
Regarding edgeguarding another Marth or Sheik, I feel the safest way to edgeguard them is to let them get back on the stage, then punish their lag with an FSmash. 90% of the time, you're able to FThrow, then turn around and wavedash onto the edge, forcing them onto the stage. I did this so many times vs my friend today, and he had no answer for it, so long as everything is timed correctly. I actually LOVE the Sheik matchup now, because DTilt raaaapes her everything, as well as camping FAirs. Another safe edgeguard is hanging on the edge, and drop off gently to BAir them. Love that one.CC shine and grab are usually not in range unless you screwed up pretty badly. However, I agree shine is not bad, but it's not enough to really make a marth worry about being CCed..the marth just thinks he should space better then.
anyway, what do people think are the best options for edgeguarding marth. Yesterday I played a marth near my level for the first time in almost 1.5 years, so I realized that I suck at edgeguarding off fthrow if they DI away and then jump to the ledge. Should I run off rising dair a lot? I think i was using run off fair but that doesn't seem particularly better in my head.
However i've never tried run off rising dair back on stage on anyone other than fox. So i wanted some other opinion. I was also thinking that if i wavedash to teeter range and then ftilt/jab or sh a fair underneath the stage it might hit them. He was arcing his jump so dair from onstage to the ledge couldn't hit properly.
Another thing I was wondering is whether run off fair has too much risk of being pulled off stage by a nair or some aerial hitting backwards...I just remember getting countergimped once, but I don't remember the situation very well
i'm also getting very good vs sheik from playing over 40 hrs against her while in korea. However, I'm not satisfied there with my edgeguarding either. However, I think my problem is that a few times I tried to attempt offstage shieldbreaker while he had his jump so it was too hard to aim. However, I do think that if they are offstage and low, whether they have the jump doesn't matter. No sheik is willing to risk the horrible chance of recovering from under the stage( pretty much relying on the marth not messing up) so if they are far away and need to jump to get above ledge height they will.
marth is really good, in case any of you were wondering.
Also, I don't really feel fthrow is very reliable against peach. Based on the videos i've watched of aramda, DI away and down destroys everything but dash attack..and sometimes he smash DI techs the dash attack anyway
It depends upon the percent and distance from the stage when you get a fthrow off. At lower percents, its about a 50/50 mix-up I feel whether you can run off and try a fair attempt. If the other marth is paying attention, you'll get swatted away before you can really run offstage. Marth's fair hits up top first, so with DI away, the other marth will get Fair out before you can. But if he really feels like sweet spotting that ledge with 2nd jump, run off fair should work.anyway, what do people think are the best options for edgeguarding marth. Yesterday I played a marth near my level for the first time in almost 1.5 years, so I realized that I suck at edgeguarding off fthrow if they DI away and then jump to the ledge. Should I run off rising dair a lot? I think i was using run off fair but that doesn't seem particularly better in my head.
However i've never tried run off rising dair back on stage on anyone other than fox. So i wanted some other opinion. I was also thinking that if i wavedash to teeter range and then ftilt/jab or sh a fair underneath the stage it might hit them. He was arcing his jump so dair from onstage to the ledge couldn't hit properly.
Also, I don't really feel fthrow is very reliable against peach. Based on the videos i've watched of aramda, DI away and down destroys everything but dash attack..and sometimes he smash DI techs the dash attack anyway
Not entirely.@Dempt: The solution for the other marth if you get on the ledge is to wait you out. I mean, Marth has the combination of 2nd jump and sideB stall to wait out your invincibility on the ledge. If you get on too early, he can fall and sideB stall, then 2nd jump -> fair you away from the ledge, then get to the ledge with UpB.
*Facepalm*thanks for the tips. i will play around wtih them all when i get back to the states in 2 days.
I can't understand all this talk of fairing back on stage though..why would they fair instead of nairing. nair clears farther, and if they do the nair late they may be able to send you backwards instead while fair never hits backwards
also people need to stop overestimating the difficulty of smash DIing and teching things. i lost track of how many of fox's upairs I smash DI'd and the number of teched smashes from fox/falco. You don't want to rely on not meeting someone who happens to have a lot of experience at the matchup and practice doing those tech skills in tourney
Yeah, that was my point, pretty much, except there isn't much point in dodging the turnips, since if you wait for them to be right above your head, then shield, it's a free PS.The only things she has are projectiles, and floating aerials.
lol It's really not your grammar. Maybe speaking in Korean is actually making your English just sound weird even if you are mostly speaking/typing normally? I was just referencing when you say stuff like run-off fair where there's a million different variations and sub-actions that aren't being conveyed. Stuff like whether you are hard reading and just rushing off, reacting and DJing back on when they don't DJ, delaying it as long as possible to make sure you hit them after their jump, etc.edit: i make a lot of grammar errors sorry. I am in korea and don't have the time to proofread like I would in america and sometimes I can't think in english correctly from thinking in korean too long. Also I played smash so much that I haven't slept properly for a very long time so i'm out of it. so it is perfectly natural to not be able to understand what i'm saying. However, just ask for sentence clarification or just talk about things you think i might be thinking about. when i get to america i'll try to start making coherent posts
Oh, you're probably right. I haven't spent too much time thinking about my recovery in Marth dittos, and my dtilt always works against my training partner, DJ, so I never really gave it a second thought. I will definitely focus more on sweetspotting DJs to see how often I can get under it.dtilt has a very low hit chance (if it can hit at all) vs people who space their DJ properly bones. I'm saying that when i play people decent the dtilt rarely ever hits like it does when playing people worse than me so I want other options.
anyway dtilt is a horrible option against people most of the time as far as I can tell. I almost never get hit by it and when i do it's always cause of poor spacing on my jump (usually pressure making me want to jump early..not off of throws where I feel no real pressure)
don't get me wrong i've used dtilt all my life. I told myself 1 year ago that it was probably better to go off a lot of the time but then I never did. I think the issue is the large chance of a reversal at low percents and each initial hit in marth dittos counts for too much.
I used to nair back on all the time, but it just seems super risky, and I don't like how the hitbox leaves the angle to my head super vulnerable. DJ also used to do it vs. me (as well as from the ledge), but I just learned to ASDI into shield in between hits and it practically makes nair worthless unless they are airborne. I would only really use nair if they're already off stage, and at that point I'd rather just drop quickly and up-B to the ledge for a reversal instead of trying to stage spike him with nair or something. Fair is weak, but as long as I tipper it and they are past ~20% I usually have enough time to land or grab the ledge or up-B to the ledge.fair lacks stun when jumping back on stage and rarely works as well as nairing back on stage in my experience, that's why i suggested that most players would use that instead of fair since it's hard to tip a person running off to hit you.
I think I only really run-off fair when they've already lost their DJ. Doing it when they still have their DJ is just too messy because of reversals. You can't really protect yourself from both DJ fair and FF up-B to the ledge. If you have that much time to grab the ledge, you should (imo) just get on the ledge. From there you have so many options that work similarly to drop zone fair, but they're much safer because of their invinc, and you can also abort if they do something weird like up-B super early or airdodge by just rolling the ledge and killing them with the edgehog. My basic options that I use and look for once I grab the ledge are:anyway i think maybe part of my problem was running off a bit early, and the other problem was that I would go for run off fair instead of run off rising dair at the lower percents so then they would just absorb it and get on stage anyway.
I am also curious how you get invuln at the right time to edgeguard from the ledge. I used to use invuln nair on a lot but a lot of people angle their up bs nowadays so it's harder to get invuln that lasts long enough to use an invuln nair to hit up bs.
I wish i had vids. I can ask mahone for some when we start playing again maybe
I think so. I always make sure I'm at least far enough out with my dtilt that Marth's arm is going over the ledge.another question in relation to edgeguarding marth with dtilt..is it worth wavedashing to the ledge to use your dtilt? it would make it hard for them to arc their jump, so they would have to only come up from directly under the stage then..but then you're at high risk of getting hit by moves
I don't know any Peach that thinks it's even, not too far from even though I'll give you.I definitely don't think it's even, but apparently other Peaches see it this way, now. I honestly don't know. He has a sword and grabs, though.
Again, not sure if any Peach actually thinks the MU is even, but it isn't too bad. Much easier than Sheik. Even Armada thinks so last time I checked, unless you want to argue that Armada has not played against a Marth.any peach that tells you the marth MU is even hasn't played against a marth.
Yeah, I figured as much. Projectiles aren't too bad since they're easy to predict. They're mainly just used for occupying space, while the real thing you need to avoid is Peach herself. And regarding her aerials, you just have to make sure you don't get caught in shield while she's floating above you, because if she FAirs low, she's able to grab you since your shield is in intense stun. But for the most part, yeah, you're saying the exact same thing.Yeah, that was my point, pretty much, except there isn't much point in dodging the turnips, since if you wait for them to be right above your head, then shield, it's a free PS.
I really wish I had videos of you to watch so I can try to show you what I'm talking about. Try to get some up?another question in relation to edgeguarding marth with dtilt..is it worth wavedashing to the ledge to use your dtilt? it would make it hard for them to arc their jump, so they would have to only come up from directly under the stage then..but then you're at high risk of getting hit by moves
DTilt is great against Falco, because of his sweetspot being practically equal or higher than the stage itself. As far as Marth, Sheik, and Fox, they're tougher because they can grab the edge from further below. But it obviously seems like you know this.Dtilt is tight to use vs spacie DJs but not Marth or Sheik in my experience.
Runoff Fair is pretty good vs Marth DJ but I'm not sure if it's worth it or not. I have to play with it.
KP don't throw Marth offstage around 10-30% with Fthrow unless you are right on the edge maybe. You just don't have time to do anything imo(Uthrow mixup is tight there though since they have to DI out to make it work lol). Higher percents I would Dthrow/Fthrow them offstage then WD/double WD to the edge and sometimes I could invincible DJ spike them if I was quick enough/they double jumped.
SB is only good on opponents offstage spaced pretty far from the edge so shieldbreaker is pretty much guaranteed to hit them jump or not.
Fthrow is good on Peach for tech chasing but not comboing(unless you throw her offstage at dash attack percents).
Uthrow is great vs Peach always.
Edit: umbreon I'll respond to you when I get a little more time...probly tomorrow.
Yo, I loved your Marth at FC. Wish I would've gotten to play it more. But most Marth's don't realize that they are VERY controlling characters, and the closer they are to an opponent, the better.Btw I played a bunch of friendlies with Darkrain and Mango's Falcon with Marth (Where basically all the matches were pretty much 50-50) and it feels like this matchup can be played like i play it with Ganon.. which means you can get at a certain space and basically cover most of Falcon's options when you are using Marth's range. Of course sometimes you have to mix in some dash away to not get hit but in general I feel like it's generally good to be pretty close to him and it's not that hard to do. And those juggles that he has.. omg so good.
Sorry, random parenthesis. =P
I love KZhu, but he is wrong. The matchup is in Marth's favor entirely because of his comboing and range in close quarters, where as Peach doesn't have that on Marth (as much, anyways).Kzhu said it's even. And that seems to be a trend, slowly but surely (with a lot Peaches thinking it's really close).
Eh. Not sure. I've never had a good experience with Marth vs Marth offstage, and more or less have better experience against Falco offstage.Run-off fair is like a million times safer in Marth dittos than vs. Falco...
It's better vs Falco's lasers & Peach's turnips I guess but worse vs almost everything else.I don't think counter is as good as shine out of wakeup, but it definitely works comparably, and I think it has some aspects in which it is actually better than shine.