DuckPimp
Smash Ace
falcons do it :D^That's called tomahawk techchasing, nobody does it besides me.
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falcons do it :D^That's called tomahawk techchasing, nobody does it besides me.
I mean, where are you hitting her in this scenario? Tipper jab has a pretty good knockback on even 0% Puff. You can double jab on the nontipper while she is still in the air (I'd have to test this on DI down at 0% but it works in game a lot).But if she DI's down she will end up on the ground ducking right in front of you which is really bad.
Jab is a cool surprise anti-air in some matchups but if you use it more than a couple of times it is readily counterable and punishable (even if not directly).
People are often naturally DIing this properly anyway in anticipation of fastfalling. It's really not very good.
Honestly I don't know the frame data but it definitely feels like, given that they DI down and are not forced into a tumble animation, Marth is at a frame disadvantage upon landing his jab.
tipper on shield is the only safe on shield fsmash.Fsmash is more damage and it's a good way to keep Puff honest about trying to weave closer to you than she should so sometimes I just spam that move because it's hard for Puff to punish if you just throw it out there lol.
lvl 1s always DI behind marth- practicing the cg against them is useless.M2K says lvl 4's are...practicable. Wait....practicable is a word?
Supposedly the DI...I play 1's.
I think it's hard to punish if it doesn't hit their shield and they didn't predict it. Jiggs is pretty slow, so if it didn't hit (and she didn't hit you) her she was probably moving away from you or something. Plus, there's a little delay time where they have to realize that you just randomly fsmashed like a moron and process that. The absence of the shield hitstun makes it a lot harder to react in timei don't think he meant on-shield
i think he meant just do it unpredictably, soooorta as a spacing/walling/get-the-****-away-from-me move because if they're not trying to punish you for it, it's hard for them to punish you hard for it
which i'm not sure if i'd agree with
but whatever
so pretty much, you're going back to step 1?Well if you never establish the threat of your move then you're not very threatening imo. If I was playing you and knew you wouldn't swing at me then wouldn't I feel safe in my shield all the time? Isn't that bad?
I wish Puff would roll into me....her roll is kinda bad and chances are my jab could hit that by accident anyway if we're still talking jab only lol. It's not like I just sit there only jabbing or anything, but making her afraid of me shouldn't make her think rolling into me is safe if I'm MOSTLY waiting and reacting like you want to do. If jiggz rolls anywhere it'll be away.
Well Jiggz can't merely float around and just wait for Fsmashes to punish. It's just not feasible when you have to move in different ways/inside Fsmash's range to get in on Marth anyway.so pretty much, you're going back to step 1?
it seems like we're all ASSUMING that jiggs is going to watch out and punish our every f-smash anyway
and you're saying we need to give them a reason to do so
i agree with/get what you're saying, actually.Well Jiggz can't merely float around and just wait for Fsmashes to punish. It's just not feasible when you have to move in different ways/inside Fsmash's range to get in on Marth anyway.
If you're playing as Jiggz, and you want to get in on Marth, wouldn't you want to know how likely an Fsmash is before playing around Marth in that range or not? If you observe that Marth won't throw them out then you get to stay on top of him much easier since Fsmash covers the most range but it won't exist technically. By Fsmash'ing you force jiggz to take Fsmash into account when spacing, and that's when you use it less because that's when she'll be expecting it. I'm not even saying Fsmash often if you wanna look at it like that, but the threat of Marth's biggest move can be established somewhat safely in that manner here, so why not do it?
If you're worried about Jiggz always punishing you for Fsmash'ing, then I suggest giving my strategy a try before writing it off. If you have given it a try, then I'd only ask if you changed up when you used it.
I feel like truly giving fsmash that much respect is a big cost in terms of how you can space against Marth. I don't think you can maintain the "generally" good spacing in the matchup if you are that focused on not getting hit by fsmash and punishing it.i agree with/get what you're saying, actually.
but i feel that most mid/upper level players aren't smart enough to go through all of those steps. i feel like they just go straight to step 2 and just give marth's f-smash that much respect without him earning it.
maybe i'm just being a negative nancy myself about the community; either way, your point is definitely valid under some circumstances, and i'll keep that in mind for the next road-block i reach
OMG FINNAAALLLLYYYJabbing is great.
something i've been experimenting with.. at high percents, sometimes you can fthrow -> wd dmash. if you tipper they're dead. i've been trying it on fox
fthrow tipper dsmash works on fox if they di in on the fthrow i killed someone once because they had inwards di on the fthrow but then sdi'd the dsmash away. He died off the side on dreamland at 75% lol.OMG FINNAAALLLLYYY
ive been saying that **** for ages