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so what? who cares what melee had it set to? Brawl has way more multi hit moves in the game, and it's stupid to try to compare to two in regards of shieldstun. I don't even see how you can say that those values are the same, how do you even measure it? What's your control? Just because melee had it set to that amount doesn't mean it's the golden number. We should set it to whatever works with the game the best.Didn't leaf say over 900 times that the shield regen and decay rate is the same as it was in melee?
Lower shield regen + bowsers soon to be sheild destroying blows....so what? who cares what melee had it set to? Brawl has way more multi hit moves in the game, and it's stupid to try to compare to two in regards of shieldstun. I don't even see how you can say that those values are the same, how do you even measure it? What's your control? Just because melee had it set to that amount doesn't mean it's the golden number. We should set it to whatever works with the game the best.
In any case, I think less shield regen would be good for the game. Auto-powershielding coupled with the focus on the aerial gameplay leads to the shield not even really being attacked as much, (Which is why comparing it to melee is stupid) so rewarding players for landing hits on the shield more would be good because of how much more sparse it is compared to the other games.
Read back a page.So when does the next version launch?
As much as I wanted to get the official set out today, its going to have to wait till tomorrow.
We are waiting on a few pacs to be delivered by WBR members who are not prompt
The good news is that the set is fantastically awesome.
would also be perfect with magnus cancel (if it is ever implimented- please god let it be implemented!!!!)so what? who cares what melee had it set to? Brawl has way more multi hit moves in the game, and it's stupid to try to compare to two in regards of shieldstun. I don't even see how you can say that those values are the same, how do you even measure it? What's your control? Just because melee had it set to that amount doesn't mean it's the golden number. We should set it to whatever works with the game the best.
In any case, I think less shield regen would be good for the game. Auto-powershielding coupled with the focus on the aerial gameplay leads to the shield not even really being attacked as much, (Which is why comparing it to melee is stupid) so rewarding players for landing hits on the shield more would be good because of how much more sparse it is compared to the other games.
MC would ensure that there would be many shield lock and shield break combos which ultimately would lead to campingwould also be perfect with magnus cancel (if it is ever implimented- please god let it be implemented!!!!)
Are you able to open samus' bombs?http://i32.tinypic.com/vzvdi8.jpg
Editing of DDD/Zard/Squirt/Ivy attributes coming soooon...
MaestroKirby said:
Kirby nerfs.... I don't know if hes getting nerfs this next set. All that talk was just me brainstorming on possible ways to nerf him. I havent heared anything from the WBR about kirby nerfs.lol u saw wat i did thar?
Anyway, the new set is coming out today or tomorrow, and I can't wait to try it out (even with the Kirby nerfs)! Which reminds me, as soon as it comes out, a new Kirby+ thread is going to be needed.
Maestro, do you want to do it/help me do it?
>_>;Kirby nerfs.... I don't know if hes getting nerfs this next set. All that talk was just me brainstorming on possible ways to nerf him. I havent heard anything from the WBR about kirby nerfs.![]()
How's that? MC should at best allow you to follow up an aerial with a ground attack. And I doubt you'll start seeing laggy follow-ups like Ike's F-smash comboing, especially if MC doesn't completely remove landing lag, just reduces it like L-canceling did.MC would ensure that there would be many shield lock and shield break combos which ultimately would lead to camping
Imagine things like peach fair paired with MC's. Shieldstun would definitely need to be dropped to compensate. Hence why if you add MC's I would say you would see increased camping as approaches would largely be very shield damage intense for both parties and then its kind of a game of cat and mouse.How's that? MC should at best allow you to follow up an aerial with a ground attack. And I doubt you'll start seeing laggy follow-ups like Ike's F-smash comboing, especially if MC doesn't completely remove landing lag, just reduces it like L-canceling did.
The MC'er also puts himself at risk of having his own shield *****, so it's not like people will be spamming Magus Cancels repeatedly.
On a separate note: I rescind my statement about Bowser and his shield damage. I messed around with increasing the values of shield damage and what I didn't realize until now is that increasing shield damage also increases shield stun slightly. Therefore increasing shield damage would be a good thing for him because it would make a select few of his moves safe. So my bad for speaking to soon.... Please let us bowsers have the increased shield stun... It would be good....
I don't disagree. I don't think Magus intended for the MC penalty to be so low you use it frequently, let alone chain them in quick succession. Considering what it does, the penalty has to be severe to balance out the potential for severe shield damage, new combos and earlier KOs. I was already expecting it to reduce the attacker's shield to a very low value. If the offender's shielding ability is damaged more than what he can damage the defender, it's high risk, high reward.If it cut off additional lag than the current ALR, the MC would require >50% of the shield to be consumed to not allow a triple fair shieldbreaker.
On a separate note: I rescind my statement about Bowser and his shield damage. I messed around with increasing the values of shield damage and what I didn't realize until now is that increasing shield damage also increases shield stun slightly. Therefore increasing shield damage would be a good thing for him because it would make a select few of his moves safe. So my bad for speaking to soon.... Please let us bowsers have the increased shield stun... It would be good....
QFT.Regarding the Bowser topic of increasing shield damage. I thought about what this would do to his game and I don't really think increasing shield damage on his moves would buff him much at all. The problem is that as his moves currently work, Bowser rarely if ever gets more than one hit on a shield off at a time and then gets punished for it. If his moves do more shield damage it wont really matter unless they outright poke a full shield because everytime Bowser hits a shield he gets punished and the punish and subsequent trial to get back to a neutral position will take so long that the opponents shield will likely be back to full. I strongly hope that there is more in store for Bowser than increasing his shield damage because to be honest it really doesn't seem like that will help him at all siginificantly.
Perhaps. It's hard to tell without actually implementing it, deciding on whether it's a full or partial lag reduction, and trying it out. The main point was to try to argue that even in the worst case scenario, in which it turns out it grants a very big offensive boost to the attacker, it's still possible to balance it out and prevent campy behavior. I was assuming worst case scenario since that's what Shanus is assuming too.I think that would be too extreme Doval, most characters wouldn't get much of a reward for such a punishment.
Listen to the Bowser mains.QFT.
10char
I'm glad to see you agree. Since you're part of WBR, hopefully we can see more necessary changes coming to Bowser instead of proposed ones like shield damage increase. I would really really love to see IASA frames on Firebreath, but I know you like that idea so I wont bug you about it.The Bowser sheild damage buff I also disagree with mostly due to the fact that Bowser has no real sheild pressuring tools. Also his game is fairly grab centric and by tricking your opponent into sheilding you can actually land more grabs. By giving Bowser more sheild damage on his moves all you are doing is making the opponent a bit less wary of sheilding, hurting Bowser's grab game and giving him no real assistance.
Dair might be a good choice for more sheild damage, but thats about it. F smash should also be an almost instant sheild breaker IMO due to its slow speed and relative ease at dodging it. Other than that, dont touch Bowser's increased sheild damage as its not a buff that will assist him at all.
He actually doesn't like Fire IASA as far as I know, but prefers Flame Cancelling (like in melee), so we are working on that.I'm glad to see you agree. Since you're part of WBR, hopefully we can see more necessary changes coming to Bowser instead of proposed ones like shield damage increase. I would really really love to see IASA frames on Firebreath, but I know you like that idea so I wont bug you about it.
When I mentioned the idea of IASA frames on is Fire, Cape responded positively; perhaps, I misunderstood. Either way, I hope that some improvement is made to his Firebreath as it is now you usually get punished for using it by skilled players who can sdi effectively.He actually doesn't like Fire IASA as far as I know, but prefers Flame Cancelling (like in melee), so we are working on that.