timothyung
Smash Ace
Just use the Generalized Super Code to see the outcomeYea, that was mostly posted as a joke. I just wanted to see the outcome.
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Just use the Generalized Super Code to see the outcomeYea, that was mostly posted as a joke. I just wanted to see the outcome.
I don't know why this is, but recently the fact that running tether grabs slide so much has been bothering me to an extreme degree.
i constantly slide past my opponent, and the slide looks unnatural. Is this intended or is a friction change incoming?
I agree completely, it was kind of like a version of Dream Land 64 to a certain extent. I don't even know who even likes the mansion part to begin with, or why they would. Bigger annoyance then the sandbag imo.I can't believe we are even considering the return of the mansion. Bringing back the mansion does nothing but revives a gimmicky element which has no place in Brawl+, nor any competitive set. Luigi's mansion itself is not viable enough to be regarded as a counter pick, which is why it is placed under the banned/counter-pick area in the rule set.
In Brawl+, where the main goal is to revamp the competitiveness of Brawl, bringing back or even promoting any aspect of the mansion really goes against our main purpose; especially at the loss of viable neutral (Deadlands).
I think the WBR should rethink the removal of Deadlands, and rethink the idea of bringing back Luigi's Mansion's original elements. If anything, I would give the option to choose from Deadlands and Luigi's Mansion via a button press or seperate icon.
So people have been complaining about the new custom Stage Selection Screen (SSS), so I took a little time to come up with one.
I grouped them vertically by game franchise, and put the neutrals at the bottom of the screen (so it's closer to where the cursor is when you first enter the SSS). Then, as you go up on the page, the stage gets progressively more "non-neutral-like" (can't think of a better word at this moment). There may be some cases when Stage A is higher on the page than Stage B, but Stage A is more neutral than Stage B, but that's because I also grouped them by franchise, with the more neutral stage of each franchise taking location priority.
Also, I actually don't have the code for this (I'm not sure how the code works, so I'm not going to attempt editing the code myself). It's just a quick image edit that I did. Tell me what you think of it, and if enough people like it, maybe someone that knows the coding will put it together...
So without further ado:
This "glitch" you speak of is the selection of the practice stage. Not the wifi one, but the one where you test out your character after setting up a new control scheme. Both stages use the "menu" selection icon, so if you acivate that icon in random stage select, you will get practice room instead of wifi occasionally.The Wifi Waiting Room will glitch out 50% of the time, and the camera will zoom in to the middle all the way. It also has invisible walls on the sides, and when you are struck you sort of slide around the edge of the screen. You can die up, but only at like 200%. I don't know why this happens, or to what it correlates.
I would love to see what is possible with those codes as well.I was really intrigued by BBrawl's codes to hold such and such button to get this level set up (spear pillar). It'd be nifty to get a similar code to make the part of Port Town with three platforms selectable, or the cavern in the castle level selectable, or Luigi's Mansion with or without Mansion etc.
I would like to include that stage, or even all the playable weird stages for lolz, namely break the targets, resting room, controlconfig, and homerun contest. The Wifi Stage would be a CP right? Then that's not a problem because it wouldn't be selected randomly. You shouldn't be going to the second page when you are playing competitively anyway.This "glitch" you speak of is the selection of the practice stage. Not the wifi one, but the one where you test out your character after setting up a new control scheme. Both stages use the "menu" selection icon, so if you acivate that icon in random stage select, you will get practice room instead of wifi occasionally.
Could the WBRers please remove the practice stage from the sss in the next nightly? As Proteininja said, its a horrible stage to play on, and could not be used in a competitive setting.
I'm aware of that. But he just said that my SSS looked less crowded than the current Brawl+'s SSS, but both has 34 stages on it, so I was just pointing that fact out.That looks cool...and btw, the Brawl one has 31 stages
Also, what are your thoguhts to making mansion respawn after a few minutes instead of 20-40 seconds?
I would think 2-3 minutes would be about right.
Yeah, I don't think it should be as long as 2-3 minutes. A match usually doesn't last longer than 4 minutes on Deadlands, so setting it that high would mean that the mansion will likely be gone for the majority of the match. (In which case, it makes it pretty pointless to counterpick Luigi's MANSION.) I think 1 minute of respawn time (i.e. 1/3 speed) would be a good balance.While I do think the Mansion should take even longer to respawn, I also don't want to CP the Mansion only to have it be down for a majority of the match, as a 2-3 minute respawn would do.
Just an illusion for me... maybe it's the difference between my computer and my TVI'm aware of that. But he just said that my SSS looked less crowded than the current Brawl+'s SSS, but both has 34 stages on it, so I was just pointing that fact out.
There are people who want to play in the banned stages, also neutral and CPs fits in the first page. There are space left, why not leave them there. BTW you can put 40 stages at most on the first page and 41 stages on the second page, so the first page is not full yet.but why even have banned stages? why not just take them out all together and only have neutral and CPs?
ah, i see. the cars are what makes it fun though. lol, guess ill just play it in friendliesOnett is missing the bottom blast line and has walls, allowing for infinites. Removing cars wouldn't make it viable unfortunately.
Hanenbow is considered a viable counterpick in doubles, though it would depend on the tournament.does shadow mosses count as a cp? hell, if hanenbow can be used in tourneys then just about anything can...
That's the current recommended stage list from vBrawl.Starter
Battlefield
Final Destination
Smashville
Yoshi's Island
Starter/Counter
Castle Siege
Halberd
Lylat Cruise
Pokémon Stadium 1
Counter
Brinstar
Delfino (moved from S/C)
Frigate Orpheon
Jungle Japes
Pictochat
Pirate Ship
Pokémon Stadium 2
Rainbow Cruise
Counter/Banned
Distant Planet (moved from C)
Green Greens
Luigi's Mansion (moved from C)
Port Town Aero Dive
Yoshi's Island (Pipes) (moved from C)
Norfair (moved from C)
Banned
75m
Big Blue
Bridge of Eldin
Corneria (moved from C)
Flat Zone 2
Green Hill Zone (moved from C)
Hanenbow
Hyrule Temple
Mario Bros.
Mario Circuit (moved from C/B)
Mushroomy Kingdom I
Mushroomy Kingdom II
New Pork City
Onett (moved from C/B)
Rumble Falls
Shadow Moses
Skyworld (moved from C/B)
Spear Pillar
The Summit
Wario Ware
Additional Rules for Doubles Play
* Life Stealing is allowed
* Set team attack to ON
* Hanenbow may be moved from Ban to Counterpick for Doubles
lolwut.Shadow Moses and Onett will never be viable because they are missing blast lines.
Shadow Moses has only one blast line. If the walls are down, it has horizontal blast lines, but it's still lacking the bottom.
Onett is missing the bottom blast line and has walls, allowing for infinites. Removing cars wouldn't make it viable unfortunately.
60% hitlag is 1 more frame. That's 1/60th of a second per hit. You shouldnt even be able to see that with the naked eye.About the new nightly:
50% Hitlag was fine IMO, i don't like the 60% hitlag.
And i liked Luigis Mansion better without the castle.
But the other stuff is awesome.
Its pretty apparent on moves like Sonics upsmash. However, 50% hitlag causes issues like the falco bthrow stick bug, and also makes a ton of moves have ridiculously small windows for SDI.60% hitlag is 1 more frame. That's 1/60th of a second per hit. You shouldnt even be able to see that with the naked eye.
Well obviously it should be somewhat apparent with mulithit moves. I forgot about that :/Its pretty apparent on moves like Sonics upsmash. However, 50% hitlag causes issues like the falco bthrow stick bug, and also makes a ton of moves have ridiculously small windows for SDI.
Yehs. I present Maestro's Stage List v0.01I do think that the SSS makes this a great time to really kick up serious stage discussion
Just reposting. I tried making a GCT from the TXT file and I got the same result as before.Help?
Everytime I try and download the new Nightly, I get a codeset unlike what is being discussed. Ness has no PSI magnet changes, LM is still Deadlands, and I can't select Wifi Practice stage no matter what.
Same thing here. It also didn't work when I tried to use the snapshot.Just reposting. I tried making a GCT from the TXT file and I got the same result as before.