TL?
Smash Ace
tweaking the DI would mean rebalancing the whole game again.
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Is ganon facing off in a death match in space with sonic, kirby, and donkey kong canon too?Ball of light is canon.
Yes, it isIs ganon facing off in a death match in space with sonic, kirby, and donkey kong canon too?
Why would you want less options?Instead of increasing hitstun just remove the ability to air dodge out of tumble.
You can already airdodge from tumble in 2.0...
Instead of increasing hitstun just remove the ability to air dodge out of tumble.
In Minus 2.0, Yoshi's d-air lasts 26 frames. Yoshi's gravity is (-)0.0837, meaning he gets 26*-0.0837 = -4.7709 vertical velocity over the course of his d-air. From frame 4 through 13 (inclusive) of the d-air, each time you press the A button, Yoshi gets +0.6 vertical momentum. From frame 14 through 23 (inclusive), each press of the A button gives Yoshi +1.0 vertical momentum. With frame-perfect timing, you can press the A button every other frame for those 20 frames, giving you (0.6*5 + 1.0*5) = +8.0 vertical momentum, which handily beats gravity's -4.7709; if you mash A just 6 times over those 20 frames and do it evenly, you'll get (0.6*3 + 1.0*3) = +4.8, which allows indefinite stalling.I make no claims to being any sort of amazing button masher and I can do it with minimal difficulty, to the point where if I want to come down any time soon I have to Yoshi Bomb to speed up the descent.
This is not how AI works.They definitely just mash a direction and a button when trying to attack.
When a Yoshi CPU dAirstalls, it's just trying to dAir over and over within 10 frames.
Ah ok then, nevermindA permanent hitbox is both fairly broken and incredibly difficult to implement.
What do you mean you won't play like swordplay and will play like cap. use the gayerang.