And now for something a little different.
Since we'll be getting individual hitstun and individual move gravity codes soon, I think we'll have almost all the character balancing tools we need. Save for one, that is: a character weight modifier code.
Currently, the only way to modify a character's weight is through dgrav changes, which make a character fall faster and weigh more, thus increasing a character's dgrav essentially increases their weight. And the more a character weighs, the longer it takes to KO them.
Problem is, as it stands, character weights are not exactly balanced. Does it make sense to anyone that Fox dies later than Bowser at the top and to the sides (obviously not at the bottom, given his great falling speed)?
At the moment, this discrepancy is a necessary evil because in order to correct this, we'd have to increase Bowser's dgrav, which would increase his hitsun, and make him more comboable. However, once we are able to modify his hitstun and Up B gravity settings, this would no longer be a problem. Still, I don't think we should look towards adding dgrav to Bowser as a solution, at least not very much (though he could use some, since he's way too floaty at the moment imo), since he's not supposed to be a super fast-faller like Fox or Falcon. Which is why I propose we change his weight, much like how Meta-Knight was made lighter through the old Meta-Knight's Flimsy Armor code.
Using this code, in conjunction with the gravity codes and the individual hitstun code, we can finally establish concrete weight classes, which, if I remember correctly, was one of the Plusery's foremost goals at its onset. It would help a great deal towards balancing characters, as we would be able to control how fast characters die without having to mess with their gravity values.