D
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it's not a hitbox.
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Really though...I don't see any point in making the magnet's hitbox bigger...Lucas doesn't really have any issues with killing in Brawl+ overall still IMOI'll bring it up on the Lucas thread and see what people think we could trade off. Is it possible to change the range of absorption?
Sorry for the 3rd repost here. No one can help me?Help?
Everytime I try and download the new Nightly, I get a codeset unlike what is being discussed. Ness has no PSI magnet changes, LM is still Deadlands, and I can't select Wifi Practice stage no matter what.
It would be a unique move for Lucas, one that is slow but covers a large area in front of him. If they made the hitbox linger somehow that would make it even cooler as you could psi dash backwards and they would get hit by the lingering hitbox.Really though...I don't see any point in making the magnet's hitbox bigger...Lucas doesn't really have any issues with killing in Brawl+ overall still IMO
Really if you are going to change Lucas...give him the same buff to PKT2's smaller hitboxes like you did with Ness so he can stop crashing on the ledge...
Its the reappareance of the idle animation bug. Its a known issue of reaching a limit in the frame speed code which will be addressed with the new engine codes. Apologies for it now :-\Has anyone else had issues with Mario? My friend and I were playing a few friendlies, and his Mario occasionally froze when he tried to move. It happened after being hit, particularly, and after rebooting, it stopped. Anyone else have similar issues, or is ours just wierd?
Custom SSS [spunits]
066B1E64 00000048
7F43D378 7F24CB78
480070E5 80180040
2C000002 41820010
2C030029 41820078
4800005C 4B9FD78D
2C030033 41810068
2C030028 41810048
2C030024 41810058
4800003C 60000000
046B1F04 4800002C
046B8F5C 7C802378
046B8F64 7C6300AE
040AF618 5460083C
040AF6AC 5463083C
040AF6C0 88030001
48000000 806B9298
006B929C 0000001F
16000000 0000001F
00010203 04050709
080A0B0C 0D0E0F10
11141516 1A191217
0618131D 1E1B1C00
48000000 806B92A0
006B92A4 00000012
16000000 00000012
1F202122 25242326
27282A2B 2C2D2E2F
30290000 00000000
06407AAC 00000062
01010202 03030404
05050606 07070808
0909330A 0B0B0C0C
0D0D0E0E 130F1410
15111612 17131814
19151C16 1D171E18
1F19201A 211B221C
231D241E 251F2932
2A332B34 2C352D36
2F373038 3139323A
2E3B0064 260A2832
34053504 36113702
38070000 00000000
E0000000 80008000
that's v1.0 of the code.i'm having trouble with this code. i followed every instruction in his post but it still crashes when i load his default. does anybody know whats wrong?Code:Custom SSS [spunits] 066B1E64 00000048 7F43D378 7F24CB78 480070E5 80180040 2C000002 41820010 2C030029 41820078 4800005C 4B9FD78D 2C030033 41810068 2C030028 41810048 2C030024 41810058 4800003C 60000000 046B1F04 4800002C 046B8F5C 7C802378 046B8F64 7C6300AE 040AF618 5460083C 040AF6AC 5463083C 040AF6C0 88030001 48000000 806B9298 006B929C 0000001F 16000000 0000001F 00010203 04050709 080A0B0C 0D0E0F10 11141516 1A191217 0618131D 1E1B1C00 48000000 806B92A0 006B92A4 00000012 16000000 00000012 1F202122 25242326 27282A2B 2C2D2E2F 30290000 00000000 06407AAC 00000062 01010202 03030404 05050606 07070808 0909330A 0B0B0C0C 0D0D0E0E 130F1410 15111612 17131814 19151C16 1D171E18 1F19201A 211B221C 231D241E 251F2932 2A332B34 2C352D36 2F373038 3139323A 2E3B0064 260A2832 34053504 36113702 38070000 00000000 E0000000 80008000
here's the OP where he posted the code: http://www.smashboards.com/showthread.php?p=5922401
ah. so where is the version i should use?that's v1.0 of the code.
Do a search for the first 8 digits of the code, and all instances where it is posted will show up.ah. so where is the version i should use?
The reason attacks that appeared to do 7% before broke snake's upB was because attacks in brawl did fractional damage, and anything passed the decimal point was simply truncated. You need to do more than 7% damage in order to hit snake out of his upB. Since a fresh move that does 7% would actually be doing 7x1.05= 7.35 damage, moves that did 7% would break it. In brawl+, in removing stale moves, we also removed the fresh bonus, so a move that does 7% is actually doing 7%.I saw right now,now with Fox 7% Utilt,he cant break Snake Up-b Super Armor.So,you guys can adjust his Utilt to break the Super Armor with 7%,without edit the dmg.
Its not THAT BIG DEAL,its just ocasionally when you Utilt him off stage to connect a Bair or Uair. :X
i'd support this. swimming is cool and all, but water camping is annoying.Why don't we make all water like Hanenbow's? Just remove the **** mechanic :/
The water is beneficial to specific characters which is why Delfino (and sometimes Pirate Ship) can be considered a CP. As it is, at least for the most part...water camping is extremely limited and isn't that smart in most situations so it really wouldn't change much. The water is on a timer (Delfino) so it's not like it's anything out of hand.Has the Brawl+ team considered using the water flail = drown code that bBrawl is using? I've been experimenting with that in Brawl+, and I like it. It's one of the few things that I actually like from bBrawl.
It completely stops water camping (and those occasional minute-long water fights), but still allows you to go out and hit your opponent given that you don't have much damage (so it doesn't completely remove the ability to go out there). It's funny being actually afraid of the water, for once, since I'm so used to seeing everyone camp it... And despite what the bBrawl people say, it's possible to survive even if you touch the water with at least 90% (albeit pretty hard). I haven't done specific damage testing or anything, but from just playing casually, I've hit the water at 110% with Samus and was still able to jump out without dying.
The flail=drown mechanic makes Pirate Ship a decent counterpick (even more so if Pirate Ship is reversed, which is what I currently have it as).
I wasn't even paying attention to the recent stuff but apparently the Mansion is back. Why change something that nobody complained about? It was quite unique. A huge FD clone with easy stage spikes thanks to the bottom of Luigi's Mansion and two plats in the middle..it was perfect. *sigh* What a huge step back..
TL;DRI can't believe we are even considering the return of the mansion. Bringing back the mansion does nothing but revives a gimmicky element which has no place in Brawl+, nor any competitive set. Luigi's mansion itself is not viable enough to be regarded as a counter pick, which is why it is placed under the banned/counter-pick area in the rule set.
In Brawl+, where the main goal is to revamp the competitiveness of Brawl, bringing back or even promoting any aspect of the mansion really goes against our main purpose; especially at the loss of viable neutral (Deadlands).
I think the WBR should rethink the removal of Deadlands, and rethink the idea of bringing back Luigi's Mansion's original elements. If anything, I would give the option to choose from Deadlands and Luigi's Mansion via a button press or seperate icon.
I agree. Deadlands was awesom, and the sandbag makes the waiting room way cooler than before.TL;DR
Bring back Deadlands. And keep the sandbag in the waiting room. It adds such a unique flavor to a boring room. It protects you from projectiles, in an otherwise "campy" stage. It will be a unique and important counter pick especially against Falcos.
More than you know, brother. More than you know v-v.It will be a unique and important counter pick especially against Falcos.
Why don't we make all water like Hanenbow's? Just remove the **** mechanic :/
I tried a while back but no one wanted tooi'd support this. swimming is cool and all, but water camping is annoying.
We wont be seeing you progress very far in B+ tourneys then. :Vi put the old sandbag -> money code in. i refuse to play on that stage as long as the sandbag is there.
its funny how out of the entire back room only you share with me the same view on how this game should be. why does nobody listen to you?I tried a while back but no one wanted too
oh, so its a tourney set now? because last i checked this was a nightly build, and nightly builds aren't recommended for competitive play. or are you editing that rule too?We wont be seeing you progress very far in B+ tourneys then. :V
No clue and the l canceling code's activation window is ****ed up which makes it terribleits funny how out of the entire back room only you share with me the same view on how this game should be. why does nobody listen to you?
oh, so its a tourney set now? because last i checked this was a nightly build, and nightly builds aren't recommended for competitive play. or are you editing that rule too?
edit: i'm trying out the manual L Canceling code. anything i should know?
i was looking through the txt file for this latest build and i didn't see the auto l cancel code. is it build into another code? do i need to worry about it being on at the same time as the MLC code?No clue and the l canceling code's activation window is ****ed up which makes it terrible