Jiangjunizzy
Smash Lord
I think faster jumps would solve the shorter short hop problem.
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
:D I think an occasional one in here is good. It might encourage some extra people to just try it out.Haha. After reading Wumbo's post, I think we need a thread dedicated to, or a section in the OP of this thread, that has links to posts that describe how awesome Brawl+ is, and how it's changing people's lives! XD
Did it auto cancel? What gravity are you playing with (I'm doing 1.0 up and 1.2 down) I still can't get it to work.Ike's SH Bair worked just fine for me on .9 SH.
Oops...I had 1.05 upwards gravity. I just tested it again and it works in (can't get the double jump though).My friend was comboing quite well with sonic's fair, too.
Ike lose his SH Bair? I would much rather have a short hop of .8 than 1. I don't like SHing a Bair and whiffing or jumping half an hour early just so I can knee someone on the ground with Falcon.I personally hated 0.9 SH when I tried it.
I play Sonic, Ike, and Marth, all of which lose more than they gain from lower shorthops.
Sonic loses his SH fair, which is pretty much a staple to his combo game.
Ike loses his SH Bair, which is his only fast kill move .
Marth loses his SH double fair, which isn't that important, but still irritating (I can't do fair->uair combos)
Or you can use my codeset and easily land both depending on whether or not you fastfall or not :-P.Well, it's a trade-off. Ike's SH Bair at .9 (1.25 Down Grav) can't autocancel, but it hits much lower, and is thus easier to land on the cast's shorter characters. With ALR, the lag isn't too bad.
This is completely false. At .9 SH he can easily SH double fair or fair>uair on 1 buffer. Even on 0 buffer it's possible, but it's about as hard to do as it was in Melee. You must have also had some Up grav setting on when trying this.Marth loses his SH double fair, which isn't that important, but still irritating (I can't do fair->uair combos)
Yeah, I had up grav while I was doing that. My bad. But I tested Ike and Sonic again and it's still the same problem.This is completely false. At .9 SH he can easily SH double fair or fair>uair on 1 buffer. Even on 0 buffer it's possible, but it's about as hard to do as it was in Melee. You must have also had some Up grav setting on when trying this.
I personally think 0.9 SH is perfect and I'll probably keep playing with it until some tourney standard is decided.
Umm...Ike is much better at 1.0 SH. SHFFLing fair and dair are unaffected because by the time the hitbox move comes out you can fast fall anyway (making it take the same amount of time), and SHFFLing his Uair is not that good for hitting grounded opponent's in the first place.Ike at .8 (.9 if you are using 1.05 up gravity) SH is much better. You can SHFL his Uair, Dair, and Fair hella fast and Spike characters on the ground much easier with his Diar. If you haven't tried it I suggest you do I can't see him being used with his normal SH.
Well, that's great, we don't care.I don't support Brawl+
Ooh, really now?Well, that's great, we don't care.
Heh cool.. u dont seem special at all lol no offense. u should put it in ur sig or sumtin hahaI know this is off-topic, but I'm listening to the latest Smash Back Room podcast about Brawl+, which is very informative by the way, and they were wondering who came up with the name "Brawl+".
In some sort of way to allow myself to have more importance in this project (since I seem to have fallen off the face of the planet), I want to point out that I came up with the name Brawl+.
I just wanted to throw it out there ._.; And I figured this would be a good place to do it... Sorry. lulz ._.
YES!!!!with Brawl+ Skins or even players can be added??? like Roy from melee????
ADD IT XDWho coined the term "Brawl+"?
Makkun....
Put it in the FAQ! It's not really frequently asked, but It's obviously frequently wondered lol
Well can't he combo a lot easier now then? D: Oh god just imagine the carnage.I dont believe he is with a certain codeset...He could basically combo before, now others can dish out punishment as well.
It may be just a waste of time trying to nerf him since his moves are still programmed to be broken. Idk but nerfing just seems like it will make the pain and suffering longer but we will seeIMO, it's fairly obvious that Meta is broken. The hit stun makes him combo better, makes his off the ledge game better, and his dair gimps are way better cause of stun and down gravity. His ledge game is still intact. No ASL doesn't affect his recovery negatively much at all, and his edgeguarding is top notch. No decay or partial decay buffs the hell out of his tornado, downsmash, and upB. Shield stun is icing on the cake considering nearly all of his moves were instant and now the few moves that aren't instant are super fast due to aerial lag reduction.
What is there to debate? Everything that was really good about him before gets magnified, and he doesn't get many nerfs. For almost all of the other top characters they get nerfs as well as buffs, or they didn't get buffed much at all.
I don't believe that really. I would just nerf him by turning off his added hitstun and his aerial lag reduction. Possibly his dash speed increase too. That way he is more like vanilla Meta, and all the other characters would receive buffs and he'd still be ******** good without having to spend tons of code to nerf things.It may be just a waste of time trying to nerf him since his moves are still programmed to be broken. Idk but nerfing just seems like it will make the pain and suffering longer but we will see
I don't either, but my friend Brian who doesn't even play him as a main wrecks me 90% of the time without trying just because he picks Meta. If he actually knew how to play him well I wouldn't stand a chance.I haven't played any MK mains in B+, but I can't argue with what you're saying.
If you play online with Brawl+ and somebody is using different codes, you will desync.This is really awesome sounding, Im wondering if though (cause I dont use brawl+) can sombody using brawl+ use these codes against a non + user? also how soon will a fully complete version and guide of Brawl+ be out, thanks!
If you play online with Brawl+ and somebody is using different codes, you will desync.
There won't be a complete version for a loooong time.![]()
Glad you enjoy it! (:Hey guys, I just played my first Brawl+ match against a CPU, and I couldn't help but to dawn a smile. This mod almost brings Brawl to Melee's level in terms of quality, but it still has a ways to go. Thanks hackers, this made me love Brawl again!