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Ahhhh...Grab release>runoffknee i believe
^^^^^^^^^If you run off the stage and flub a knee on Falco, you basically stole a stock if you play your cards right. Considering the hitstun that a flubbed knee promotes (and the fact that it IS a flubbed knee, you'll have low cooldown time from the point you hit Falco), you can have the ability to both recover and edgehog Falco, or come up with a rising Bair towards the stage for a stage spike.
I'm not just speaking blindly about that either. Both tested and proven to work.
didn't you read my post >.>?Acedude, when are you going to get a wii?
If you already have one, try what I told you. Do not state something without information. Now we are just arguing.
I THOUGHT I WE WUZ TIGHT ACEDUDE!
=[
I do things like that as well PJGLZ, but the way you're putting it makes it seem as if you mean it's guranteed, wich is not. (Though you'll have to clear the air on that for me).
I'll admit attack strings with Falcon is actually useful. Just space right & don't get too confident about what you get going & attack strings are sure fire secks.
didn't you read my post >.>?
If Falco has a better Jab then we can use D-tilt instead, it has a less chance of getting shield grabbed and it knocks him into the air.I get the point that Falco is fairly easy to gimp, but the problem is fighting on the stage. Now how can we get Falco offstage if lasers, downB, and CGs prevent us from doing so? The thing is Falco can still **** us even without his CG. His jab is better, his aerials have more priority, and his projectiles give him a steep advantage. All we have is CQC range (utilt, uair), a better time killing, and a fairly good offstage game.
I see this match up as 70-30
Falco's projectile range, speed, and better jab just gives him a good advantage over Falcon.
I guess I have been playing against Falco the wrong way >.<If Falco has a better Jab then we can use D-tilt instead, it has a less chance of getting shield grabbed and it knocks him into the air.
Falco's F-air sucks our F-air beats his, our B-air beats his B-air if we hit his with the disjointed part if not they trade hits, same for N-air... His D-air and U-air are simliar to ours exept our D-air can actually kill without spiking and our U-air sends people horizontal (gimp Falco much?) in the end we'll probably be living up to 150%'s unless somebody is dumb enough to get hit with Falco's slow F-smash, don't get hit with that.
We should also barely be in D-smash range thats the kind of spacing needed as that's just out of his grab range.
His Up-smash will probably get stale and in his CG if we aren't close enough to the edge he'll usually DACUS or D-air which can be SDI+DI'd away from to get farther away from Falco, the DACUS's Up-smash can be easily dodged also by SDI+DIng and then dodging behind him iirc.
I can pull out a giant summary of how we beat Falco...
He's not as hard as you'd expect and the lazer's are...
There's no such thing as aerial priority. When two aerials collide it's just about which one touches the opponent's hurtbox first, therefore it's all about range and disjointedness. And as far as I know our aerials have better range than Falco's.I get the point that Falco is fairly easy to gimp, but the problem is fighting on the stage. Now how can we get Falco offstage if lasers, downB, and CGs prevent us from doing so? The thing is Falco can still **** us even without his CG. His jab is better, his aerials have more priority, and his projectiles give him a steep advantage. All we have is CQC range (utilt, uair), a better time killing, and a fairly good offstage game.
I see this match up as 70-30
Falco's projectile range, speed, and better jab just gives him a good advantage over Falcon.
Markbri is a very very good falco.I think actual gameplay disproves most all of this theory that Falcon does not have a hard time against Falco. Falcon gets ***** by Falco. His entire moveset can outprioritize/outrange Falcon's, he can force approaches with his laser and punish just about anything we do when we get close to him (god help us if the match is on Final Destination), he can chaingrab and throw out very dangerous bair gimps when we try to recover from said chaingrab's ending, etc etc.
Just go watch those matches from Lionman against a good (although not even that great) Falco. They were extremely uphill battles for Falcon that ultimately ended with Falco winning the set. It's possible to beat him, yes, but it's definitely not easy in the slightest.
Someone needs to make a summary for Falco, then send it to DarkySama.I hate the fact that only one Falco came to discuss the matchup, but we should probably move on the next matchup.
And maybe later post the summary on the Falco boards to see if they agree (and maybe do that for the Snake boards too).
So what's next ? Wario ? Marth ? Zelda ?
So I was talking to Darky earlier, he has to take time off of Brawl right now. He has a lot of college **** to deal with right now, when I get my laptop (and if Darky is still busy) I will take over this thread.Someone needs to make a summary for Falco, then send it to DarkySama.
I think we should wait a bit right now, let's let Darky catch up on everything!
The fact that this match isn't as bad as you make it seem. Wario is indeed a tough match for Falcon, but we have a lot of pluses going for us.But his bite destroys everything Falcon has cries
and his dair owns the crap out of Falcon's aerials.
What stuff were you wanting to get out of the way anyway?
You make a point, but 55-45 is waaayy too high. Wario is top tier for a reason.The fact that this match isn't as bad as you make it seem. Wario is indeed a tough match for Falcon, but we have a lot of pluses going for us.
Grab Release options are huge. We can finish Wario at 90% with a guaranteed Knee from Grab Release or we can infinite Wario, and don't forget Knee's combo against Wario that ends with him at 69%.
Wario's bike is not only his tool to use. We can also utilize his bike is some of the same fashions he does. By holding "B" when throwing the bike in any direction, it will bounce, instead of the usual flop. This makes pressuring Wario with his own item very useful.
A lot of the fight, we'll have to bait Wario by running away with SH Bairs, or we could fake him, and run into him with Bairs hitting with the front part(nipple Bair). This matchup is about 55:45
Agree or Disagree?
Are you serious? I don't give a **** if you're top tier. If I'm able to beat your *** with what I got, and I have enough advantages on you to make the MU near even then so be it. Your top tier status affects no MU ratio, in any shape, form, or fashion. Lordy, I'm going to ask you to give me a better reason to put it at 60:40 or 65:35You make a point, but 55-45 is waaayy too high. Wario is top tier for a reason.
60-40 at least, I'd say 65-35 though.
I agree with this, Shield grabbing works wonders on wario, specially with the grab release set-ups, and gimping wario with falcon isnt that hard, since uair and up b can get wario off the bike off stage.Are you serious? I don't give a **** if you're top tier. If I'm able to beat your *** with what I got, and I have enough advantages on you to make the MU near even then so be it. Your top tier status affects no MU ratio, in any shape, form, or fashion. Lordy, I'm going to ask you to give me a better reason to put it at 60:40 or 65:35![]()
Falcon has excellent KO power, and Wario is not that heavy. Wario has just a good KO powers, and has his Chomp, but if that's all you guys can think of, then you're fighting bad Wario's or fighting bad as Falcon against Wario. Chomp has lag, if missed, allowing us time to counter in some way. Our grab releases and possible infinite, at the very least tech chase, make this match up that much easier, since Wario has to get close in order to fight us. Shield grab is our greatest ally in this MU. I'm stickin' with my ratio, 55:45![]()
Grab Release stems from being grabbed, and when that happens, Wario is Falcon's ***** for whatever Falcon plans to do next. If Wario's a fast masher, and can get out of a grab quickly, we only need one pummel before releasing him to the air, where we can knee him, Uair, Usmash, Fsmash(tilted upward), and other things. Wario is indeed near hard to grab, but not impossible. Reading/prediction and reaction is what is required. Falcon mains depend solely on that, so it's not that hard.You guys forgot how hard Wario is to grab. At the highest level play Wario will close to never be grabbed, less with Falcon's garbage grab range which means grab releases do close to nothing to Wario, that's why he is still top tier despite grab releases. And infinites on him except Yoshi are close to useless because Warios predicting grab release infinites will mash extremely quickly when you try to pummel him to ground break. Wario also has high priority in his moves even though he lacks disjointeness, which his aerials except bair and uair last forever. Despite grab release he can CG Falcon to 70%, then fthrow for 83%, which makes it even harder for Falcon like seen here:
http://www.youtube.com/watch?v=SnmA0lfsZCM
I think Wario dair, fair, nair and uair are a bit disjointed as seen here:erial priotiriz dun exits