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Brawl+ 5.0 RC1 Tactical Discussion Thread

kupo15

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Tis a shame JC+ isn't going in. >_>
I don't see why not. If you can make it so that JC can only occur during the initial dash, then you would be forced to switch between JC grabs and DC grabs. Would be a nice skill.
 

Plum

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I don't see why not. If you can make it so that JC can only occur during the initial dash, then you would be forced to switch between JC grabs and DC grabs. Would be a nice skill.
Not putting support towards it or not (I'm fairly neutral here) but another bonus would be the increased usage of foxtrotting.

JC+ grabs have the bonuses of a JC grab but more lag on miss, correct? That's what I remember of it anyways. If you could only do it during the initial dash than it makes foxtrotting another new approach option if you want to be able to keep on moving towards them while retaining the option to JC+ grab. That would bring the disadvantages of foxtrotting over a regular dash, but the advantages of JC+ grab (and their disadvantages).

More food for thought :V
 

shanus

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I don't see why not. If you can make it so that JC can only occur during the initial dash, then you would be forced to switch between JC grabs and DC grabs. Would be a nice skill.
cool idea, dig it
 

zxeon

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I'm all for JC+Grabs. Now that we don't have to rely completely on new codes we can move sort of "level up" DC+Grab because JC+Grab effectively replace DC+Grabs in most situations. DC is still more practical for F-Smashing and junk so it won't go to waste.
 

SymphonicSage12

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Excuse me? Sorry if I sounded stupid....but I guess I'll shut up now, like I should.


*disappears in a cloud of rainbow-colored smoke*
 

RPGsFTW

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I'm all up for more skill and less EZ-mode as long as it isn't impractical. I've liked the JC+ idea for a while.

I'd really, REALLY like no more auto jabbing, but I remember hearing that it wouldn't work correctly, so ****. =[
 

MK26

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http://www.mediafire.com/?zj2oddmz0yy for ZSS fix!
I'm all up for more skill and less EZ-mode as long as it isn't impractical. I've liked the JC+ idea for a while.

I'd really, REALLY like no more auto jabbing, but I remember hearing that it wouldn't work correctly, so ****. =[
That point is moot now that we can edit them individually through PSA. Nobody's just taken the time to do so yet.

And Sage, I swear to you that I will try out those landing lag PACs. Eventually. D:
 

kupo15

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I'd really, REALLY like no more auto jabbing, but I remember hearing that it wouldn't work correctly, so ****. =[
If I recall correctly, someone found a way to remove auto jabbing in PSA without it messing up the jabs. I'm pretty sure that you can remove the coding in PSA that does auto jabbing while keeping the IASA.
 

Plum

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I'm all up for more skill and less EZ-mode as long as it isn't impractical. I've liked the JC+ idea for a while.

I'd really, REALLY like no more auto jabbing, but I remember hearing that it wouldn't work correctly, so ****. =[
That was more of a crude fix then what is available now to fix autojabs.
Any issue that the old code had could definitely be fixed with PSA. Adjusting IASA frames for the "autojab" for instance, or whatever have you.

There's a big difference in what's available now, and what was available then. Its just a matter of getting it done, which boils down to the "WBR have lives too" thing. I'm sure its on the planned changes for the next set anyways ;) You can't just not include the Gentlemen and have autojabs screwing it up :laugh:
 

GHNeko

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Autojabs make me rage when I play Falcon. e__e

I dont even use auto jabs unless I'm falcon, because Auto jabbing is the easiest way to get gentlemen to work cuz if you try to time it, alot of the time with a mid-high buffer, you get the rapid jab anyway. >_>
 

bob-e

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I think I might be missing something here, but what's the point of JC vs DC grabs, when you can just do a standing shield grab from any point in a dash, except the slow turn around?
 

Plum

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Dash canceled grab is basically just a way to use a standing grab from a dash. It offers whatever advantage a standing grab has for "X" character. In somebody like DDD's case that is both less lag and more range than his dash grab. For most purposes a DC grab is probably the same thing as a shield canceled grab out of a dash, but some characters probably get a small slide from a DC grab, like Luigi's wonky physics.

JC+ grab would be using your standing grab, and from the current talk, during your initial dash animation (like while foxtrotting) but the advantage over a DC grab is that a JC+ grab preserves all your momentum from the initial dash. That gives you a slide when you use it. The disadvantage from a DC grab is that a JC+ grab would be much more punishable on miss.
 

kupo15

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Someone describe JC+ and ill make a code for it.
Also, autojab fix inside .pacs is easy.
Not sure but ppl liked my idea of having Melee JC grabs for initial dash only so that way you have to switch between JC and DC
.The disadvantage from a DC grab is that a JC+ grab would be much more punishable on miss.
I don't see what the point of adding lag to the JC grab when one of the main reasons behind JC/DC is to minimize lag to make grabs less punishable. Especially if you only allow JC grabs during initial dash, there should be no reason why JC grabs should be subpar to DC grabs
 

RPGsFTW

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Also, autojab fix inside .pacs is easy.
If you make the .pacs that fix auto jabbing I'll love you forever.

I hate auto jabs so much. You sometimes do them by accident, and like some people have said, they make a wall, especially when Snake does it.

And I like timing my jabs with Falco and him not yelling random crap while spinning in place.

So yeah, the sooner the .pacs for no auto jab, the better for sure. :chuckle:
 

camelot

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I think I found an error in Ganon's .pac file.

On his f-air, it appears as though it was supposed to auto-cancel starting on frame 36, and have IASA starting frame 45... but, the timer used for the auto-cancel is the wrong one (synchronous instead of asynchronous), and so it causes the attack to not auto-cancel at all, or have any IASA.

Maybe not important, but I think it's worth looking at.
 

kupo15

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Is that the reason why you can't auto cancel the fair in a full hop? I always wondered why that move was ******** like that. That should be fixed IMO
 

GHNeko

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wow....maybe give it more hitlag or something? Idk.

Are you sure it's not SDI'able?
It's SDIable. But you have to SDI toward's samus to get hit by the inner hitbox that sends you way out, or avoid it completely and push yourself behind her, but it takes so long that Samus can still do what she wants to you if you get caught after a certain percent.

Samus's jab is unique and awesome.

Leave it please.
Unique, Awesome, and slightly 2gud.

What? That's ridiculous.
This.

:V
 

Revven

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If memory serves, someone complained that her jab didn't connect into the second hit properly. VietGeek ventured into it and came up with a vacuum jab (sucks in) ... I do not know why it got in or how though.
 

leafgreen386

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I actually think that her jab would be neat if it was left as is but given stronger SDI, so you can actually get out of it by SDIing away from her.

@camelot: Wow, that's really stupid regarding ganon's fair. This game never ceases to amaze me... for all the wrong reasons.
 
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