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Important Carefully Ask PPMD about the Tiara Guy

earla

Smash Lord
Joined
Aug 29, 2008
Messages
1,422
whats best way to fair camp ?

theres various ways to fair - eg sh double fair, sh fair dj fair fair. which is generally most effective
 

Fortress | Sveet

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Joined
Dec 21, 2005
Messages
16,256
Location
Northern IL
press either down or away from the edge and you will fall, then immediately jump and aerial and move your character onto the stage
 

Niko45

Smash Master
Joined
Apr 16, 2008
Messages
3,220
Location
Westchester, NY
whats the deal with 2007 m2k. what did he do that was different than what we do now.
He was already really comfortable with the tech skill and spacing that a lot of Marths are still trying to master.

Plus everyone else missed more L cancels and got gimped easier than they do now.
 

Niko45

Smash Master
Joined
Apr 16, 2008
Messages
3,220
Location
Westchester, NY
Definitely not. I don't think in a vacuum his Marth in 07 is better than his Marth is now. He has just fallen behind relative to the rest of the field now. He hasn't been inactive to the point where I think he's actually worse at the game than he used to be, he just hasn't improved at the rate that, say, Falco players have since that time.

Like for instance he didn't have to deal with a Falco doing dair shine fade dair fsmash on his shield in 07. His 07 Marth would probably try to shield grab that and get hit, where as now he won't fall for that.
 

earla

Smash Lord
Joined
Aug 29, 2008
Messages
1,422
MARTH EDGE GUARDING:

optimal edgeguarding options verse

fox, falco, falcon, marth, jiggs, peach, sheik, ic's, doc, ganon, samus??

if someone could explain to me how to cover each of their recovery options in most situations that would be much appreicated.
 

Winnar

Smash Lord
Joined
Aug 29, 2007
Messages
1,921
Location
Mississippi
MARTH EDGE GUARDING:

optimal edgeguarding options verse

fox, falco, falcon, marth, jiggs, peach, sheik, ic's, doc, ganon, samus??

if someone could explain to me how to cover each of their recovery options in most situations that would be much appreicated.
fsmash them

 

Cactuar

El Fuego
BRoomer
Joined
Mar 10, 2006
Messages
4,820
Location
Philadephia, PA
Regarding the whole '07 M2K thing:

The reason M2K was so scary in '07 was a result of how much time he spent thinking about the game. He studied the hell out of everyone and invented responses to every situation we had seen at the time. If M2K was still that devoted to thinking about the game and actively playing Melee, he would be much much scarier in tournament than he is now. And he is still a very big threat.

This is really what should be referred to when citing '07 M2K.
 

Palpi

Smash Hero
Joined
Jun 26, 2008
Messages
5,714
Location
Yardley, Pennsylvania
Regarding the whole '07 M2K thing:

The reason M2K was so scary in '07 was a result of how much time he spent thinking about the game. He studied the hell out of everyone and invented responses to every situation we had seen at the time. If M2K was still that devoted to thinking about the game and actively playing Melee, he would be much much scarier in tournament than he is now. And he is still a very big threat.

This is really what should be referred to when citing '07 M2K.
I agree with everything you said, for I didn't even know most of it...but I still think Mew2king is (much) better now, than in 07. Especially his fox.
 

Jun.

Smash Lord
Joined
Dec 17, 2007
Messages
1,797
Location
UC San Diego
I actually think its because Fox had more potential to grow as a character than Marth. Marth is so "stale" these days if you know what i mean.
 

Jun.

Smash Lord
Joined
Dec 17, 2007
Messages
1,797
Location
UC San Diego
ask yourself

how much has Marth changed since 07 compared to fox/falco

why would he move DOWN the tier list. I'm speaking in relative to the other characters. Never said he was bad.
 

Jun.

Smash Lord
Joined
Dec 17, 2007
Messages
1,797
Location
UC San Diego
they also do a lot of full hopped aerials which you won't be caught dead doing these days due to the progression of attacks out of shield.

check a Marth vid for example Ken's vids vs current Marths and other than the pace of the game, the playstyles are mostly the same. A tad more wd out of shields is the only major thing I can think of between the Marths through time. Ken/M2K just played Marth to his limit and until someone comes and radically changes Marth, he's mostly still the same old Marth that Ken invented.
 

Dart!

Smash Master
Joined
May 12, 2010
Messages
3,755
Location
East Peoria, IL
How can you say that though?
http://www.youtube.com/watch?v=FycI-BCmpuY (Ken vs PC Chris) *i cringe everytime falcos offstage. ken never leaves the stage to edgeguard. not once.

http://www.youtube.com/watch?v=Qna80MbcAAc (m2k vs shiz) "The current style of marth?"

http://www.youtube.com/watch?v=IA4v_Hq8nkU&feature=related(falcomist vs shiz) Hmm...

what i think it comes down to is, marth's game vs spacies had advanced so spacies had to step up their pressure game and overall tech skill to what todays standards are.

Maybe marth's overall "look" hasn't changed much, but when broken down, it's not at all the same as it used to be.
 

Cactuar

El Fuego
BRoomer
Joined
Mar 10, 2006
Messages
4,820
Location
Philadephia, PA
Relating to something I posted a long time ago (Melee gameplay consists of "Push and Pull" and "Punishment"), Marth's Push and Pull game has really not changed in years. All that is different now is the Punishment game. And barely.
 

stelzig

Smash Lord
Joined
Jul 10, 2006
Messages
1,415
Location
Århus, Denmark
Try mixing up the levels you play against so you aren't too familiar with the DI on your throw. Level4 seems to change its DI every once in a while, but not too often and gets predictable if you play against it too much as well.
You can also just play against level4 and really try to focus on not just going the direction you know it will, but react every time, you should see eventually if you aren't doing this when it does one if its out of the ordinary DIs... That's what I did mostly when I practiced it, I somewhat think switching between levels alot might be better though.

Oh, and I recommend looking focusing at the point/height where the character you throw will end up when you throw, that made it alot easier for me to react to their DI when I realised this.
 

ChivalRuse

Smash Hero
Joined
Jun 13, 2007
Messages
8,413
Location
College Park, MD
is there any way to practice the chaingrab on spacies by yourself?
Make sure you understand how DI influences what you have to do to get a regrab. If they DI neutrally you can regrab by just standing in place until 25-30% (when you have to pivot grab). If they DI in front, you don't have to run forward and jump cancel grab until about 25% I believe. If they DI behind, you can turn around regrab until about 30%.

M2K knows all the percentages better than me, obviously. But that's a good place to start.

(Also, remember to account for the 7-8 frame startup of the grab hitbox when timing the grab itself).
 

AlcyoNite

Smash Champion
Joined
May 1, 2007
Messages
2,332
Location
**** Triangle, NC
pivot grab vs falco around 27% and fox around 22%

u may have to pivot grab a couple of times

m2k will u tilt fox around 16% and jab reset to avoid having to pivot

he also tends to d-throw falco at some random(?) percent before 27 into dancing blade (sword dance :D )

recently, ive seen him u-tilt fox w/ full away DI around 10% to jab reset -> this is the most effective mixup ive seen from him so far beyond maybe f throw to fair to regrab because that usually leads into edgeguard opportunities

im sure the specific percents for the cgs on both fox and falco are stickied in the MU thread
 

Fortress | Sveet

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Joined
Dec 21, 2005
Messages
16,256
Location
Northern IL
my favorite thing is when fox/falco tries the slight DI behind around 12-17% and you can hit with the back side tipper utilt into regrab or fsmash or more utilts
 

Kanelol

Smash Lord
Joined
Feb 16, 2010
Messages
1,840
Location
Ohio yeeeee
I dunno, I can't link more than 2 or 3 grabs on a lvl 1 cpu, god forbid I try to throw in an u-tilt

On my friends Fox I can chaingrab for days and days and days and days

Practicing against real people is the only way to learn. And look for DI
 

ArcNatural

Banned ( ∫x, δx Points)
Joined
Jul 19, 2006
Messages
2,964
Location
Boston, MA
I dunno, I can't link more than 2 or 3 grabs on a lvl 1 cpu, god forbid I try to throw in an u-tilt

On my friends Fox I can chaingrab for days and days and days and days

Practicing against real people is the only way to learn. And look for DI
You can easily do the full CG to Fsmash tipper against lvl 1 cpu foxes. Except occasionally on the first grab they always DI full behind usually. It does train you to have to hit the control stick hard in the opposite direction when grabbing to prevent you from going into the turn around animation which if you try to JC grab out of you will grab in the direction you were facing originally.
 
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