it takes away a single laser. how the **** is that game breaking?
Really? Do you main Falco? It cuts his laser game in HALF. Though you wouldn't understand that as you don't main Falco... right?
A few months ago, I remember TESTING a build where SHDL was taken out.
It ruined Falco.
I don't know, you can't really fix Falco without ruining him. He combos so well and you want to keep that. What you don't want to keep is his laser spam and run game. But if you try to touch that, you kill the character.
I don't know, never liked falco. Best spam in the game, combos better than most people, and has a recovery that is still better than characters who's recovery is thier inherent weakness. Average recovery......really nothing special but not horrible. I guess I can't really point out a solid weakness on him but whatever, thats not my problem. Its probably why I play falco. Falco is VERY Polarized.
Its sad that big characters in general can't stand up to spam and spacers very well. But that's just their weakness. They do have strengths though. And advantageous matchups too. Many large characters are excell in something where smalls/mediums are just overall more average characters as their size isn't a disadvantage.
My experience with bigs can be summed up as such.
To avoid combo's DI HARDER
You survive better BETTER
Stocks will go FASTER
You'll hit STRONGER
QFT.
You're still changing the staple tactic of a character that has been played like that since the release of Brawl. <_>
Exactly. This is what I like so much about Falco's gameplay. I love how he plays.
you can do the same thing with a single laser in your sh. the lasers have enough stun now that one shot instead of two isn't going to make that big of a difference.
Again, you're ignorant. You don't have much of a right to make judgment calls on a character that you clearly don't know as well as you presume to think.
see: ICs
>_>
don't talk to me about changing staple tactics.
Perhaps you don't realize that I too main ICs, and was actively involved in finding new infinities way back during vBrawl. In addition, I still play them now. I'm not some IC scrub. I'm not going to lie, I was very angry that they had talked about removing the IC's CGs, and then guess what.. they did. However, I realized that it can be unfair, depending of course on the skill level of the IC at hand. It's really easy to mess up the Alt grabs for example, which balanced them in my eyes. Either way, the back room as made the ICs amazing, they are still really fun to play. Desynching is more important now than it was before. They are tailored far more intimately then before, which is very nice. For example, blizzard pulling in is genius. With all of their comboing possibilities meshed into their grab game they still have the STRONGEST grab game in Brawl. Popo is FAR MORE viable at surviving / killing. You know what, with the changes they made to the ICs I'd go so far as to say they are actually more fun to play now than they were before... Playing them now feels more like an art, a sort of beauty if you will.
Where have you been? Haven't you been playing the same ICs I have? Why don't you realize how amazing they are now? The only problems that need to be kinked out are Nana related issues... as we all know certain codes don't effect her and her AI is CRAP.
My point is... the IC changes have no relation to said proposed Falco SHDL change. Also, why are you so adamant on another character's changed? I hardly ever stick my nose into other characters-- characters that I don't main, because I know I have no right to be involved if I don't know the character well.
Regardless, it is my opinion that we should implement PS reflect first, and then if anything is still a little too spammable, address that individually afterward.
Edit: Orca, I think that Melee lasers were just as good, possibly better at approaching (They seemed to have a bit more hitlag or something, but I admit I could be making things up)..
First off, I think reflecting is ABSOLUTELY fine, this coming from a Falco main. This coming from a person who mains a character who will see this change in the highest. Fine by me.
Secondly, again, I don't care how Falco was better in Melee. I like Falco in Brawl. That's why I play Brawl+ and not Melee.
Also, sorry that I went on a tirade initially, I just couldn't believe what I was reading... and I wanted to make a point.
i just find it a little unfair that falco can combo the hell out of pretty much any heavy character and all i'm left with is a defective AI that can't tell the difference between me and an opponent charging their fsmash. just a little unbalanced if you ask me....
You're joking right? Seriously, are you trying to pull here? This doesn't even make sense from a logical standpoint. You're rediculous. I hardly ever have problems with Nana, though it is possible. Most of the time she works to precision, enacting my every command-- espeically during desychs. The ICs have no reason not to wreck a larger character as well, what are you doing wrong? How can you possibly say "It's not Fair that Falco is better against big characters.. he should be nerfed because Nana's AI is garbage sometimes?" Seriously man, does that make any sense? Couldn't you swap out Falco for... oh I don't know, Fox, ZSS, Mario, Luigi, etc.?
Frozen, just in case you didn't know... ICs have a much more powerful, and deeper combo game than Falco could ever dream of having. I find it funny that you didn't know that.