Dantarion
Smash Champion
Why isn't it?
Does the code exist?
Does the code exist?
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I don't see why not. If you can make it so that JC can only occur during the initial dash, then you would be forced to switch between JC grabs and DC grabs. Would be a nice skill.Tis a shame JC+ isn't going in. >_>
Not putting support towards it or not (I'm fairly neutral here) but another bonus would be the increased usage of foxtrotting.I don't see why not. If you can make it so that JC can only occur during the initial dash, then you would be forced to switch between JC grabs and DC grabs. Would be a nice skill.
cool idea, dig itI don't see why not. If you can make it so that JC can only occur during the initial dash, then you would be forced to switch between JC grabs and DC grabs. Would be a nice skill.
That point is moot now that we can edit them individually through PSA. Nobody's just taken the time to do so yet.I'm all up for more skill and less EZ-mode as long as it isn't impractical. I've liked the JC+ idea for a while.
I'd really, REALLY like no more auto jabbing, but I remember hearing that it wouldn't work correctly, so ****. =[
If I recall correctly, someone found a way to remove auto jabbing in PSA without it messing up the jabs. I'm pretty sure that you can remove the coding in PSA that does auto jabbing while keeping the IASA.I'd really, REALLY like no more auto jabbing, but I remember hearing that it wouldn't work correctly, so ****. =[
That was more of a crude fix then what is available now to fix autojabs.I'm all up for more skill and less EZ-mode as long as it isn't impractical. I've liked the JC+ idea for a while.
I'd really, REALLY like no more auto jabbing, but I remember hearing that it wouldn't work correctly, so ****. =[
Could you detail in more about that fighter .pac? (At least what you found so far) There seems to be a lot to this fighter .pac.You do have a JC grab, but it requires .pac editing of all characters, doesn't it?
Not sure but ppl liked my idea of having Melee JC grabs for initial dash only so that way you have to switch between JC and DCSomeone describe JC+ and ill make a code for it.
Also, autojab fix inside .pacs is easy.
I don't see what the point of adding lag to the JC grab when one of the main reasons behind JC/DC is to minimize lag to make grabs less punishable. Especially if you only allow JC grabs during initial dash, there should be no reason why JC grabs should be subpar to DC grabs.The disadvantage from a DC grab is that a JC+ grab would be much more punishable on miss.
If you make the .pacs that fix auto jabbing I'll love you forever.Also, autojab fix inside .pacs is easy.
Samus's jab cancels currently auto-link into themselves for quite a while. It's also an opener into almost any move at higher damages including charge shots, but eh.Wait, what's the problem with Samus's jab? I missed something...
http://www.youtube.com/watch?v=l8PtMJrF2O0Wait, what's the problem with Samus's jab? I missed something...
What? That's ridiculous.Samus's jab is unique and awesome.
Leave it please.
It's SDIable. But you have to SDI toward's samus to get hit by the inner hitbox that sends you way out, or avoid it completely and push yourself behind her, but it takes so long that Samus can still do what she wants to you if you get caught after a certain percent.wow....maybe give it more hitlag or something? Idk.
Are you sure it's not SDI'able?
Unique, Awesome, and slightly 2gud.Samus's jab is unique and awesome.
Leave it please.
This.What? That's ridiculous.
i'd tend to agree except it was a change the wbr made which they apparently can't trace back to anyone. also 6 jabs in a row is not awesome it's dumb.Samus's jab is unique and awesome.
Leave it please.