• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Brawl Information Compendium & Social

Zankoku

Never Knows Best
Administrator
BRoomer
Joined
Nov 8, 2006
Messages
22,906
Location
Milpitas, CA
NNID
SSBM_PLAYER
3 in Brawl, 6 in Melee iirc

Melee's powershield window "feels" more difficult due to any level of shield below full shield not counting, and having a chance of absorbing the attack before you press the trigger down all the way.
 

da K.I.D.

Smash Hero
Joined
Aug 22, 2006
Messages
19,658
Location
Rochester, NY
ankoku. What youre saying makes sense but even with that, it doesnt seem feasible to me that the powershielding window in melee being 2 times as lenient as brawl.
 

rPSIvysaur

[ɑɹsaɪ]
Joined
Jun 7, 2009
Messages
16,415
The mechanics to PS something in Melee make it more difficult for the PS to be an actual PS rather than a regular shield. In Brawl anything that hits the shield during the first three frames is a PS.
 

da K.I.D.

Smash Hero
Joined
Aug 22, 2006
Messages
19,658
Location
Rochester, NY
I assume you are refering to the light shielding aspect of the game.

But that being said does that mean its possible to hold a light shield and then powershield by condensing the shield from light to regular in the proper time period?
 

smashkng

Smash Lord
Joined
Feb 11, 2009
Messages
1,742
Location
Malmö, Sweden
NNID
Smashsk
3DS FC
0318-7423-9293
Armada told me a trick you can use in Melee in order to make the shield input like in Brawl. If you hold R or L when you plug the controller into the controller port you can no longer light shield, but it'll be easier to PS because you'll have to press the entire trigger in order to shield. And if you want to light shield you can use the other shield button anyway, which you weren't holding during the plug in.
 

-LzR-

Smash Hero
Joined
Jan 1, 2009
Messages
7,649
Location
Finland
Armada told me a trick you can use in Melee in order to make the shield input like in Brawl. If you hold R or L when you plug the controller into the controller port you can no longer light shield, but it'll be easier to PS because you'll have to press the entire trigger in order to shield. And if you want to light shield you can use the other shield button anyway, which you weren't holding during the plug in.
But is this considered cheating?

Oh and I had always thought the powershielding window for Brawl was 7 frames and 1 frame for Melee. Can anyone really give some solid proof so we don't just throw numbers around?
 

Armada

Smash Lord
Joined
Mar 28, 2010
Messages
1,366
It's not cheating (most rules doesn't say anything about it at least).

I don't use it anyway but it is for sure something that is really good to use.
 

TheReflexWonder

Wonderful!
BRoomer
Joined
Feb 10, 2005
Messages
13,704
Location
Atlanta, GA
NNID
TheReflexWonder
3DS FC
2492-4449-2771
Do you hold the Shield button all the way down when resetting the controller, or right below "maximum pressure?"
 

Zankoku

Never Knows Best
Administrator
BRoomer
Joined
Nov 8, 2006
Messages
22,906
Location
Milpitas, CA
NNID
SSBM_PLAYER
I assume you are refering to the light shielding aspect of the game.

But that being said does that mean its possible to hold a light shield and then powershield by condensing the shield from light to regular in the proper time period?
It's a 4 frame window from the time ANY shield input is detected, so no, you can't just Shield Toggle your way to victory (though you CAN Shield Toggle for style points).

Also, my bad, I just found this thread:
http://www.smashboards.com/showthread.php?t=297697
Melee's window is 1-2 for powershield+reflect, 1-4 for non-projectile powershields.

Do you hold the Shield button all the way down when resetting the controller, or right below "maximum pressure?"
I believe it doesn't matter because it's only analog for the gradual press-down, while the final press is a button.
 

Bobwithlobsters

Smash Journeyman
Joined
Oct 21, 2007
Messages
421
Location
Oakdale MN
I have a question about momentum canceling. Does inputting a jump while trying to survive an attack actually help you survive a horizontal hit? The more I think about it the more I bet that jumping is completely separate from horizontal momentum. I understand that you are trying to reach the top corner to maximize your survival, but I suspect that jumping doesn't actually help. Jumping and fastfalling are purely y-axis and do not interact with the x-axis, is this a reasonable assertion?
 

C.J.

Smash Master
Joined
Nov 30, 2008
Messages
4,102
Location
Florida
Think geometry. If you jump, you get closer to the hypotenuse. This means that you are along the trajectory that will take you the longest time to reach the blastzone.
 

Bobwithlobsters

Smash Journeyman
Joined
Oct 21, 2007
Messages
421
Location
Oakdale MN
Think geometry. If you jump, you get closer to the hypotenuse. This means that you are along the trajectory that will take you the longest time to reach the blastzone.


It would only get you closer to the hypotenuse if jumping changes your angle or gives horizontal momentum. If jumping only gives vertical lift it doesn't change your trajectory only moves the whole system up. Keeping you the same distance from the horizontal blast zone and only moving you closer to the top blast zone.

:phone:
 

allshort17

Smash Ace
Joined
Jun 5, 2010
Messages
574
Location
Gwinnett county, GA
Think geometry. If you jump, you get closer to the hypotenuse. This means that you are along the trajectory that will take you the longest time to reach the blastzone.
What about if it's something weird like Wolf's Dthrow/Dsmash that sends an opponent at a near horizontal angle or I just DI poorly and I fly slightly below horizontal? Wouldn't jumping bring me closer to the shortest possible route to the blastzone? Should I try to fastfall instead or would there be a better way to approach the situation?
 

rPSIvysaur

[ɑɹsaɪ]
Joined
Jun 7, 2009
Messages
16,415
What about if it's something weird like Wolf's Dthrow/Dsmash that sends an opponent at a near horizontal angle or I just DI poorly and I fly slightly below horizontal? Wouldn't jumping bring me closer to the shortest possible route to the blastzone? Should I try to fastfall instead or would there be a better way to approach the situation?
Fastfall and try to make it to the corner provided you can still recover.
 

Luckay4Lyphe

Smash Master
Joined
Apr 8, 2009
Messages
3,915
Location
College Park, MD
How many frames does it take to run off of a ledge? Say a platform or the stage itself. Like how many frames does the transition from grounded running to mid air falling animation.
 
Joined
Nov 2, 2012
Messages
9
Sorry to break it to you, but telling us about a match between you and a computer doesn't help at all. I mean, even low-level tournament regulars can destroy lvl 9 computers, so telling us that you can do that doesn't let us know where you are on the spectrum of competitive brawl skill.

Telling us that you can't beat them/have a good deal of difficulty with them, however, will let us know that you're very bad. But you did well apparently.

Uh, your best bet would be to show us a replay of you playing another person. Wifi, your little brother, w/e.
(someone else that actually plays the game btw, not your pet dog or your father that has never touched the game in his life)

Computers won't help us.
I don't mean to sound mean but you know absolutely nothing about A.I. do you? A computer's skill isn't universal. In fact Brawl's A.I. is setup similar to DBZ Tenkaichi 3 where they eventually will choose to go complete r@pe-mode on you if you push them too far. Or is it that most people don't bother trying hard against a cpu in the first place?
 

C.J.

Smash Master
Joined
Nov 30, 2008
Messages
4,102
Location
Florida
Undodgeable Smash Attack- You're just... wrong. There has been extensive testing done on AI in Brawl and everything has shown that the CPUs don't learn, that they don't get better, etc etc.

Brawl CPUs are terrible. No exceptions.
 
Joined
Nov 2, 2012
Messages
9
Undodgeable Smash Attack- You're just... wrong. There has been extensive testing done on AI in Brawl and everything has shown that the CPUs don't learn, that they don't get better, etc etc.

Brawl CPUs are terrible. No exceptions.
Not extensive enough apparently. Plus you're talking to someone who went to school for video game programming, and knows people in the field, has put in at least 10,000 hours of brawl fighting time alone, and also doesn't have anyone to play with. Now obviously that last one at least shows that I know my A.I.
 

SoulPech

Smash Master
Joined
Dec 8, 2007
Messages
4,387
Location
Columbus/ NW Ohio
Not extensive enough apparently. Plus you're talking to someone who went to school for video game programming, and knows people in the field, has put in at least 10,000 hours of brawl fighting time alone, and also doesn't have anyone to play with. Now obviously that last one at least shows that I know my A.I.

woow.

Someone's trolling.
 
Joined
Nov 2, 2012
Messages
9
woow.

Someone's trolling.
woow.

Someone knows everything about the game and no one can prove him wrong.

But seriously, a guy was just saying a few pages ago how angry he should be because core things are still not known about this game.

And regrabs? lol that's easy stuff. Most lvl 9s I fight can block or dodge at point blank reach and smash attack you through a PK fire.
 

NickRiddle

#negativeNick
Joined
Jan 3, 2006
Messages
9,913
Location
Florida
Even if CPUs can learn, they'll never get as good as mediocre tournament attendees.
No mind is a problem.
 

SoulPech

Smash Master
Joined
Dec 8, 2007
Messages
4,387
Location
Columbus/ NW Ohio
Not extensive enough apparently. Plus you're talking to someone who went to school for video game programming, and knows people in the field, has put in at least 10,000 hours of brawl fighting time alone, and also doesn't have anyone to play with. Now obviously that last one at least shows that I know my A.I.
woow.

Someone knows everything about the game and no one can prove him wrong.

You clearly are trolling. You can go to school for video game programming, have your own company, create your own video games, know people in the field but you can say you know everything from a game you never created. You say you've spent at least 10,000 hours (which in a larger scale, you would have played this game for an entire year straight in a 24 hour period...4 months for a 24 hour period in a 5 year duration more "sensical"), which is somewhat unlikely. Even then, I'm certain that there are players on SWF (CJ, Nick Riddle, etc.) that have put more hours into this game than you.Also, you didn't really prove your opinion on the AI part...all you said was
I don't mean to sound mean but you know absolutely nothing about A.I. do you? A computer's skill isn't universal. In fact Brawl's A.I. is setup similar to DBZ Tenkaichi 3 where they eventually will choose to go complete r@pe-mode on you if you push them too far.
. How do you know this? The AI made in this game goes in a linear pattern based on the level of difficulty. Granted, not all the computer players do the same thing, but it's still a pattern.

In my opinion, you're trolling.

Also, what Nick Riddle said.
 
Joined
Nov 2, 2012
Messages
9
In other words you can't learn from target practice at a shooting range and you can't learn driving ethics from a simulator. Even if a cpu has no mind that doesn't mean it's worthless.

And I didn't read all that stuff because I feel it would just piss me off(skimmed) but I can see that I'm getting no where with you. Lastly I'll upload a video and be done with it as I post it here(this may take a week or so so don't look for me) then I won't come back to "troll" you again.

See ya.
 

NickRiddle

#negativeNick
Joined
Jan 3, 2006
Messages
9,913
Location
Florida
You can learn from things that have no minds if you are not trying to see normal reactions to things. CPU's don't get scared like humans do, and they don't mix-up the same way humans do.
If this game had set X beats Y in situation Z, it'd work. Since that is not the case, it doesn't work.
 

da K.I.D.

Smash Hero
Joined
Aug 22, 2006
Messages
19,658
Location
Rochester, NY
The ai in this game does learn and does cater toward the things the humans do on that particular wii.

But that doesnt mean you can gain anything from them in terms of learning how to be a high level tournament player

:phone:
 

C.J.

Smash Master
Joined
Nov 30, 2008
Messages
4,102
Location
Florida
Okay, I should have said learned anything remotely meaningful in order for the AI to get better in any way that makes them any difficult to beat under any circumstance.

It's just easier to say they don't learn.

:phone:
 

SoulPech

Smash Master
Joined
Dec 8, 2007
Messages
4,387
Location
Columbus/ NW Ohio
In other words you can't learn from target practice at a shooting range and you can't learn driving ethics from a simulator. Even if a cpu has no mind that doesn't mean it's worthless.

And I didn't read all that stuff because I feel it would just piss me off(skimmed) but I can see that I'm getting no where with you. Lastly I'll upload a video and be done with it as I post it here(this may take a week or so so don't look for me) then I won't come back to "troll" you again.

See ya.
No need to put words in my mouth, and no need to get upset over a wall of text. The AI does learn somethings, like when you launch it in the air, it'll airdodge when you attack. When you attack it directly, it'll shield or it'll grab. This doesn't change the difficulty of the computer (because it was designed) and it's good to learn the basics, range, warmup, etc. The problem is that once you know the pattern the CPU doesn't change so signicantly that it'll just stuff you out. Take the Street Fighter series for example. The game is designed at a higher where as soon as you attack, the computer will counter attack most of the time. Same thing with the King of Fighter series. If you didn't read my stuff it's your own issue not mine.
 
Top Bottom