thanks, by DIing opposite of knockback i meant like if i get fmashdby a character like marth what should i do to be able to not die as easily (i dont kno if im sounding ******** rite now :/)
You're not, you're doing fine. Someone here is just being an ***. :V
I was thinking about some aspects of the initial dash and was wondering if someone could possibly answer some (or, hopefully, all) of the following questions:
1) How long does it take for the initial dash animation to turn into the top speed animation?
Depends on the character and how different their initial dash and full sprint are.
2) What can a character do during the initial dash animation that cannot be done during the top speed animation?
Well for starters, you can't dashdance, pivot, or crouch(naritake step) during a full sprint, and you can't SHIELD during an initial dash. And I guess if you count it, you can technically fsmash during an initial dash too for a few frames.
3) Is it a viable strategy (for characters who have faster dash speeds than top speeds) to continuously reset the initial dash animation to gain speed (or, rather, to not lose speed)? [This disregards the extra tripping risk]
Depends on the character once again. It might be more viable for someone like Pikachu, I guess, but foxtrotting is tbh not as good in Brawl as Melee for more reasons than simply tripping. The only way to perform attacks or shield out of an initial dash is to either crouch and attack (naritake step) or to perform a pivot, both of which are pretty precise. It'd probably be more viable if you could shield directly out of an initial dash like in Melee...
4) If the above is true, how soon can the second initial dash follow the first? Can it be done whenever?
As soon as possible. If you wait too long, you'll lose the dashdance window because it's so short in brawl.
DI'ing i know theres different types of DIing like Diing opposite of knockback and out of pikachu's dsmash, or out of a tornado, can any1 tell me how to Di from these 3 things,
thanks,
For Pikachu's Dsmash, either tap control stick and C stick upwards rapidly, or simply hold up on the control stick.
For Mach Tornado, SDI up and/or towards the center of the tornado and either jump(so you can footstool), airdodge, or use a very fast aerial if your character has one. If he is traveling fast enough and has enoguh momentum going, you can try to SDI away from where he's traveling and get out that way.
For Marth, you always want to hold the control stick at a right angle from knockback for DI. So if you're hit upwards, you should hit to the side, and if you're hit to the side, you should hold up (and probably slightly backwards). By doing this, you're making your trajectory more towards the corner blast zones than the sides, allowing you to live longer by having more room to fly. If you're trying to survive horizontally, you should then use either your fastest aerial or air dodge (depending on character) to slow your momentum, and if you are still in danger, you should either jump or use a "brake" move to stop your momentum completely. If you're trying to survive vertically, you should ALWAYS use an aerial and fastfall it, meaning that you're better off simply using a c-stick dair to live longer.