IC3R
Smash Lord
Maybe check out the properties of (Toon) Link's bow?So far, all tests with bowser flame cancel have been failures though.
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Maybe check out the properties of (Toon) Link's bow?So far, all tests with bowser flame cancel have been failures though.
unfortunate.So far, all tests with bowser flame cancel have been failures though.
Let me know if you are interested in help testing it or other things about Bowser I have been fooling around with tweaking things as it is already.we'll figure it out, it just will require more creativity
I'm also curious... And would love to see some vids of bowser fighting the suposed high teirs... How other bowser players deal with them.how did you place there? can't imagine bowser being good in this at all
what are your thoguhts on Yoshi DJC (optional DJC, that is, if you hold the jump + a you do rising aerials no problem, if you let go of jump then press a you DJC aerial)yeah
I split first with duo going almost all ganon. I was in winners bracket. did you never look at the results?
In the words of Sonic:and I just realized something...
The Mario series Victory theme is a remix of the old finish theme in the old super mario games.
HOW COME I JUST FIGURED THIS OUT
I'm always gullible for rumors unfortunately.I know, and we are keeping that in mind. I don't want to promise a day but tomorrow or wednesday should be a reasonable time frame.
Hmmmm. I recently picked up yoshi again and am going to use him a lot at the tournament this weekend. The way I think you have to play yoshi is you have to space bairs to barely hit the enemy's sheild and then retreat and keep up a little bit of pressure with egg throws until you get an opening to bair again, eventually baiting them into getting hit by the bair with the eggs and then comboing.what are your thoguhts on Yoshi DJC (optional DJC, that is, if you hold the jump + a you do rising aerials no problem, if you let go of jump then press a you DJC aerial)
GHNeko, tell him about that dair.Hmmmm. I recently picked up yoshi again and am going to use him a lot at the tournament this weekend. The way I think you have to play yoshi is you have to space bairs to barely hit the enemy's sheild and then retreat and keep up a little bit of pressure with egg throws until you get an opening to bair again, eventually baiting them into getting hit by the bair with the eggs and then comboing.
His main problem is keeping pressure applied to people once he gets on top of them. Like I said, I usually run away and egg throw after I hit a shield, which barely applies any pressure to the opponent. One major reason for this, I think, is that he doesn't really have very good shield pressure. If you hit shield with any aerial it goes to jab, but if they shield the jab you can usually be shield grabbed or they can disengage really easily and return to neutral position. Most good characters remain in a pressuring position even when the opponent disengages. If the DJC increases yoshi's ability to shield pressure without having to retreat into a neutral position, that could very well be the buff he needs to make him on par with some of the better characters.
Also, neither of the people I play regularly play characters with good spammable projectiles. My run away and egg throw after a shielded attack strat probably would be shut down by a falco that shoots a laser when I run. Maybe I'm just not good enough with the eggs, but it seems like a lot of characters would force me to approach more directly, thus emphasizing Yoshi's inability to keep pressure applied once he's on top of someone. I'm assuming the DJC would help most with these kind of matchups, and just make the other ones easier because I don't have to be as patient.
Yoshi's amazing maneuverability allows him to return to neutral position relatively easily, meaning that it's really hard to corner him. However, he seems to stay really pressured after he shields something. Although, that might be because I play a peach regularly or because I'm not using his unique shield properties correctly. Overall, I think Yoshi is probably mid-low tier, but takes a lot of patience to play.
I'd definitely like to try it out.
Yeah definately, but tbh yoshi is a completely underrated character lol cause hardly anyone mains him everWell I love down tilt because of it's good range (it actually matches the animation now).
It's basically a useful version of fox and falco's down tilt.
and it hits very low to the ground.
And more nair. His nair is very underrated.
I believe it does in Melee.does dtilt have fixed knockback like in 64?
They are identical, they actually use the same exact animation for both.hey, i have a few things regarding the shine JC:
1st on fox, is there any way to completely remove the ground delay it has? b/c There is a limit to how fast he can JC from the ground shine animation i believe (could be the ground jump animation but i don't think it is). From air his JC's are much faster
And i have a little suggestion for falco and his shine. Well i was wondering if u could give him the JC but alter his shine xD. So the shine (when fully used), will still extend, but the extension is only for reflecting projectiles. His true hitbox will be around his body just like fox and melee falco, seems fair and much more exciting to me. Also wish his short hop were a bit lower so his SHDL were a bit harder (try vBrawl and going to heavy mode, and then double lasering on falco, i loved that).
What do you guys think?