-Ran
Smash Master
In order to critique yourself, you must know what is right. At least, that's my stance. So I've been looking at the move utilization of what Ally does in his matches and creating a spread sheet with the information. Obviously, the numbers don't tell the entire story, but they are a rather interesting guide which I've decided to share. Granted, I'm getting the most out of this since I'm watching Ally intently. Every move, every step that he's taking, and thinking as to why he did each thing.
So I've been watching Ally's recent set vs M2k...
In four matches:
Matches watched:
Match 1 http://www.youtube.com/watch?v=2uJ8YQNtRMk
Match 2 http://www.youtube.com/watch?v=A47BhDKjP8I
Match 3 http://www.youtube.com/watch?v=7aKQ1rh7aTM
Match 4 http://www.youtube.com/watch?v=97DyM1mWD10
Didn't add up the kills so ignore that. >>
Random thoughts on Ally:
-He typically only up-tilts if he has a grenade at his feet.
-He's been dairing a ton lately off the edge, and using it out of spot dodge.
-It seems that he conditions by air dodging at low percent so that he can get grabbed without his opponent shielding, and then uses bair to kill at a higher percent later.
-I forgot how much he dash+shields to control space.
-Ally doesn't do anything fancy with grenades. He mostly just tries to get grenades on the stage. If he's in the air and doing a grenade, it's mostly likely going to be a neutral toss upwards from the special move animation. He very rarely drops them out of shield/spot dodge. This is to keep his shield strength at full.
- Ally would sooner shield --> grenade, than shield --> grab. He does this to create separation, and a break in the string.
- Ally is INCREDIBLY careful with his f-tilt. He will never, ever blindly do the second hit of F-Tilt against shield, or even if he whiffs. This is for speed and safety. If his F-tilt misses, he'll normally casually walk away.
- Ally likes to soft grenade throw up [from special stance] and then full hop nair.
- Jab is used to snuff attacks at close range.
- He doesn't approach, even without the lead. He'll attempt to whittle down their percent with grenades.
Ally vs DEHF
Match 1 http://www.youtube.com/watch?v=mYaRdg9k3T4 Won
Match 2 http://www.youtube.com/watch?v=Rv-zg3T3_hA&feature=related Lost
Match 3 http://www.youtube.com/watch?v=YewmcjhNdJ0&feature=related Won
- Ally likes to approach with a full hop B button soft throw, and then land and press grenade again. He can then either throw the second grenade, or drop it on the ground to prevent phantasms, or down throws.
- Ally's movement... He never runs, unless it's to shield dash right outside of someone's spacing to provoke them, or if he has a considerable distance to cover. Even then, he only dash grabbed once in all of the matches I've watched. He tends to 'wander' for lack of a better word around the battle field. When he's near his opponent and he doesn't like the situation, he'll literally walk away in no hurry at all.
- Ally was using d-tilt to isolate low phantasms.
- The lack of Dair usage comes from the fact that Falco can bounce out of it easily, and his spot dodge+ground punish game is too much to risk it. Also, Ally uses the multi-hitbox spam of Dair to have a 'shield' to save him from MK's aerials.
More later.
So I've been watching Ally's recent set vs M2k...
In four matches:
Matches watched:
Match 1 http://www.youtube.com/watch?v=2uJ8YQNtRMk
Match 2 http://www.youtube.com/watch?v=A47BhDKjP8I
Match 3 http://www.youtube.com/watch?v=7aKQ1rh7aTM
Match 4 http://www.youtube.com/watch?v=97DyM1mWD10
Didn't add up the kills so ignore that. >>
Random thoughts on Ally:
-He typically only up-tilts if he has a grenade at his feet.
-He's been dairing a ton lately off the edge, and using it out of spot dodge.
-It seems that he conditions by air dodging at low percent so that he can get grabbed without his opponent shielding, and then uses bair to kill at a higher percent later.
-I forgot how much he dash+shields to control space.
-Ally doesn't do anything fancy with grenades. He mostly just tries to get grenades on the stage. If he's in the air and doing a grenade, it's mostly likely going to be a neutral toss upwards from the special move animation. He very rarely drops them out of shield/spot dodge. This is to keep his shield strength at full.
- Ally would sooner shield --> grenade, than shield --> grab. He does this to create separation, and a break in the string.
- Ally is INCREDIBLY careful with his f-tilt. He will never, ever blindly do the second hit of F-Tilt against shield, or even if he whiffs. This is for speed and safety. If his F-tilt misses, he'll normally casually walk away.
- Ally likes to soft grenade throw up [from special stance] and then full hop nair.
- Jab is used to snuff attacks at close range.
- He doesn't approach, even without the lead. He'll attempt to whittle down their percent with grenades.
Ally vs DEHF
Match 1 http://www.youtube.com/watch?v=mYaRdg9k3T4 Won
Match 2 http://www.youtube.com/watch?v=Rv-zg3T3_hA&feature=related Lost
Match 3 http://www.youtube.com/watch?v=YewmcjhNdJ0&feature=related Won
- Ally likes to approach with a full hop B button soft throw, and then land and press grenade again. He can then either throw the second grenade, or drop it on the ground to prevent phantasms, or down throws.
- Ally's movement... He never runs, unless it's to shield dash right outside of someone's spacing to provoke them, or if he has a considerable distance to cover. Even then, he only dash grabbed once in all of the matches I've watched. He tends to 'wander' for lack of a better word around the battle field. When he's near his opponent and he doesn't like the situation, he'll literally walk away in no hurry at all.
- Ally was using d-tilt to isolate low phantasms.
- The lack of Dair usage comes from the fact that Falco can bounce out of it easily, and his spot dodge+ground punish game is too much to risk it. Also, Ally uses the multi-hitbox spam of Dair to have a 'shield' to save him from MK's aerials.
More later.