CloneHat
Smash Champion
Both Din's fire and PK freeze can be used for recovering, can't they?
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If you like the idea of leaving yourself completely open while a massively predicable/overall poor, mediocre at best, projectile does very little to protect you.Both Din's fire and PK freeze can be used for recovering, can't they?
It's sloppy design though, it shouldn't be "ROTATE THE STICK TO GLIDE" it should either be "HOLD BACK FOR 2 SECONDS TO GLIDE" or "TURN TAP JUMP ON TO USE THE STICK TO GLIDE". When you're someone like MK, you have no trouble with this, OF COURSE because he's MK and doesn't rely that heavily on spacing his aerials (because they all ****... except Bair, Bair isn't THAT amazing). But, when you play Charizard, he needs to space his aerials, and if gliding gets in the way of that, that's a problem. You can't go and ignore it like you are and say that "OH LOLOL I NEVER HAVE THIS ISSUE THEREFORE IT'S NOT A PROBLEM AT ALL. IT'S YOUR PROBLEM." because it's the way the controls were designed, designed to be TOO sensitive in areas where they shouldn't be (joystick recognition) or not AS sensitive as they should be (L/R buttons).I've never had issues with gliding on analog in like almost a year because since Brawl release up until 1 month ago, I never jumped with a jump button and I always used analog to jump, and because I played with Zard and MK in friendlies, I had to learn how to properly use my analog with gliding characters.
I dont have issues with it now and I havnt accidentally glided in months simply because I know what I'm doing with my stick. The manipulation is second nature. And I'm not even a spectacular player. SO I know its more than possible which is I think failure of manipulation in the player.
entertaining post is entertaining.Lucas already got his ****. Furthermore, you would be removing all the risk there is to B-sticking with Lucas while everyone else who uses B-sticking would STILL have that same amount of risk in doing it if not more, why should Lucas get special treatment? Exactly.
I never said it was a conclusive proof. The reason I said that is because I know Veril to be an intelligent guy. The fact that you made it into the WBR is at least evidence that you know what your talking about.getting in the wbr doesn't mean you know what you're talking about lol
the majority of them are smart but LOL
First of all, technically charizard CAN do anything he can do with gliding without gliding. Second, if a mechanic is bad, it doesn't matter how much something is used, its a bad base mechanic and should be fixed.As for the Lucas thing, Matt, that isn't an actual GAMEPLAY MECHANIC that GETS IN THE WAY of something a character CRUCIALLY needs to do. Lucas doesn't need to B-stick to do well, it is entirely an option.
I play both Lucas and Charizard and I will say that rotational glide very rarely gets in my way at all. It happens occasionally in friendlies when I'm just ******* around. So no, it does not pose a huge threat against Charizard.Charizard rotational gliding? Gliding is an actual mechanic and this thing here gets in the way of something Charizard needs to do for the majority of the time when he tries to do an aerial (except Uair of course). Lucas B-stick? Does it really impose Lucas on doing an approach? Does it really hurt him like rotational gliding gets in the way for Charizard?
First of all.....B-sticking does not require timing, you can use it any time you would use a special. This makes me question your understanding of the way that B-sticking works.I don't think it does, the rotational gliding takes no timing at all, B-sticking does. There needs to be error for B-sticking, and if there is no error for doing it wrong (while you were intending to do it, which btw, Charizard is also NOT intending to glide) then there is no risk factor to doing it.
I'm not sure where you got that first thing from, and it is an entirely relevant comparisonWith that said, are you suggesting that Charizard should keep this risk factor all for the sake of some players liking rotational gliding? It's a bad comparison, period Matt.
Shame on you for using name calling in an argument, that is extremely poor debating.It shouldn't be all reward and no risk, there should be some skill to it Matt, and asking for "LOLOL PK FREEZE NO FREEFALL PLZ BCUZ ZELDA GOT NO FREEFAL ON DIN'S AND BCUZ ROTATIONAL GLIDING MAY BE TAKEN AWAY AND BOTH OF THOSE R 'HUMAN ERROR'" doesn't help anyone here except for making a skill easier and less riskier for a character who has already received more than enough **** to do well in tournament matches.
Because Charizard apparently suffers a lot more from rotational gliding, wouldn't that mean that removing it would make a much bigger difference in the ease of playing him? If B-sticking is so non-important that we should just ignore it, does it really make a difference if we make it slightly less annoying?Charizard needs to do for the majority of the time when he tries to do an aerial........ Lucas B-stick? Does it really impose Lucas on doing an approach? Does it really hurt him like rotational gliding gets in the way for Charizard?
If you had ever actually listened to my points you would know that I don't believe Zelda to be OP, I just think that if you are trying to buff her until she is as good as sheik it will end in an OP combination of the two. Please do not respond to this because that's not the argument at hand. Also I'm detecting just a smidge of bias there FalcoAnd, don't carry this on with me further by making comparisons with Zelda or some other "crazily buffed" character because Lucas already got his ****.
Again, the risk of B-sticking is inherent on itself: If you use it at the wrong time you can get punished in some way or have something else happen. Making it so you don't have to worry about using PK Freeze offstage and SDing doesn't exactly effect the way I play the character. Also I don't see where you are going with this "risk" argument. Again, I think you misunderstand B-sticking. And no, I think that if any other characters had a similarly annoying but non-important problem I would not care if they got it. You support removing/reducing the window for rotational glide do you not?Furthermore, you would be removing all the risk there is to B-sticking with Lucas while everyone else who uses B-sticking would STILL have that same amount of risk in doing it if not more, why should Lucas get special treatment? Exactly.
PSA Attribue *0x08C: Glide Frame WindowI'm on kupo's side here. I think gliding should have a slight shorter window that you can initiate the glide in. Just because I feel that the window is too big right now. And it's PSA changeable: there is an attribute that decides the window for gliding.
Actually that's not even its main use, most of the time I just use B to zap jump. Although B-sticking it can help if you do it backwards and then magnet pull.I wasn't angry. Caps = emphasis.
Didn't really want to get in on the argument mostly because admittedly, I don't B-stick so I don't know the full ins and outs of it other than it helps Lucas recover.
I'd agree with this 100% if it weren't for shuttle loop and also the fact that this is an indirect buff to glides. Normally, people avoid gliding on the last jump. With this, people with just glide without risk on the last one. I like your first idea though.Remove fall special from gliding on the last jump
All glides result in loss of all jumps
This way you can still act out of a glide but you can't jump
Although I can't edit Charizard...
I defended myself about stuff that's mostly insignificant am I cool now?So I heard this was the thread where we all insult each others' skill for no good reason while arguing about stuff that's mostly insignificant.
Then go ahead and make the input less sensitive.If you want to make harder to do or shorten the window span or what. Go ahead, but removing it as per CK's initial suggestion is a big ****ing no.
I don't agree with Zelda's buff either. Just sayingAll I want to say is that I still think Lucas shouldn't go into Freefall after PK Freeze, especially since Zelda got Freefall removed from her Dins Fire. PK Freeze has a fairly large wavebounce. And I know that multiple people support this idea including Veril (who is in the WBR for those of you who don't know who he is).
Yea, I agree as well. You shouldn't be able to do neutral specials/tilts with the cstick because pressing B/A for Jabs/N Special does the same exact thing as the cstick does for smashes. But seeing how you can glitch the game with Bsticking, that presents a problem with removing that function.But if Gliding with the stick gets a lower window or removed, So should using neutral B's with the C-stick. They are the same Design, and if one is poor the other is also poor.
Oh look here, a way to make it less sensitive.PSA Attribue *0x08C: Glide Frame Window
Two things:I'd agree with this 100% if it weren't for shuttle loop and also the fact that this is an indirect buff to glides. Normally, people avoid gliding on the last jump. With this, people with just glide without risk on the last one. I like your first idea though.
Polishing up the game controls and stuff no matter how small is never insignificant, leaf.leafgreen386 said:So I heard this was the thread where we all insult each others' skill for no good reason while arguing about stuff that's mostly insignificant.
seconding.i didnt even know you could glide with the control stick. idk how bad you guys must be that it happens to you so frequently
Not the same thing. For one thing, doing that would actually improve many things about fox. For another, Side B and Down B do not have stupidly placed windows, they are actually pretty big and easy to distinguish. This is not so for Neutral B's with the B-stick.Fox's side b shouldn't go into freefall since I accidentally do it off the ledge instead of shining all the time.
I think he was being sarcastic.Stuff
So I heard this was the thread where we all insult each others' skill for no good reason while arguing about stuff that's mostly insignificant.
Pay more attention to the first part. I'm near certain I've seen you partake in it, but I could be mistaken.Polishing up the game controls and stuff no matter how small is never insignificant, leaf.
So we have greater stage selection? It doesn't influence character balance at all, and looks to be a great neutral.Why release a few stages now, rather than all the stages at once in addition to a new build?
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