infiniteV115
Smash Hero
IASA = interruptible as soon as. eg dsmash has a 16 frame startup + 32 frame animation = 48 frames total, but since it's IASA on frame 21 of the non-startup (so 16+21 = IASA on frame 37), you can interrupt the animation from frame 37 onwards.
I know it sounds completely useless but basically frames 37-48 are entirely 'for show' and can be cancelled. Think of IASA frames like the neutral standing animation...it's entirely for show and you can interrupt it whenever.
KBG = Knockback growth (how the knockback increases as damage increases)
BKB = Base knockback (knockback regardless of damage...I guess knockback at 0%)
WBKB I think is a special knockback for moves with set knockback? idk
Uh...now I'm beginning to question this google doc. Cause it says the 2nd hit of sideB (the one that sets the opponent on fire...the strong one that everyone cares about lol) does 10%. That thing does at LEAST 16%.
I know it sounds completely useless but basically frames 37-48 are entirely 'for show' and can be cancelled. Think of IASA frames like the neutral standing animation...it's entirely for show and you can interrupt it whenever.
KBG = Knockback growth (how the knockback increases as damage increases)
BKB = Base knockback (knockback regardless of damage...I guess knockback at 0%)
WBKB I think is a special knockback for moves with set knockback? idk
Uh...now I'm beginning to question this google doc. Cause it says the 2nd hit of sideB (the one that sets the opponent on fire...the strong one that everyone cares about lol) does 10%. That thing does at LEAST 16%.