My God. I hate when one thing leads to another, just by mentioning a character, and suddenly we have an idea as extreme as this.
JCaesar, don't get me wrong, but this is a terrible idea. Taking away Falco's SHDL would completely change Falco. In addition, it would hurt his approach game, I don't see how you could possible say it wouldn't. Just because something is "annoying" doesn't mean we should remove it. I'm sure many of you who agreed to this idea all have on thing in common, you hate dealing with a Falco and his lasers. That's what makes him Falco in Brawl+, that's his signature style. To remove that is to remove the essence of the character I love so much. I don't want a "Melee Style" Falco, I want a Brawl style Falco. To remove SHDL is to remove a technique from Falco, and a very important one. Not only is it his counter to larger characters, but it is important in every matchup. His higher laser helps in the event that the enemy tries to avoid the lower one by jumping. Simply put, it's a very important pressuring tool. It's also a useful edgeguard. SHDL isn't the best option at all times as in certain matchups SHLs are better-- namely for extremely short characters. In general, SHL lasers are great for other things, like firing off a retreating laser on an approaching enemy creativing an opening for yourself. To remove SHDL is actually removing a ton of depth from Falco, which would be an utter travesty.
I'm truly sorry that Falco shuts down bigger characters, but that's where counter picked levels and maining secondaries comes into play. Plenty of characters have it made in the shade versus bigger characters as it is, Falco isn't much different. His laser has already been nerfed as it is...
Falco is not #1 in Brawl, nor will he be #1 in Brawl+ with his SHDL, and yet some of you would like to nerf him on the basis of "homo camping?" It's not a matter of camping. I don't camp unless I need to. I'm aggressive with Falco, using retreating and advancing SHDLs and SHLs. The only time I outright CAMP is when I face Peach, and that's because she wrecks him otherwise... play to win, right? Plenty of characters have specific counters to the lasers. Kirby can use Falco's lasers against him, most characters can crawl avoiding most of, if not all of his laser spam. Bowser can now crawl through laser spam. Fox and Wolf have reflectors. Ness and Lucas can absorb it. Pit can deflect it with both side+B and down+B. Zelda can reflect it with neutral B. Plenty of characters have some means to handle the laser spam to a degree.
I for one have mained Falco since Brawl. Taking away the SHDL would take so much of what I like about Falco away from him--- which is saddening because it's taking away a unique aspect of the game. Though other characters also have unique projectiles, he's the only one who's metagame has created ATs such as SHDL; i.e. he plays far differently than other projectile characters. Removing his SHDL would make him more bland, more like the other projectile based classes like Pit. It simply ruins the diversity of the game. If a change like this happens, then I have officially lost all faith in Brawl+.