Shadic
Alakadoof?
Does Charizard have the same problem with his flames?
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Even if Charizard's flamethrower had similar issues, consider how much better of a character Charizard is than Bowser :VDoes Charizard have the same problem with his flames?
I thought WBR wasn't going to do that because of the frame speed code limitations. Is that no longer a problem since PSA came out or something?Well the IASA frame was a good idea, but after thinking about it it would end too quickly. I see firebreath to F tilt >.>
However, a slight sweeping speedup on the ending of the firebreath animation would be a better solution than the IASA and flame cancel would be too cool.
They found frame speed mods in PSA, I last heard.I thought WBR wasn't going to do that because of the frame speed code limitations. Is that no longer a problem since PSA came out or something?
If Wolf doesn't need any buffs, this seems like a mute point. However for the sake of playing along, your first idea seems a little too powerful.I don't play Wolf and I know he doesn't need any buffs but I wanted to get some cool ideas I had out there for people to look at and gage some reactions.
First is:
JC Blaster
IASA jump frames on the frames right after the shot leaves the blaster.
Second is:
Blaster Fake Out
IASA (not restricted to just jump you can do anything out of it) frames before the hitboxes for the attack come out. and only before the attack hits.
Tell me what you think.
I'm not sure about its effectiveness vs. lucario but as it is now, Bowsers u-throw is the only throw he can combo out of it. It works vs. I would say well over half the cast.Is there a way to reduce knockback of throws?
Because especially up throw is actually completely useless against light characters like Lucario because it´s too strong and doesn´t lead into combos.
Couldn't it be used to spam at a higher rate?JC Blaster
IASA jump frames on the frames right after the shot leaves the blaster.
Seems harmless enough without being actually useless.Blaster Fake Out
IASA (not restricted to just jump you can do anything out of it) frames before the hitboxes for the attack come out. and only before the attack hits.
It wouldn't be too similar since Falco's FF Laser is way faster than that would be and Wolf's animation doesn't cancel on landing.IASA would be too broken. What might be better is to have DJC properties on blaster so it stops his ascension and he goes back down. It might make it too similar to falco shl so idk.
Not every addition is a straight-up buff. Like Fox's addition of the JC shine, it was more to make his gameplay more interesting than to buff him. In the case of the fake-out it just adds more mindgames without actually buffing him.If Wolf doesn't need any buffs, this seems like a mute point
That's true, but he could still fire off two in quick succession. Kinda like how Samus fires off two missiles in a row by landing, except with Wolf it'd be backwards - fire two shots in a row by jumping.It wouldn't be too similar since Falco's FF Laser is way faster than that would be and Wolf's animation doesn't cancel on landing.
I was talking about GameSystem's DJC idea that kills upward momentum for Wolf and makes him level out in midair. It could even be executed int the same way Falco's FF Laser is.That's true, but he could still fire off two in quick succession. Kinda like how Samus fires off two missiles in a row by landing, except with Wolf it'd be backwards - fire two shots in a row by jumping.
Ah, I see. Sorry about the confusion.I was talking about GameSystem's DJC idea that kills upward momentum for Wolf and makes him level out in midair. It could even be executed int the same way Falco's FF Laser is.
I believe you meant "moot."If Wolf doesn't need any buffs, this seems like a mute point. However for the sake of playing along, your first idea seems a little too powerful.
No. They're both the same. The spacies in melee just had more efficient shield pressure tactics than most characters did.If decay is the same, regen definitely isn't
I hope it does go through, Bowser could use some help. I have been playing around with values and it seems good but not amazing. I think it could be just what he needs. I'm referring to the shield stun by the way.K people, can we please stop calling M-canceling "MCing?" It gets confusing when there's already a term called "MCing," which is meteor canceling. Actually, can we just stop talking about this in general? It would be stupidly hard to make work and not be broken. It'd either be amazing and used by everyone or it would be really mediocre and only useful for a couple characters that just happen to get broken shield combos out of it. Not to mention that a "partial" lag reduction some of you have mentioned... is more or less worthless. You already get a "partial" lag reduction. By 50% at that. Even if you cut lag down to 25%, it wouldn't be that significant for most characters.
On shields...
No. They're both the same. The spacies in melee just had more efficient shield pressure tactics than most characters did.
Now for specific characters:
Wolf: Wolf does not need a JCable blaster. I doubt he'll be getting any more buffs at all after this set, actually. This set, he's getting a nair that properly multihits and connects through the end and a uair with a hitbox designed for hitting shorties. His shine is being made slightly less effective for combo breaking by moving up the invincibility to start frame 3 instead of frame 1, but in exchange he's getting some slight IASA on the aerial shine, which will allow shine -> bair with extremely tight timing. We're also trying to get his upB to connect better, and if anything of his gets buffed after this, that will probably be it.
Bowser: I agree with just the slight speedup on firebreath and giving him flame cancel instead of an IASA. In exchange making flamethrower considerably easier to get out of.
...and as I thought, raising shield damage in PSA also raises shieldstun. Which means we could be giving bowser an actually good shield pressure game if these shield damage increases go through >_>
Sounds like sex.... That would help bowser so much. Being able to attack without fearing the dreaded shield grab. It would be a crime if someone disagreed with this.Bowser: I agree with just the slight speedup on firebreath and giving him flame cancel instead of an IASA. In exchange making flamethrower considerably easier to get out of.
...and as I thought, raising shield damage in PSA also raises shieldstun. Which means we could be giving bowser an actually good shield pressure game if these shield damage increases go through >_>
My guess is that "flame cancel" would have a certain window of frames where you could cancel out of it (like, you would have to time it right). IASA means "interruptable as soon as" frame, meaning after a certain frame, you can interrupt the move (think MK's u-air).what exactly is the difference between a flame cancel and just straight up IASA?
Yeah, that's what I meant to say...IC3R, you mean, if Kirby had copied Bowser's ability?
No, we are taking our time to get things right. The set is like 95% done, but its more important to take our time and get things right.The set is being released today or tomorrow. I don't think the bowser stuff will make this set.
Its not that I don't play against spacies but we noticed a difference in shields between the games with non spacies. If anything, Melee shields regen slower in air than on ground but Brawl regens the same in air.On shields...
No. They're both the same. The spacies in melee just had more efficient shield pressure tactics than most characters did.
About when would you expect it? I would like people to be able to practice a little before my tournament since we are expected a pretty large turnout. I am also recording all semi-final and finals matches and running live-stream so it could be quite a bit of data for you.No, we are taking our time to get things right. The set is like 95% done, but its more important to take our time and get things right.
I know, and we are keeping that in mind. I don't want to promise a day but tomorrow or wednesday should be a reasonable time frame.About when would you expect it? I would like people to be able to practice a little before my tournament since we are expected a pretty large turnout. I am also recording all semi-final and finals matches and running live-stream so it could be quite a bit of data for you.