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Call of Duty: Modern Warfare 2

Delta-cod

Smash Hero
Joined
May 29, 2009
Messages
9,384
Location
Northern NJ or Chicago, IL
NNID
Phikarp
So in my response to Deltacod. You can't panic knife other people that have commando if you don't have commando yourself. Every time I tried the guy with commando somehow gets priority, so that doesn't work. Also the argument that you are sacrificing other perks to use commando is pretty weak IMO. You still ignore the fact that commando allows you to teleport through bullets and knife a guy, and that really doesn't make any sense. Even if you hear someone's footsteps, only way you know which direction they come from is if you have a good headset and not everyone wants to pay 50 bucks for a good headset(which is ok, if people don't want to they shouldn't have to). I've used shotguns and occasionally people with commando will teleport through my shotgun rounds, which is really ridiculous. Frankly I don't have much of a problem with people using ninja or sitrep(then again barely anyone has the pro version of this perk) because if I do notice them and they are getting closer at least I don't have to worry about them knifing me from a crazy distance.
You only can't panic knife them if they're further away from you. But that's sorta the point of Commando, right?

And the sacrificing argument does work. You're ignoring the massive benefits of other perks because you don't notice them because they're passive. You don't activate them like you do Commando; they're always active.

The shotgun thing is a connection or aim issue. Hell, even random spread can hurt the shotguns against Commando. I've had it happen to me. Yes, it is annoying. No, it's not broken. For every time you get a stupid death to Commando, they're probably being killed twice by a claymore, or a person with heartbeat, or a person with a good headset.

Everyone's problem is that the only notice their deaths due to a blatant Commando knife lunge, not the amount of times they've killed the poor Commando user for using an inferior perk to SitRep and Ninja.
 

Master Xanthan

Smash Champion
Joined
Jul 19, 2008
Messages
2,756
Location
New Jersey
You only can't panic knife them if they're further away from you. But that's sorta the point of Commando, right?

And the sacrificing argument does work. You're ignoring the massive benefits of other perks because you don't notice them because they're passive. You don't activate them like you do Commando; they're always active.

The shotgun thing is a connection or aim issue. Hell, even random spread can hurt the shotguns against Commando. I've had it happen to me. Yes, it is annoying. No, it's not broken. For every time you get a stupid death to Commando, they're probably being killed twice by a claymore, or a person with heartbeat, or a person with a good headset.

Everyone's problem is that the only notice their deaths due to a blatant Commando knife lunge, not the amount of times they've killed the poor Commando user for using an inferior perk to SitRep and Ninja.
No I'll panic knife someone close range, close enough for my normal melee to kill them, but somehow since they have commando they ALWAYS knife me first. And I most definitely am close enough range to knife them in those situations. When I say panic knife I mean right up close in my face. I've never been able to knife someone else that has commando unless I'm behind them. Commando is especially annoying in buildings.
 
D

Deleted member

Guest
My main problem with knifing is that I don't go into Last Stand when I'm knifed.
 

Delta-cod

Smash Hero
Joined
May 29, 2009
Messages
9,384
Location
Northern NJ or Chicago, IL
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Phikarp
No I'll panic knife someone close range, close enough for my normal melee to kill them, but somehow since they have commando they ALWAYS knife me first. And I most definitely am close enough range to knife them in those situations. When I say panic knife I mean right up close in my face. I've never been able to knife someone else that has commando unless I'm behind them. Commando is especially annoying in buildings.
Then it's a connection thing. Commando doesn't magically give people powers (outside of the lunge).
 

Master Xanthan

Smash Champion
Joined
Jul 19, 2008
Messages
2,756
Location
New Jersey
Then it's a connection thing. Commando doesn't magically give people powers (outside of the lunge).
I'm pretty sure commando gives you an advantage. Its like how in domination when you have ghost and you're capping one of the points and it never says on the enemy screen that they are losing that point(though this is in Black Ops idk if it works that way with cold blooded in MW2).

Plus if you're using a fully auto weapon, and you try to fire at them, the guy can just teleport through your bullets. The range on the lunge is absolutely ridiculous even for a video game.
 

Wretched

Dankness of Heart
Joined
Aug 6, 2010
Messages
4,166
Location
New Mexico
You know, they could just have an SMG and **** you just as hard, yet have a better third perk.
Commando is situationally too good, but those situations arise in conditions where players don't control the map well and/or get caught around corners, which would lead to them dying anyways.
Honestly, I hate commando and don't want it in MW3, but its because of the way I play. I don't think it breaks MW2 enough to be patched or to be a major issue like OMADCNT. I have to agree that it is overrated because of its prevalence in classes, but other perks do just as much in a passive manner.
 
D

Deleted member

Guest
Just went 22-5 in Search and Destroy. My team still lost. I really hate this game sometimes...

Oh well, maybe it's karma from using Last Stand.
 

Wretched

Dankness of Heart
Joined
Aug 6, 2010
Messages
4,166
Location
New Mexico
O D I N, Y U NO COMMANDO?
Commando is great to abuse. I'd rather that they hear me and assume I am one of their teammates. This lulls them into a false sense of security. Then I buttrape them with my knife.
I don't think it is good in any mode other than search in terms of surprising people, though.
 

MK26

Smash Master
Joined
Jun 29, 2008
Messages
4,450
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http://www.mediafire.com/?zj2oddmz0yy for ZSS fix!
sitrep pro was a ***** to get but absolutely ridiculously awesome to use, especially since i have a headset

it was really awkward to get used to tho

cuz when i started putting it on, id hear someones footsteps from a mile away and assume they were right behind me, spin around, only to figure out that they were still around the corne- OH MY GOD THEYRE GOING AROUND THE OTHER WAY **** *shot* *dead*
 

Matt07

Smash Master
Joined
May 21, 2008
Messages
3,379
Location
Ontario, Canada
I got SitRep Pro as often as I could, my favourite perk by far. Destroying 750 Claymores was definitely one of my greatest achievements in Call of Duty lol.
 

:mad:

Bird Law Aficionado
BRoomer
Joined
Dec 14, 2008
Messages
12,585
Location
Florida
3DS FC
3351-4631-7285
I got it legit 8 times, boosted for it once. I don't give a ****kkkk. :D

What up, Matt!
 
S

smash brawl player 99021

Guest
Took me three days of grinding during Summertime to get it. Grrrr.
 
D

Deleted member

Guest
I got it 7th prestige legitimately, got it 9th prestige by partially boosting, and got it 10th prestige due to a challenge lobby.
 

F8AL

Banned via Warnings
Joined
Nov 15, 2006
Messages
12,403
Location
Ontario, Canada
I never tried to get sitrep pro as I only use ninja as my third tier/green perk choice. :awesome:

Don't wanna attempt/boost for it anyways.
 

Matt07

Smash Master
Joined
May 21, 2008
Messages
3,379
Location
Ontario, Canada
I got it legit 8 times, boosted for it once. I don't give a ****kkkk. :D

What up, Matt!
What, I'm jealous. Getting it 8x must've taken forever. I played a lot of FFA to get mine, and if I seen no Claymores, I'd leave the game and look for one with lots of Claymores. Still took forever, haha like 4 months on and off.

:phone:
 

:mad:

Bird Law Aficionado
BRoomer
Joined
Dec 14, 2008
Messages
12,585
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Florida
3DS FC
3351-4631-7285
D

Deleted member

Guest
If you have the patience to get Scar Extended Mags, the things insane. Has little recoil, kills in 3 shots at all ranges, and the Scar's greatest flaw (20 round clip) is instantly solved. Unfortunately, ammo is very low, so go Scavenger when using it.
 
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