some random **** i thought of after playing for a couple hours:
None of which is valid.
-An upwards wind effect above donkeykong's U tilt/smash. It would be cool
Ok? So? Depending on how this is implemented, it will either do nothing, greatly hurt DK, or insanely buff DK, so...
why would we put this in again? DK is obviously already fine as far as balance is concerned, meaning he needs
nothing. At the minimum, all it would do is making misses more forgiving, but if it's possible to get hit by both the regular hitbox and a wind hitbox, it could easily result in either 1) screwing up already existing combos, and/or 2) making some really really dumb combos possible due to the wind catching you after you're launched. If you're caught by a windbox after you're launched, you keep your hitstun even though your momentum has stopped, which is one of the major reasons we can't mess with windboxes much; it's very easy to break.
-slowed down laser speed as opposed to increased gravity?? discuss?
You mean you want to give falco a guaranteed grab off of every laser he throws out? No thanks. With slowed down lasers, he could just fire one off at a distance and then run behind it and grab you when it hits either you or your shield. And if he dash cancels the grab, even if you spotdodge it, he'll still be able to start a jab before you can throw out your own attack.
-Outwards wind effect on TL's standing up B (would that even work?)
So... you make it harder to actually connect the hits of his upB, and probably make it easier to punish him for using it. Great idea!
-More Wind effects in general cuz they're mindgamey and cool
I don't disagree, but we can't just slap a wind effect on whatever we feel like. It's very hard to find that middle ground between broken and useless with these things.
-sped up cool down off the falcon kick and 140ish degree knockback so you can double jump out of it into a knee or something
How about not? You should be happy falcon kick got a buff at all, since not all WBR members actually agreed with giving it anything in the first place.
Of course! How could we possibly not buff pit after this extremely compelling argument!?
-Squirtle should be able to cancel out of his side B super fast for coolio approach move
Contrary to popular belief, the WBR actually
does make changes for reasons besides "it's cool." Squirtle is already a contender for top tier. You want to give him an invincible approach option now?
-Fox is really **** easy to gimp
Oh no! We must fix this atrocity! Every character needs a recovery on par with vbrawl metaknight! Especially when they're completely **** onstage.
-BattleField should be counter pick cuz of Marth's huge *** combos off the platforms
You realize I could say something similar for every neutral we have right now, right? Platforms are something every character can abuse. Some characters do this better than others, but every character has something they can use for platform techchasing that makes it dangerous to be stuck on a platform above them.
-My commentary is serious business
I'm sure.