Kirby Gotenks absorbed
Smash Apprentice
What would anyone say about:
Ness vs. Fox
Ness vs. Wolf
Ness. vs. Diddy
Ness vs. Fox
Ness vs. Wolf
Ness. vs. Diddy
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Ike has a large reach advantage over Game & Watch as well having such strong attacks that G&W goes flying rather easily. I haven't gotten the chance to check to see if Ike's down air spike is strong enough to beat G&W's up-B (which seems to plow through absolutely everything) though. While G&W's aerials come out very quickly and can stuff Ike's before his come out, a good Ike won't let G&W get close enough very often.wow i came here to post EXACTLY this, though I think ike vs g&w is an even match too
lol Just because GW can bucket crap doesnt mean hes better than Pikachu...Mr. G&W has a huge advantage over Pikachu. Bucket his thundershocks and even his thunderbolts. I've beaten good players just by doing that.
Fox = GoodWhat would anyone say about:
Ness vs. Fox
Ness vs. Wolf
Ness. vs. Diddy
QFT and same with lucario except its pretty even.how does dk have an advantage over toon link??? mass projectiles and speed >dk
You... haven't seen many charts of this type in your limited life-experience, have you?This match-up chart is flawed, like when you put a Check Mark or a Red X your saying that both characters have the advantage when really only one character can have the advantage, it just doesn't make sense...
If you feel that it does than by all means suggest ways to improve it. As far as its accuracy goes, the match-ups are taken from all over and from many different posters. Many disputes and contradictions have come up (and I'll do my best to catch them and mark them as such) but at the same time so have total agreements on certain match-ups. When I get the same information from different sources that's consistent, I can probably feel safe believing it. If your problem is readability, that can be fixed. If you don't like all the gaps go out and play the game to help me fill them.This chart sucks
If you're a good G&W/Pikachu player and you have solid experience fighting a good Pikachu/G&W player than please elaborate on why G&W isn't at an advantage. If you've "heard" that Pikachu has a chaingrab, but have yet to use it yourself, you can't really comment on it and its usefulness. Only post match-up observations if you've actually experienced that match-up.lol Just because GW can bucket crap doesnt mean hes better than Pikachu...
and I heard Pika got a chaingrap =O
No.Whew, almost got really excited. It would be so much more controlled if it was CPU vs CPU...
[edited]
And if u set them at like 2 stock each...thats still alot of hours watching a screen instead of fighting on it, but it would be solid data and kill all disputes forever. Then it would just be up to the players' skill....
[edited]
*Sigh* too bad nobody's that devoted to the game.
You're misreading this chart. Read it like this: pick a character on the left side and ask "How does this character fare against..." then pick a character on the top side and follow both lines down until they cross. The result is how character 1 fares against character 2. If you take a look at the line running along the center of the chart and notice what's on either side of it (diagonally) you'll notice that one side of the chart is a negative (Xs become checks and vice cersa) mirror of the other. If character 1 is at a disadvantage to character 2 then character 2 will be at an advantage to character 1 (if you looked them up in a reversed order).This match-up chart is flawed, like when you put a Check Mark or a Red X your saying that both characters have the advantage when really only one character can have the advantage, it just doesn't make sense...
Ah, excellent idea! I'll definitely incorporate that!Just a suggestion, I'd use the character icons to label each row and column.
And frankly, I just find it silly that Bowser has so many disadvantages, haha.
Also, tint every second row, like so.
Yes I understand the point, but the person I personally quoted didnt have a viable input on why Pikachu is bad against G&W. The bucket alone I think is not a viable answer\
If you're a good G&W/Pikachu player and you have solid experience fighting a good Pikachu/G&W player than please elaborate on why G&W isn't at an advantage. If you've "heard" that Pikachu has a chaingrab, but have yet to use it yourself, you can't really comment on it and its usefulness. Only post match-up observations if you've actually experienced that match-up.
Whew, almost got really excited. It would be so much more controlled if it was CPU vs CPU, Final Destination, no items, lvl 9...cept with technically 39 characters, that would take......
*uses calcualtor*
1521 matches, maybe a few hundred less because of special move luck factor, characters like Zelda/Shiek and Pokemon Trainer, etc......
And if u set them at like 2 stock each...thats still alot of hours watching a screen instead of fighting on it, but it would be solid data and kill all disputes forever. Then it would just be up to the players' skill....
*puts away calculator*
*Sigh* too bad nobody's that devoted to the game.
Are you two ****ing idiots about to try and base a character matchup chart off of LEVEL NINE COMPUTERS, OF ALL THINGS? I have heard some pretty ****ing stupid things from Smashboards lately, but this right here takes the cake.Well you would have to figure you need a good sample size for those matches.
*Takes out Brain*
39 characters * 38 Opponents = 1482 match ups
1482 * (Best of 7)
Lower Boundary: 1482*4 = 5928 matches
Upper Boundary: 1482*7 = 10,374 matches
1482 * (Time: min: 2 max: 4)
Lower Boundary: 5928*2 = 11,856 minutes
Lower Quartile Range: 10,374*2 = 20,748 minutes
Upper Quartile Range: 5928*4 = 23,752 minutes
Upper Boundary: 10,374*4 = 41,496 minutes
(Converted to hours and rounded up for time in between matches)
Lower Boundary: 11,856 / 60 = 198 hours
Lower Quartile Range: 20,748 / 60 = 346 hours
Upper Quartile Range: 23,752 / 60 = 395 hours
Upper Boundary: 41,496 / 60 = 692 hours
This is an extreme amount of time for anyone.
However if we each took upon one character the time is reduced too between 5 and 19 hours.
I'm working on ZSS as we speak.
Things like that don't work. For example, Lv 9 Lucas is probably the worst thing I've ever seen. He got totally owned by my friend who was playing with kirby for the first time.In my opinion, it would be better to pit computers against each other in say, 400 matches and see the results...
I posted a possible reason last page, but just for the sake of convenience, I think it has to do with the fact that 1) as good as Metaknight is, DK just needs to get about 6 or 7 hits in to put him into KO range and 2) Giant Punch has armor.What is the reasoning on DK countering metaknight?
those are not good enough reasons to give the advantage to dk, dk is countered BY meta knight for sure. if you want to know why go ask in the DK forumsI posted a possible reason last page, but just for the sake of convenience, I think it has to do with the fact that 1) as good as Metaknight is, DK just needs to get about 6 or 7 hits in to put him into KO range and 2) Giant Punch has armor.
I don't really suggest we do that. I was just providing the math. Anyone who has seen a lvl 9 ZSS should know that the computer can't be trusted to play an actual match.Are you two ****ing idiots about to try and base a character matchup chart off of LEVEL NINE COMPUTERS, OF ALL THINGS? I have heard some pretty ****ing stupid things from Smashboards lately, but this right here takes the cake.
Lol obviously not since I said nobody's that devoted and that the rest is up to skill, so you can add yourself to the list of what takes the cake or not.Are you two ****ing idiots about to try and base a character matchup chart off of LEVEL NINE COMPUTERS, OF ALL THINGS? I have heard some pretty ****ing stupid things from Smashboards lately, but this right here takes the cake.
NO WAY!!!! on the subject that characters under the same selection spot are the same!!! I STRONGLY DISAGREE!!! they have completely different moves, and are way different. For example: Zamus only has one move the same as Samus, which is different anyway. They have completely different jump heights, speed, priority, and EVERYTHING! I need someone to help me out with this guy. Wow.On the Samus thing: I like to consider her suit/suitless as one character since you can switch when you pick her and she only takes one character slot on the selection screen. Samus' match-ups would be based on a 'mix' of the two. However, since everybody dislikes that (including people I play with) I'll add Zero Suit Samus as a separate character. That was poor insight on my part.
On the unfinished thing: That's the point of posting it in the first place! I doubt even the best Brawl player right now could make a completely accurate match-up chart. There's just too many spots to be absolutely sure about. I know most Lucas match-ups pretty well but not too much else. The point of it is that you contribute the match ups that YOU do know. This is a Smash Bros. community. Everybody pitches in, everybody benefits. I know a few match-ups pretty well but certainly not all. I'm sure the same can be said for everyone here, no? But by sharing our match-up experiences we can fill up the chart pretty quickly, I should think. Filling it up with unproven data may actually just be harmful (which would be about half of what I filled out) and misleading. Ideally, I should have just filled in the match-ups that I was sure of from experience.
Do you play as Donkey Kong? Do you notice that you're consistantly knocking Captain Falcons around with ease due to your range and down-tilt speed (just an example - may not be true - I don't use DK) but always losing horribly to Pikachu due to an inability to get past the jolt spam? Post that and I'll change the chart to show that DK has an advantage over Falcon but is at a disadvantage against Pikachus.
However, I do agree that it looks rather unprofessional for the moment. I'll do more digging around and fill up the empty spots with what information I can find on those match-ups. If anybody disagrees with any match-up, please say so and why. That's the whole point of it; this is the tactical discussion thread afterall.
Lastly, I should state that the computer thing, while certainly the more 'scientific' method (and it sounds pretty cool - when this chart is 'finished' I'll totally have to check out if an AI version matches it), wouldn't be a good idea since how the AI plays can bare little resemblance to how a human plays (although Brawl's AI is certainly more "human" than Melee's... but not by much). This is more of a 'general community consensus' on which characters have an advantage over each other. Like, if Melee's Fox AI kept getting beaten by the Mewtwo AI it would have no bearing on Fox having an official advantage over Mewtwo as shown by humans.
I'll update the chart again tomorrow night.
Level 9 Snakes are hilarious. They keep blowing themselves up.
According to the match-up chart, Bowser is useless.
-.-
Fun to bash, not fun to create.You didn't even finish the chart? What a waste of time. Why post half finished data?