Pikabunz
Smash Hero
That was clearly a footstool.
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Well I just counted how many times Jiggs rolls before releasing.Charge Time To Hit: 34
Charge Time For 12%: 34
Charge Time For 13%: 38
Charge Time For 14%: 42
Charge Time For 15%: 45
Charge Time For 16%: 49
Charge Time For 17%: 53
Charge Time For 18%: 57
There's a total of 8 Charge Times to Consider
If you take the 16% of the one he requested, it's more like 3/4. His fault for the 2/3 portion
Or if you take out the first Charge time, then it would be 2/3 ish. The 2/3 would be between the 15 and 16% and since most people round up on numbers, I rounded it up to 16%
It increases knockback. You can kill with a full Ike f-smash way earlier than a normal one.How does knockback scaling work with charging smashes? Does the knockback only increase because the damage increases? Or does charging it change the KBG/BKB?
I don't remember 100%, but I think it is. I rarely use the move, so I don't know, lol. I will test it when I get homeWell I just counted how many times Jiggs rolls before releasing.
1 roll = 1/3 = first hit (12%)
2 rolls = 2/3 = 16% hit
3 rolls = fully charged (just before you hear "Jiggly !") = 18%
So yeah it's just because of my awesome transcription skills.
Thanks for the numbers btw.
Frame 49 seems horribly slow, I guess it's the burst range that makes up for it, or maybe it's just that people expect it to take way longer than that to charge. Idk, but I'm gonna keep abusing it.
Ps : 16% is the first hit that goes full speed right ?
Should be. since its too fast to unshield and keep psing the multiple hits of the nado.Is it true that if you PS the first hit of nado and then (without dropping shield) shield the rest of the hits, that you take significantly less shield damage?
First time I hear about that lol. It might be mistaken with the fact that if you shield a hitbox you become invincible to it, and since PSing gives you no shieldstun nor shield drop lag you can move freely when the hitbox is still out.I remember malcolm telling me way back in the day that powershielding actually granted you a very small amount of invincibility.
PSing eliminates all shieldstun?!
There's still shield hitlag though..right?
PS'ing doesn't eliminate shieldstun or hitlag. All it does is eliminate shield drop lag.If you powershield a zelda lightning kick, you dont get hitlag but she does
Didn't mean to say it eliminates shield drop lag, because it doesn't do that exactly. There are still some things you can't do during shield drop lag even after a power shield.PS'ing doesn't eliminate shieldstun or hitlag. All it does is eliminate shield drop lag.
I guess that would be the best way to put it. You still can't walk or run during it though.wouldn't that mean the shield drop frames are interruptible?