CloneHat
Smash Champion
6 jabs wtf?
I like Leaf's idea. Let's keep the interesting part of the move, but make it easier to escape.
I like Leaf's idea. Let's keep the interesting part of the move, but make it easier to escape.
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AHAHA its true, i just checked his pacstingers, you are misunderstanding. It's not something we did, it was what Sakurai did, a mistake he made.
I thought it was something wrong with my browser! When did this happen?EDIT: this larger text is pissing me off.
Anyone know what the original font was?
Eyesight. urdoinitrong.Ugh, smash blue looks awful.
You can't Full hop Fair without getting full landing lag. All moves should at least be able to be ACed in a full hop at least. I always thought that Ganon's fair animation was screwy "Swing.....pulling arm back....arm is back at my side.....land.....FIST ON GROUND!!!"I thought it was something wrong with my browser! When did this happen?
PS: What's the problem with Ganon's fair?
Wow, how ironic.The best part about the Ganondorf Fair mistake is that's who Sakurai apparently mains.
You heard wrong. :/\So I hear this was a thread about B+ 5.0 :V
Wait, DK has the same poor programming as well?EDIT: clonehat, i just checked, Dk's fair has the same thing...
probably planned...it just means you go must through with teh whole animation before you can do anything elseI know this veers off-topic slighty, but some moves, Like Captain Falcon dtilt, don't even HAVE an allow interrupt. Which means that they has no IASA whatsoever...is this planned or this another sakurai-did-this thing?
as far as i can tell, yes.Wait, DK has the same poor programming as well?
I wouldn't take that single match seriously if anything. I assume Sakurai knows how to play his own game afterall.The best part about the Ganondorf Fair mistake is that's who Sakurai apparently mains.
Have you seen the clips from that match? Or seen his method of game balancing?I wouldn't take that single match seriously if anything. I assume Sakurai knows how to play his own game afterall.
for dk and ganon, it looks like they would ac if they were asynchronous, but dont because they are synch. changing the two of them to asynch simply makes sense, even if they dont get extra landing lag after finishing the animations before touching the ground.Its because they have programmed in frame lengths that just change action after the subaction ends by returning back to actionID 33.....
nothing to see here
All of the synchronous timer ones are fine it appears
It got in because at that time we were severely strained for lines in frame speed (which would've been the best tackle it I'll admit).If memory serves, someone complained that her jab didn't connect into the second hit properly. VietGeek ventured into it and came up with a vacuum jab (sucks in) ... I do not know why it got in or how though.