Pikabunz
Smash Hero
I'm pretty sure it's 3 frames for Brawl.
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Relfex pls, it's 3 frames in BrawlYou mean the window to be able to powershield?
1 frame for Melee/PM; 4 frames for Brawl.
But is this considered cheating?Armada told me a trick you can use in Melee in order to make the shield input like in Brawl. If you hold R or L when you plug the controller into the controller port you can no longer light shield, but it'll be easier to PS because you'll have to press the entire trigger in order to shield. And if you want to light shield you can use the other shield button anyway, which you weren't holding during the plug in.
It's a 4 frame window from the time ANY shield input is detected, so no, you can't just Shield Toggle your way to victory (though you CAN Shield Toggle for style points).I assume you are refering to the light shielding aspect of the game.
But that being said does that mean its possible to hold a light shield and then powershield by condensing the shield from light to regular in the proper time period?
I believe it doesn't matter because it's only analog for the gradual press-down, while the final press is a button.Do you hold the Shield button all the way down when resetting the controller, or right below "maximum pressure?"
Think geometry. If you jump, you get closer to the hypotenuse. This means that you are along the trajectory that will take you the longest time to reach the blastzone.
What about if it's something weird like Wolf's Dthrow/Dsmash that sends an opponent at a near horizontal angle or I just DI poorly and I fly slightly below horizontal? Wouldn't jumping bring me closer to the shortest possible route to the blastzone? Should I try to fastfall instead or would there be a better way to approach the situation?Think geometry. If you jump, you get closer to the hypotenuse. This means that you are along the trajectory that will take you the longest time to reach the blastzone.
Fastfall and try to make it to the corner provided you can still recover.What about if it's something weird like Wolf's Dthrow/Dsmash that sends an opponent at a near horizontal angle or I just DI poorly and I fly slightly below horizontal? Wouldn't jumping bring me closer to the shortest possible route to the blastzone? Should I try to fastfall instead or would there be a better way to approach the situation?
I don't mean to sound mean but you know absolutely nothing about A.I. do you? A computer's skill isn't universal. In fact Brawl's A.I. is setup similar to DBZ Tenkaichi 3 where they eventually will choose to go complete r@pe-mode on you if you push them too far. Or is it that most people don't bother trying hard against a cpu in the first place?Sorry to break it to you, but telling us about a match between you and a computer doesn't help at all. I mean, even low-level tournament regulars can destroy lvl 9 computers, so telling us that you can do that doesn't let us know where you are on the spectrum of competitive brawl skill.
Telling us that you can't beat them/have a good deal of difficulty with them, however, will let us know that you're very bad. But you did well apparently.
Uh, your best bet would be to show us a replay of you playing another person. Wifi, your little brother, w/e.
(someone else that actually plays the game btw, not your pet dog or your father that has never touched the game in his life)
Computers won't help us.
Not extensive enough apparently. Plus you're talking to someone who went to school for video game programming, and knows people in the field, has put in at least 10,000 hours of brawl fighting time alone, and also doesn't have anyone to play with. Now obviously that last one at least shows that I know my A.I.Undodgeable Smash Attack- You're just... wrong. There has been extensive testing done on AI in Brawl and everything has shown that the CPUs don't learn, that they don't get better, etc etc.
Brawl CPUs are terrible. No exceptions.
Not extensive enough apparently. Plus you're talking to someone who went to school for video game programming, and knows people in the field, has put in at least 10,000 hours of brawl fighting time alone, and also doesn't have anyone to play with. Now obviously that last one at least shows that I know my A.I.
woow.woow.
Someone's trolling.
Not extensive enough apparently. Plus you're talking to someone who went to school for video game programming, and knows people in the field, has put in at least 10,000 hours of brawl fighting time alone, and also doesn't have anyone to play with. Now obviously that last one at least shows that I know my A.I.
woow.
Someone knows everything about the game and no one can prove him wrong.
. How do you know this? The AI made in this game goes in a linear pattern based on the level of difficulty. Granted, not all the computer players do the same thing, but it's still a pattern.I don't mean to sound mean but you know absolutely nothing about A.I. do you? A computer's skill isn't universal. In fact Brawl's A.I. is setup similar to DBZ Tenkaichi 3 where they eventually will choose to go complete r@pe-mode on you if you push them too far.
No need to put words in my mouth, and no need to get upset over a wall of text. The AI does learn somethings, like when you launch it in the air, it'll airdodge when you attack. When you attack it directly, it'll shield or it'll grab. This doesn't change the difficulty of the computer (because it was designed) and it's good to learn the basics, range, warmup, etc. The problem is that once you know the pattern the CPU doesn't change so signicantly that it'll just stuff you out. Take the Street Fighter series for example. The game is designed at a higher where as soon as you attack, the computer will counter attack most of the time. Same thing with the King of Fighter series. If you didn't read my stuff it's your own issue not mine.In other words you can't learn from target practice at a shooting range and you can't learn driving ethics from a simulator. Even if a cpu has no mind that doesn't mean it's worthless.
And I didn't read all that stuff because I feel it would just piss me off(skimmed) but I can see that I'm getting no where with you. Lastly I'll upload a video and be done with it as I post it here(this may take a week or so so don't look for me) then I won't come back to "troll" you again.
See ya.