FrozenHobo
Smash Hero
no, they don't have 100% guarantied kill anymore.Let's just ignore the fact that they have great combo potential outside their grab game, and a 100% guaranteed kill at the proper percent from one grab. But hey, why should anyone be afraid of that? Even without the infinites their grab is still the most feared in the game.
fair enough. i can wait to see what they do to fix nana and see if that alleviates some of her idiocy in B+. it won't change the fact she has no concept of DI and can still be killed by... well anybody. i can't think of a single character that would have a hard time killing her with the hitstun/knockback now.And you know as well as I know that Nana is being worked on. Just because a code doesn't exist for it yet doesn't mean they aren't trying to fix her. She doesn't work under the new physics YET. Key word is YET.
i don't have a problem with her when desyncing, its when i'm recovering (i try and wait for an ivy to finish an uair and she randomly jumps away from me and into the attack), doing a getup attack (she dashes forward when i press A), not returning to me (she sometimes will just stand there and not do anything until i come and get her), or getting killed at stupid percents (killed by uncharged bowser fsmash on FD at 29%).
my statement about having the opponent fear her in vBrawl was the 0-death. no alts (thnk you very much >_>) take away that option and remove one of their biggest threats.