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for the love of god, i'm not even arguing about your statement on the character, i'm just pointing out that you were contradicting yourself when talking about horizontal movement. THAT. IS. ALL. its not about how much ness gets, or whatever the **** you can do with it, just that you said to contradicting terms in the same paragraph. thats it.I put "turn around" PK Jump in my original post way before you so called pointed out my error...you are the one who failed to read my post right...k?
There is about a minute before I edited my 1st post last and when you made your comment for the 1st time...care to guess what I really did in that time while you made your comment?
The Ness mains?*continues to ignore the Ness mains*
I still giggle when people say Falco has no combos.
It's the bread and buuter of his combo game because even before the speed=up that's what it was used for, it simply wasn't as good at it back then. It was situationally good. It worked better for following up on heavies, and FFers, however, most characters could easily escape any follow up at all by jumping, attacking, or ADing, out of hitstun. The move was still VERY important, but laggy and kind of sucky. It's fine as it is now. His throws do NOT set the enemy in the air in such a way as to facilitate comboing. So his throws don't matter. His only good throw is Dthrow, and it has so many applications that it's really the only throw he needs. Is Dtitl may pop people up and away at an angle, but it's also quite slow, and doesn't pop the enemy up in ideal an as Utilt does.If Utilt didn't combo before, then how was it the bread and butter of his combo game?
As for reliable ways to get people in the air, he has throws, dash attack, Dair, Bair, momentum etc. Im not advocating against the change (Sort of late and many people have already expressed disapproval) just that people shouldn't act like Falco and Utilt combos are just synonymous somehow.
This is why I feel gimped when asking for changes for my chars, seeing as how they are new and have no long-established precedence.![]()
I personally think the Falco utilt speed deserves to be looked at again. I don't hink it needs quite *that* much of a speed up to achieve the desired effect.
But it's fun and easyDon't stereotype us dude.
Well, since it's fun...But it's fun and easy.
This idea has merit.But it's fun and easy
I'd be fine with Falco keeping all his buffed combo moves if we got rid of SHDL. I'd even gladly let him have DIable + fastfall lasers (Melee style basically) if he could only shoot one per short hop. It's not even a big nerf and it doesn't hurt his approach game AT ALL, it only makes him a less homo camper against tall characters.
This idea does not.Lasar Cap.
It's been discussed with much agreement in the backroom. Just gotta write the code. It might not work exactly the same way as Melee though.We should look back into having powershielding reflect projectiles.
Like I said before, I definitely agree with this idea. It would do more for his pressure/approach game and less for his camp game.I'd be fine with Falco keeping all his buffed combo moves if we got rid of SHDL. I'd even gladly let him have DIable + fastfall lasers (Melee style basically) if he could only shoot one per short hop. It's not even a big nerf and it doesn't hurt his approach game AT ALL, it only makes him a less homo camper against tall characters.
Theres really nothing wrong with a "situationally good" move. Its also pretty good on wakeup, and is pretty punishing for its kind. But I digress, Falco isn't so much a concern.It's the bread and buuter of his combo game because even before the speed=up that's what it was used for, it simply wasn't as good at it back then. It was situationally good. It worked better for following up on heavies, and FFers, however, most characters could easily escape any follow up at all by jumping, attacking, or ADing, out of hitstun. The move was still VERY important, but laggy and kind of sucky. It's fine as it is now. His throws do NOT set the enemy in the air in such a way as to facilitate comboing. So his throws don't matter. His only good throw is Dthrow, and it has so many applications that it's really the only throw he needs. Is Dtitl may pop people up and away at an angle, but it's also quite slow, and doesn't pop the enemy up in ideal an as Utilt does.
Utilt was simple the best move to address. It facilitates Falco's combo game greatly.
I highly disagree. His Utilt is no more powerful than many other characters; Squirtle, Ness, Pika, Mario, Lucario... etc. They all have excellent Utilts. Falco's is no better than theirs. At this point, changing Falco in any way at all is nerfing him, and he doesn't need nerfs. He's fine as is. The Falco mains are actually quite satisfied with him. He's not the most combo heavy character, but one can certainly master him and make him look like a great comboer. He has a wealth of depth. His shine makes for a very unique tool. His lasers are the most important aspect of him. We Falco mains aren't asking for anything, no buffs, no nerfs. Everything is fine. There are still many characters that are far better off than Falco, and there's not a thing wrong with that--- Falco can hold his own.
In the end, Falco is really fun to play, and feels perfect. I don't find it necessary to tweak / change him in any way at all. More on his Utilt... it's fast, sure. However, it's entirely DIable. You shouldn't be hit by more than 2 Utilts if you DI correctly. Almost all of the depth found in Falco's combo game lies within his current Utilt. It's fine.
It didnt happen in Brawl. Lowered hitlag gave Marth/Ike frame disadvantage. :VAlso, I've noticed that some characters like Sheik are capable of using a close range move to activate Marth/Ike's counter, and then still avoid being hit. Is this just me and did this also happen in vbrawl?
Tech, tech, tech, all the way up to 999%Ummm, I don't know if this has been addressed or not. But Ivysaurs Down Smash is broken. It's pretty much unescapable now. Downsmash, downsmash, downsmash, all the way up to 999%
hold your control stick away from ivysaur.Ummm, I don't know if this has been addressed or not. But Ivysaurs Down Smash is broken. It's pretty much unescapable now. Downsmash, downsmash, downsmash, all the way up to 999%
Reflectors work in the air, and they often return projectiles with greater speed and/or damage. PS Reflect works only on the ground, will likely return projectiles with less speed (and possibly less damage), requires better timing than most reflectors' broad windows, and will do significant damage to the shield of the user. This all code-willing, of course.I greatly disagree with making Power-Shielding reflect projectiles. Where's the value in having a reflector special if EVERY character can reflect projectiles with 2 minutes of practice?
Heck of an idea. It's at least worth testing.But it's fun and easy
I'd be fine with Falco keeping all his buffed combo moves if we got rid of SHDL. I'd even gladly let him have DIable + fastfall lasers (Melee style basically) if he could only shoot one per short hop. It's not even a big nerf and it doesn't hurt his approach game AT ALL, it only makes him a less homo camper against tall characters.
But, what if you happen to be a black, jew, or cripple Ness main?
No, in all seriousness...
Would making shields regenerate slower or take more damage be possible? As it is now, they regenerate way too fast.
Also more heart effects please.
LAWL, but anything involving bowser and heart effects or umbrellas is lolzy.... I just thought of something. What if BOOZER'S downthrow had a heart effect? XDXDXDXDXD
I would love this if code permits it. Luigi is a **** monster.Could we have character specific regenerative shield growth rates? Like characters who get ***** by combos have their shields grow back faster, but characters like Luigi have shield that grow slowly?
LAWL, but anything involving bowser and heart effects or umbrellas is lolzy.
there have been ideas to make the stage less... homo... but none of them could eliminate circling.Finally, even though we're a bit past stages at this point, would it be possible to freeze summit and remove the ice effect that the ground has? Solely hypothetical, not saying that this alone would make the stage viable or should be done
fix its timing so it hits?It didnt happen in Brawl. Lowered hitlag gave Marth/Ike frame disadvantage. :V
Well good. Certain character communities are pretty notorious for asking for buffs when they just need to play better. I've seen a couple posts by some more vet WBR members getting pretty frustrated by it too..it devalues Brawl+.Man, I suck as Yoshi. I really don't want to ask for any buffs