Skip2MaLoo
Smash Lord
- Joined
- Oct 31, 2008
- Messages
- 1,293
im up for no auto jabs.
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That would be very interesting. I would love to see how this (or variations on this) would play out in a match.On the topic of water... I'd like to see greatly reduced dgrav, but greatly increased ugrav. So you wouldn't fall as fast, but it'd be harder to rise, too. Also would be a bit more realistic.
Great. Thanks for showing us how to fix it! :Dauto jab (on miss) can be removed by simply changing the RA-Bit variable 22 i beleive.
just a small note to anyone whom this would appeal to
auto jab on connect is RA-Bit 16 i think also
and i think it would be safe
seeing how some games require u to mash a button as hard as you can. for mini games or whatever. i think it'll be safe
Lol, Sweet! +)I already knew how to fix it. Someone told us a week or two ago. We've been planning on doing it for the next build lol.
You just don't get it. Do you. You really don't. I'm not talking about the wii's ability to emulate melee. I am not talking about the Brawl disc that because its not a mini disc or whatever that it can't emulate melee. I am talking about "Brawl's physics Engine" and how BRAWL was programmed. The first thing you need to do is remove havoc's physics engine completely.@kupo: i find it hard to believe that the brawl disc, running to its full capacity, could not surpass the processing power of the Melee disc. vBrawl's competitiveness has nothing to do with the disc, but the code that is on it.
vBrawl's competitiveness has nothing to do with the disc, but the code that is on it.
Same thing?I'm not saying there is a hardware limitation, I am saying there is a software limitation to how good you can make it unless you do some extreme hacking that most likely will never happen to B+.
mK26 you really don't know what you're talking about. you're arguing for the sake of arguing. the whole concept of game engines is totally past you as you don't seem to understand what kupo is talking about.Same thing?
Wait...you're saying that you can't port Melee's gameplay onto Brawl's engine and expect it to run the same. Then...why would Nintendo use a worse engine on Brawl than they did on Melee, especially if they could have just re-used the Melee engine? One would expect that the engine would have some advancements after 7 years...
Unless you're saying "Brawl's engine is different, so it is of my opinion that it is worse", rather than "Brawl's engine is different, and it has been statistically proven to be worse". Which one is it?
Yes, but you contradicted yourself in that post.Same thing?
As in, if we were to truly make this melee 2.0 to the "T" (wavedashing, hitstun, all the hitboxes and weights and jumps completely matched) no, they would not feel the same at all. Ever wonder why Brawl can't do real ledge teching or why the teching code was hard to make in the first place?Wait...you're saying that you can't port Melee's gameplay onto Brawl's engine and expect it to run the same.
Yes, that is the big question we are all asking ourselves since brawl was out. Why not just take melee, add some characters and stages and fix some things instead of taking a completely different Physics engine that isn't compatible. What Nintendo did to Brawl by using Havocs could just have easily been done with Melee's instead, the only difference is that one sucks and the other doesn't because it was made to fit like a glove to this franchise.Then...why would Nintendo use a worse engine on Brawl than they did on Melee, especially if they could have just re-used the Melee engine? One would expect that the engine would have some advancements after 7 years...
Through all the hacking we've done, Brawl+ is proof enough that the physics engine is indeed worse. I don't know, lets hypothetically compare. I made a Mario platformer game. One game has Mario Physics Engine and was built from scratch and molded to fit my game. The other game is the exact same Mario platformer except I ripped the Physics engine from Barbie's Day at the mall Platforming game and just stuck it in there and released it worldwide. Which do you think has the better engine for my Mario platformer?Unless you're saying "Brawl's engine is different, so it is of my opinion that it is worse", rather than "Brawl's engine is different, and it has been statistically proven to be worse". Which one is it?
Melee 2.0 has a wide range of interpretations. In its literal meaning "2.0" means that it is an exact replica of melee. The game mechanics are identical and Melee characters are identical and the game feels exactly the same much like Majora's Mask felt like a true sequel to Ocarina of Time. This means the removal of things such as swimming, RAR, footstools, gliding ect and the addition of what brawl doesn't have such as Crouch canceling, rolling ledge occupancy, wavedashing, l canceling ect. When people hear the word "Melee 2.0," this is what I assume they are thinking when I hear bashing on it and not wanting it.'scuse me for having no clue WTF you're talking about Kupo, but is Brawl+ Melee 2.0? It seems like you're making a big deal, over and over, about it not being that way.
.....Nintendo should have just made a game superior to melee, and if a fourth game comes out, I seriously hope that they put some real effort into doing so.
Whoa, hold on a second. Have you even played Majora's Mask? Obviously not, or you wouldn't have made such a terribly misguided statement.Nintendo should have just made a game superior to melee, and if a fourth game comes out, I seriously hope that they put some real effort into doing so.
I don't want melee to become the Ocarina of Time to smash brothers. At all.
I don't care for auto jabbing, aside from the fact that its removal will disorient my friends a bit. A combination of kupo and leaf's idea on water mechanics sounds sweet though.
so is that what makes fox do that? jesus. can we get rid of this? nothing makes me more angry than fox's chunli kicks.After the no auto jab fix, when you connect the jab you can still hold the button right? If you hit A A(hold) the jab sequence should still come out.
Before you crush my sad hope in miracles, maybe this will change in a few years depending on who else is in charge......
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The only effort they'll put into is Aesthetics. Not competitiveness and balance.
Is your link updated or no?You have to not be holding down X or Y in order to DJC. Holding up =/= X or Y.
Also, I realized I made a mistake with that .pac, and the DJC cancels horizontal momentum too. Fixed it now, though.
Now it is. http://www.mediafire.com/?hinh0ukndyuIs your link updated or no?
Not yet, I plan to test this out a bunch today. I'm actually cooking up a few attempts at ATs for B+, but none are guaranteed and still exploring.
I'll help if someone unbans me <__>If anyone wants to help me test this stuff out, please come in the IRC.
what is your IP addressI'll help if someone unbans me <__>
I will fix it to work by pressing up as well.Too bad there aren't any X/Y buttons on the wii chuck. Looks like they'll be no DJC for me then.
Edit: If this at least works with the C button on the nunchuck, I'd be satisfied. I'd like it if it also worked with holding the control stick up because then I wouldn't need a third control scheme for characters I play.