Dear B+ Backroom and Enthusiasts,
As a valued consumer, I have played your game relentlessly and found that you like to hear feedback on how you are doing. After careful consideration, I have come up with a list of things that I feel should be addressed.
Although I had a mild chuckle at the "valued consumer" comment, we do appreciate your feedback.
1) I would like to ask what is the goal of Brawl+? I assumed that it was a game that was attempting to narrow the gap between characters to make the entire cast viable in a tournament. In doing this, I also assumed that characters would stay in relatively the same tiers and characters as they were in vBrawl except able to produce combos. This is where my concern comes in. It seems as if this is not being adhered to and characters are being buffed or nerfed without consideration to the rest of the cast or how the character was played before. Characters are receiving enhancements based on how much people like the characters.
Brawl+ doesn't really care what tier a character was in vbrawl. Nor does it care what their playstyle was. Some characters have changed pretty drastically simply due to physics modifications, long before we ever started making specific character modifications. We're not going undo these physics changes just because it's changed characters' playstyles. Instead of rejecting change, brawl+ has chosen to embrace it. Brawl+'s goal is to make a
faster, more competitive, and more balanced version of brawl. It's designed to reward making approaches and to facilitate combos, which will naturally change certain characters' playstyles. As brawl+ progressed with balancing the cast, changes have been made to moves that further alter character playstyles, that help to make them work better within the framework of brawl+.
Usually, when significant changes are made to a character, that character's mains are consulted first about what the best way to go about changing said character would be. For instance, one of the most radical character changes in brawl+, completely changing the purpose of the move was falco's shine, where the driving force behind the change was actually the falco mains, themselves, who we worked with to figure out what would be the best trade for this change, as we realized giving him this buff without taking anything away in exchange would ultimately make him too good. Link was taken from a bottom tier character to a solid mid tier by reworking his moveset to actually... work. Yes, link changed a lot, but there was simply no way to subtly buff him without changing his established playstyle. This isn't a bad thing. The end result ended up melding quite well with the link mains, actually. Brawl+ is essentially a new game, so you can't just come expecting to play your old character exactly the same and expect to do well. I do assure you, though, that changes that have been done since the initial physics tweaks have all been meant to further balance the cast. Some characters have barely received any attention simply because they're already great where they are (see: dk). Other characters have received a considerable amount of attention because they simply lacked the ability to compete in their raw form (see: link or ganon).
I will use Wolf as my example. He used to be a mid-tier character with speed and power that made him a difficult matchup but had recovery problems and a laser that is not spammable (see Fox or Falco) to balance him out. In B+, he is now a combo machine that is able to string together powerful combos to rack damage with an array of kill moves to finish off his opponents. This was before the enhancements.
You left out the part where he gets combo'd easily and is actually very slow on the ground. It's his attacks that make him "fast." As such, you won't see him punishing a foe that's a medium distance away with a grab like you would with fast characters, since there isn't enough time for it. Instead, he'll just fsmash, which is
far from a combo move. His primary combo starter at low percents is bair, although after it starts to tumble them, it will only lead into techchases if the foe hasn't already been launched into the air by another one of your moves.
He now has faster aerials, a buffed fair to help kill better, a buff to nair, captain falcon’s knee on a recovery move, and an enhancement to have his upB kill more. Why? I don’t know considering he was a tank who did not have problems killing. Why was he given falcon’s knee? Now, his recovery moves will kill you if you screw up trying to defend him. Before, his recovery moves would simply bat you away. For a tank who had no problems killing, he is receiving an awful lot of buffs for someone who already was a solid character. After talking with other B+ smashers, he has become extremely unbalanced and may only be opposed by Metaknight in the game.
A mid-tier character has been buffed to the point where he is now a top 5 character. I know this can be fixed, but this should never have happened in the first place. This point brings me to my second point.
Uh huh... his only aerial that was sped up was his dair's endlag, which before was so large that he could barely recover upon using it offstage. Onstage, it still doesn't autocancel, so it's not anywhere near as big of a buff as you make it out to be.
Wolf's nair had two hitboxes that didn't even inflict hitstun. This move was changed to fix it and make it actually... you know... work. It's actually beneficial to hit with it now! Of course, the move has a horrible hitbox making it very easy to hit him out of it, so it doesn't actually give him that big of a buff.
His fair was indeed buffed to make it kill better. Before this, the only one of his kill moves he could combo into was bair, which doesn't kill outright for quite some time (when nair was fixed he also gained the ability to combo into dsmash from it, but again... it's not like it's an easy move to land on a conscious opponent). And you know what? He
still doesn't have a particularly easy time comboing into fair. He has strings that lead into fair, but strings, unlike combos, are avoidable by airdodging. The only attack he has that actually combos into fair at high percents is dair.
The sideB and upB were changed to make it actually rewarding to hit with them. The upB was also made to connect better so that characters with invincible attacks couldn't just mash buttons and get out. It doesn't make his recovery any better, really. It just makes him more dangerous to edgeguard, so if you screw up and get hit, you get punished for it. Also, the sideB is not actually as strong as falcon's knee. It was given 80% of the knee's growth. It still hits hard, but not
that hard.
The fair, dair, and nair buffs have actually all been in the set from very early on, so I'm really not sure why you weren't complaining about them, then. The most recent changes to nair and dair have just been tweaking the previous changes, which is just to make the changes a bit more fluid. The changes haven't actually impacted his game all that much.
You seem to believe that wolf is at the top of the list, which I don't think very many people actually agree with. He certainly has trouble against a lot of the other top tiers, and is arguably in the bottom half of the cast even now.
2) A checks and balance system should be created to avoid characters receiving too much attention, buffs, nerfs, etc and causing negative competition within the game. From a person outside the backroom, certain characters receive a lot more attention than others as it appears there is someone driving to make the character one of the top in the game. It seems to make sense that a small committee (which would appear to be what the backroom is for) could thoroughly review changes that are submitted for the character and what it will do to not only the character but the rest of the game as well. Just because I want Yoshi to have a 50% damaging forward smash (I don’t actually) doesn’t mean it should be put in because I might be a pro Yoshi player.
People get elected to the United States Senate. While there, they try to represent their state and propose things that would help their state along with trying to improve the nation as a whole. If I am elected to Maryland Senate, I don’t feel they will simply approve my suggestion that the national emblem be a crab. It goes before the group and they approve or repeal the suggestion. Experimentation is great, but game releases should have more than just straight experimentation. I realize this thread that I am posting in is where people give feedback, but it is ultimately up to the backroom to decide what goes on and what goes out.
What. Are you serious? You cannot be serious. We make changes to characters because we're trying to balance the game. If a character receives a lot of attention, it just
might be because they need it. There's also the fact that quantity does not necessarily equal quality. One character could receive ten very tiny buffs that don't even add up to as much as what another character receives for only two or three buffs. The system we're using right now works, and arbitrarily changing it at this stage would ultimately be pointless and counterproductive.
3) This will be my last point of concern before I will allow you to ponder and respond as you may like. I am a Zelda main and currently run a very much dead B+ thread for her. I have been the only Zelda in MD/VA and one of only a handful on the east coast. I was active in the vBrawl Zelda community and felt I could do the same here in B+. Unfortunately, I have run into a brick wall.
Ryoko has hijacked Zelda and her development. He routinely makes changes to the character without discussion or notice with any of the other Zelda players. If there are any complaints, he simply talks down to you because you disagree with him.
Ryoko is a high quality player who is able to play Zelda on some of her highest levels. While I respect his opinions, he does not respect the opinions of others. All I would like is a voice in the character coming from the Zelda community aside from our representative. The reason I said the Zelda+ thread is dead is because Ryoko does not post ideas for the character or changes that he makes, so the players really have nothing to discuss because he will simply change the character how he feels it should be changed. Others, besides myself, have suggested things and he simply shrugs them off and says that the character is fine how she is, and that he has no problems winning with her.
Since this seems to mostly be you complaining about ryoko, I should probably let him handle this one. I haven't paid a lot of attention to zelda, but I know he discusses changes about other characters with others before making the changes, so I don't see why he wouldn't do the same with zelda. Although I'm sure he's made some changes without consulting others (ie. making fsmash and usmash actually connect properly, which shouldn't even be a question in anyone's mind on whether it should be done), I highly doubt what you're saying about him not consulting anyone before making major changes is true. But I'll let him speak for himself.