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Important Carefully Ask PPMD about the Tiara Guy

Tee ay eye

Smash Hero
Joined
Jun 1, 2008
Messages
5,635
Location
AZ
jab comes out in 4 frames
d-smash comes out in 5 frames (max distance in 6)
u-tilt comes out in 6 frames
grab comes out in 7 frames
d-tilt comes out in 7 frames
f-smash comes out in 10 frames (max distance in 11)

i love marth's d-smash

i edgeguard fox and falco's firefox/firebirds a lot with it (i'm just pretty good at knowing when it's going to connect). i remember one time i edgeguarded L's fox with it in a friendly on the DGDTJ stream and apparently people flipped out

whenever you up B onto the stage, and sheik (and some other characters) do the slow (100% and higher) roll onto the stage thinking that you're going for the edge, you can oftentimes get an auto-spaced tipper d-smash on them (that will kill unless you're on dreamland)

i also like to use marth's (non-tipper) d-smash at high percents to deny grab attempts (think about how peach and sheik use their d-smashes) because it's so fast. for example, if i up B onto the stage (or miss a laggy attack) and then your opponent runs in to grab, i like to mash the c-stick down when i'm in landing lag, so that the d-smash just sweeps them away (because jab won't do much and the other moves are too slow)


asdfjasdlfjknaslfkansdkf
 

Strong Badam

Super Elite
Administrator
Premium
BRoomer
Joined
Feb 27, 2008
Messages
26,550
i also like to use marth's (non-tipper) d-smash at high percents to deny grab attempts (think about how peach and sheik use their d-smashes) because it's so fast. for example, if i up B onto the stage (or miss a laggy attack) and then your opponent runs in to grab, i like to mash the c-stick down when i'm in landing lag, so that the d-smash just sweeps them away (because jab won't do much and the other moves are too slow)


asdfjasdlfjknaslfkansdkf
buffering a spotdodge or roll would be easier but also easier to read. i'd suggest trying them out in this situation and see what works =)
 

KirbyKaze

Smash Legend
Joined
Nov 18, 2007
Messages
17,679
Location
Spiral Mountain
Something kind of cute with the side-B stall (you only get one!) is that you can ledgehop side-B after and its decline sort of warps you onto the stage from the air really quickly. So you get your feet planted quickly and it's less obvious than a ledgehop aerial.

Still just a cute trick, though. Not really useful.

Marth's jab is incredibly effective against people that try to bum-rush him when he's at the edge. Mini-waveland so you get as much invincibility as possible and then jab Fox out of SHFFLs... it's pretty good. Works on non-Fox, too. It's one of I.B's neat little tricks that I don't see other Marths do very often.

I think Up+B OOS is a really good trick against Peach dash attacks. Surprise KO moves they don't expect (they DI away for the dair OOS and shield-grab > f-throw a lot, so Up+B screws them) can cause them to rethink their gameplan. :awesome:

I dunno. Up+B OOS against certain kinds of laggy moves is a pretty good surprise KO / edgeguard setup. Marth shouldn't want to be shielding; he's much stronger when he's not. But it'll happen and random tricks are great. A random stock you wouldn't have if you used a normal strategy can make a really big difference in whether you win a set or not.
 

Niko45

Smash Master
Joined
Apr 16, 2008
Messages
3,220
Location
Westchester, NY
Been trying to work up B oos into my game more. It actually doesnt ****ing kill anything until annoyingly high percent, but it's still pretty good I think.

:phone:
 

Dart!

Smash Master
Joined
May 12, 2010
Messages
3,755
Location
East Peoria, IL

Niko45

Smash Master
Joined
Apr 16, 2008
Messages
3,220
Location
Westchester, NY
It's crazy how much better m2k and PC are now.

Fair comes out in 4 frames on top/behind Marth tho. That's really ****ing good and must be abused more.
 

Dr Peepee

Thanks for Everything <3
Moderator
BRoomer
Joined
Sep 29, 2007
Messages
27,766
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Raleigh, North Carolina
In that situation fox could have upsmashed all day before that fair hit. but it was 2007
Well the point was PC was waiting for the roll or jump since he knew M2K knew PC could have upsmashed. Sure it's not the best thing to do often but it's a funny mixup in that type of situation.
 

TheCrimsonBlur

Smash Master
Joined
Jan 2, 2005
Messages
3,407
Location
LA, CA near Santa Monica
Marth's jab is incredibly effective against people that try to bum-rush him when he's at the edge. Mini-waveland so you get as much invincibility as possible and then jab Fox out of SHFFLs... it's pretty good. Works on non-Fox, too. It's one of I.B's neat little tricks that I don't see other Marths do very often.
Stealing this!

:bee:
 

.Chipmunk.

Smash Ace
Joined
Oct 4, 2010
Messages
599
Location
Lawrenceville, GA
Been trying to work up B oos into my game more. It actually doesnt ****ing kill anything until annoyingly high percent, but it's still pretty good I think.

:phone:
This actually isn't true. I use up B quite often and get cheap kills with it on pretty much the entire cast (we're talking 70 - 100%). When it's not expected the DI is incredibly bad and gets the opponent off stage in a hurry. Battlefield and Yoshi's are especially good with it because you can land immediately upon the top platform and you'll be pretty safe even if they don't go flying too far.
 

Niko45

Smash Master
Joined
Apr 16, 2008
Messages
3,220
Location
Westchester, NY
Well I guess it's not true for you then. In my experience it's not uncommon for it to be DI'd properly and to not KO in the 130s and what not.

It's pretty good on YS and on missed DI tho I'm not saying it's like a bad move.
 

.Chipmunk.

Smash Ace
Joined
Oct 4, 2010
Messages
599
Location
Lawrenceville, GA
Well I guess it's not true for you then. In my experience it's not uncommon for it to be DI'd properly and to not KO in the 130s and what not.

It's pretty good on YS and on missed DI tho I'm not saying it's like a bad move.
Well, I guess technically every move is good and every move is bad depending upon the situation. Except for shine, that move is gay.
 

Thoraxe

Smash Apprentice
Joined
Feb 5, 2011
Messages
154
Location
texas. yeeha
so i have a dumb question that has probably already been asked several times, but what is the best combination of sword dances on heavies at low percents and floaties in general. yeah i'm aware sword dancing around is impractical most of the time, but its a fast attack and occasionally it has decent potential... somewhere? or does it?
 

Phoenix~Lament

Smash Ace
Joined
Mar 15, 2008
Messages
520
Location
UCSD
so i have a dumb question that has probably already been asked several times, but what is the best combination of sword dances on heavies at low percents and floaties in general. yeah i'm aware sword dancing around is impractical most of the time, but its a fast attack and occasionally it has decent potential... somewhere? or does it?
The sword dance combinations I see the most are

Low percents on spacies/heavy characters: forward B three times
High percents on floaties: forward B once, utilt for kill

Miscellaneous: forward B once, grab (not a true combo but it sometimes works)

A big problem with sword dance is that the second hit, no matter what direction you do, is too laggy and knocks the opponent in way too weird of a position for you to do anything from it. (Edit: this usually happens more often at high percents on spacies/heavies) For example, the forward second hit can easily hit the person behind you, but you're too laggy to do anything about it and the third hit is obviously going to miss.

tai, edgeguarding with dsmash lol. i need to try that.
 

.Chipmunk.

Smash Ace
Joined
Oct 4, 2010
Messages
599
Location
Lawrenceville, GA
The sword dance combinations I see the most are

Low percents on spacies/heavy characters: forward B three times
High percents on floaties: forward B once, utilt for kill

Miscellaneous: forward B once, grab (not a true combo but it sometimes works)

A big problem with sword dance is that the second hit, no matter what direction you do, is too laggy and knocks the opponent in way too weird of a position for you to do anything from it. For example, the forward second hit can easily hit the person behind you, but you're too laggy to do anything about it and the third hit is obviously going to miss.

tai, edgeguarding with dsmash lol. i need to try that.
Since we are on the topic of dancing blade, anyone ever thought of using the string of up dances to attack a non tech upon a platform? I actually checked this out, and the 4th part of up covers more of the platform than any other move. Not that I've ever used it personally, just wondering what you guys think about it. Now I'm curious as to whether it hits above the platform on DL. Probably does.
 
Joined
Aug 6, 2008
Messages
19,345
I'd like to know how you would have enough time to perform the 4th hit of DB, and have someone not tech on a platform if they were given that much time that you could get 4th DB out.
 

Phoenix~Lament

Smash Ace
Joined
Mar 15, 2008
Messages
520
Location
UCSD
That would be.. interesting..

on the topic of DL's lower platforms, I love them. You can't tipper fsmash but you don't need to when you can tipper utilt, fair, and uair. Full hop tipper uair puts you perfectly on the platform as well for more chasing. I'm pretty sure you can also full hop double fair onto the lower platforms as well as an alternative way to pressure.
 

.Chipmunk.

Smash Ace
Joined
Oct 4, 2010
Messages
599
Location
Lawrenceville, GA
I'd like to know how you would have enough time to perform the 4th hit of DB, and have someone not tech on a platform if they were given that much time that you could get 4th DB out.
What I mean is that an uthrow onto a platform often results in a missed tech from the opponent. What I and most Marth's do is either read the tech and try to utilt before a spotdodge/jump, or short hop, read the tech, then uair, l cancel, utilt. I'm wondering what would happen if you uthrow onto a platform then wavedash back and start the dancing blade. You technically wouldn't have to read the tech because of the range it has and most of the hits reach above the platform (again, not sure on DL, probably only 1 or 2)
 

Winston

Smash Master
Joined
Aug 13, 2006
Messages
3,562
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Seattle, WA (slightly north of U-District)
^ There's no way you'd have enough time to wavedash back and then get to the later hits sword dance before they get out of their tech in place lag

The sword dance combinations I see the most are

Low percents on spacies/heavy characters: forward B three times
High percents on floaties: forward B once, utilt for kill

Miscellaneous: forward B once, grab (not a true combo but it sometimes works)

A big problem with sword dance is that the second hit, no matter what direction you do, is too laggy and knocks the opponent in way too weird of a position for you to do anything from it. (Edit: this usually happens more often at high percents on spacies/heavies) For example, the forward second hit can easily hit the person behind you, but you're too laggy to do anything about it and the third hit is obviously going to miss.
Yea, this is why I don't use sword dance too often, but I think it's an EXCELLENT surprise move because it's fairly hard to punish/react to and DI out of when unexpected, it's strong enough that it'll knock down a space animal or send them offstage at a little higher percent, and it covers a gap in Marth's spacing that other moves don't cover as well.

About the combinations: I've heard that the side side down (the meteor spike one) is the best one to use against CCers at low percent.

Also, if they shield it, I think side side side down (the rapid hits one) is the safest on block).
 

.Chipmunk.

Smash Ace
Joined
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Messages
599
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Lawrenceville, GA
^ There's no way you'd have enough time to wavedash back and then get to the later hits sword dance before they get out of their tech in place lag
I'm not talking tech in place. If they tech in place you don't need to wait and react, you can just react right away. I'm talking about a non tech which leaves them laying upon the ground. Marth's normally wait for that guy to either roll or start to get up before doing some sort of attack. I wanted to know the legitimacy of not waiting and just wavedashing back and doing a string of moves that will cover all parts of the platform.
 
Joined
Aug 6, 2008
Messages
19,345
Well, if they go to one side of the platform compared to where you started from, you will not have enough time to get the attack across before they can act again. Besides, not too much reward. I'd rather profit off a fsmash if they roll or Utilt if they get-up.

Still, neat idea to try for a combo video perhaps lol And DB4^ will hit DL's lower platform.
 

Phoenix~Lament

Smash Ace
Joined
Mar 15, 2008
Messages
520
Location
UCSD
It's good thinking, don't be too harsh. After all thinking outside the box is how the metagame is developed.

In your case as other people have already described, you're thinking about the situation where marth is below a platform and the opponent is on the platform but hasn't teched anywhere because they're both waiting for each other to commit to something (marth waiting to punish a roll, the opponent waiting for marth to attack so he can roll away from it). the only problem is that committing to a 3 second plus attack sequence like dancing blade will let the opponent escape unharmed.
 

.Chipmunk.

Smash Ace
Joined
Oct 4, 2010
Messages
599
Location
Lawrenceville, GA
My philosophy in that MU is to be very aggressive. Good Falcos won't go to the ledge. (Not Shiz)
Shiz's philosophy = "You can't beat me, I'm Shiz." lol, too good. Proper baiting will get anyone to the ledge. If you can't make them come to you on the ledge, you can surely back them up to the ledge without them being all that aware of it. When I'm conscious of it, I actually try to get the falco to the zone just outside of the ledge, that way they feel safe enough, but it doesn't take much to get them off of the stage.
 
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