SymphonicSage12
Smash Master
- Joined
- Feb 6, 2009
- Messages
- 3,299
Just a little mandatory WHERE IS THE NIGHTLY SHANUS 
now if someone could get the pic, that would be great.

now if someone could get the pic, that would be great.
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NO! Bowser needs to shield **** before this is out... We will have to wait a long time if its not done this set.Just a little mandatory WHERE IS THE NIGHTLY SHANUS
now if someone could get the pic, that would be great.
Must. Look. For. Comic.just A Little Mandatory Where Is The Nightly Shanus
Now If Someone Could Get The Pic, That Would Be Great.
bowser already *****>.> I just want the nightly out. It's been a month now D:
the bowser **** can wait for now.
It's funny how that works. But when he goes for the grab he gets it. If he goes for the smash I can usually tell and do something about it.You're friend cant be good if he cant space hydroplaned usmashes since hydroplane grab is a common tactic among squirtles. <_<
But idk, maybe I'm just dumb.
Basically this, haha. I'll tell him to go for the smash more often, see if he can't do something about thatGrabbing is a lot easier and less risky and has much higher rewards. Usmash is the only smash ever worth using and even that's debatable.
Marth's Counter seems to benefit from Marth having lower hit lag, rather than higher. Rather, it's possible that the hit lag code is affecting both characters unevenly for the purpose of Counter. For instance in vBrawl if Fox Up Smashes Marth's Counter, both lag the same amount of frames, whereas in Brawl+ with the reduced Hit Lag Marth comes out of Counter sooner. Gonna try setting the hit lag to 10% to see what happens.The failure of Marth's counter is based upon hitlag. :V
No prob doodcan u plz post the link to the picture so I can bookmark it?
Broken much?Or, maybe this is a little too much, but what about making it an instant shield break every time, making shielding it impossible?
Yes, I meant Double Team... I just got done with doing a lot of homework, so my brain isn't very fresh...Um...you mean double team..the move that he uses for counter is Double Team...Extremespeed is his up b
and yes you can, you can use the frame speed modifier in PSA to speed up the hitbox part of it.
Then just don't shield it... Other counters don't give you a chance to shield it, anyway, so it's nothing uncalled for when you say "don't shield it".Broken much?
Not easy mode, just ********. *And I don't mean ******** in like a TOO GOOD way, because ganon is far from too good*Ganon is ********/easy mode?
lolwut.
Also, extra hitlag on Rest is a nerf to the move in whole lol.
sdi was the first thing that crossed my mind right thereNot easy mode, just ********. *And I don't mean ******** in like a TOO GOOD way, because ganon is far from too good*
And how would it make it a nerf? When it hits shouldn't they be doneskies. There would be just a pause after it hits. AMIRITE?
Oh wait, or are you talking about how it would give the opponent more time to react and SDI correctly?
Haha oh god. What have I done @_@