saviorslegacy
My avater is not a Sheik avatar.
IDK.. I'm not around a way. I'm sitting out side of my class room......LMAO way to not answer my question
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IDK.. I'm not around a way. I'm sitting out side of my class room......LMAO way to not answer my question
Good, copy em.alphazealot and zen have always done this.
No, but with some characters you shouldn't be dashing in the first place (Marth, Fox, Sheik, Wold, Falco ect.).looks great!
can you BWC out of a run? like, say you're running at the opponent (who's expecting you to dash attack or something, maybe charging a smash) when all of a sudden you BWC the opposite direction, they release their smash and then you close in and punish their lag?
(that's what i thought u meant when u said wavedash, because i thought wavedashing was all about spacing, not necessarily approaching)
About what Sasuke (DACS reference).i knew i was right![]()
Hmmmm... maybe a shield dash into this would be possible.There is no way this could cancel a shield animation, does it? Because if it does, you could run, shield cancel boost. That would be swell.
If you get the same amount of distance then all I have done is bring an old tech back to interest (hopefully) and started working on things you can do with it.So you admit this is doop walking, right?
You can get just as much distance with doing it the manual way, pivot walking, as this.
Wait.. how does that work?Yup, you have. Regardless, many just looked over this and left it behind, but they should not have. Although I can do it well manually, I am yet to incorporate it much. I have made one video of it for tink, as it let's us Zair>Bair.
You can do a full speed spin after you walk for like half a second.There's also the question of acceleration, do you start at full speed the entire time or do you have to do a couple spins?
I agree... 1 frame= what.. 1/20 of a secondYes, basically you'd lose one frame advantage from having to turn around. That isn't bad at all.
True pivots out of a dash are for men.
This is and isn't.Someone just answer my question quickly. This is pivot walking? no improvement , just the same thing?
But that exact method was in the original thread. Maybe not in the video, but it's listed as a method.This is and isn't.
Watch the video, and read the thread.
I explained that this is turning around without actually turning around.
In Brawl you get a gain of momentum by pivoting. Now the problem in the past was that to do a turn around you had to push the analog in that direction and thus lose some of your momentum.
By hold A and using the c-stick to turn around you hold your current forward momentum + get some more by pivoting.
So yeah, this is pivot walking but the better and easier version.
Yep, same thing.Why is it called small pivot? Isn't that just a normal pivot a la melee/64?
I do "small pivots' (or true pivots, whatever) for grabs and retreating spaced fsmashes. Best two uses imo, especially if you have a character whose dash animation isn't the best for getting in quick pivotgrabs.
Pit's is pretty good to ya know.Messing around with this, I actually do like it for Marth and Sheik, though I don't really have any idea how to play Marth other than DTILT FSMASH FAIR SIDE+B
Ummm.. in Melee you couldn't instantly turn around and Bair.Are you guys sure it's only like 1 frame because back in melee turning around was a bit slower then that....
I said that cuz I wasn't sure if he was talking about the one in the other thread or just a NORMAL pivot.But that exact method was in the original thread. Maybe not in the video, but it's listed as a method.
Not foolish, just underrated (*proof*).This is the same thing, but timing the pivot right. This is foolish.
Yeah, maybe, but why approach when Pew Pew Pew?Pit's is pretty good to ya know.
Y'all aren't getting the full picture.Yeah, maybe, but why approach when Pew Pew Pew?
Why are all of the Melee people saying that? -_-This looks so useless that it hurts my brain.
hmmm.. didn't know that.^
About the same amount
You guys know you can do this in melee?
It's less extreme though.
In.. Melee?It increases your slide, but not your boost.
as what?It's the same thing....
Oh no, I meant on ice.In.. Melee?
I'm semi lost.
They don't because they have the wavedash, which can be preformed out of run, thus more useful to them.Why don't more people use this? small pivot and boost walking seem like they could help your spacing game so much, and you can do almost any attack out of them. With that said, I'm going to go practice this stuff.
That might be what this needs to cancel out of a dash? If I'm understanding correctly.has anyone noticed that if u hold forward far enough as to where u could b running and u press backward down on the c-stick u begin to run? otherwise u just duck, but also if u accidentally start running just press down on the c-stick u slide to a stop where u can continue boost walking normally...
for those just learning the technique this could help get ya back to just walking, and maybe the running thing might add to this AT somehow?
Cuz people are still in love with the last spacing tool.Why don't more people use this? boost walking seem like it could help your spacing game so much, and you can do almost any attack out of it. With that said, I'm going to go practice this stuff.
EDIT:
I tested this out with Bowser and Pit, and I see a ton of use for this;
Pit- you can do a wing dash, hold the A after the cancel, and boost walk to approach/retreat. You can hold the A while you fire an arrow, and immediately afterwards boost walk away. Combining this with wing dash gives Pit some sicknasty spacing tools, if Pit mains bothered to learn this. Pit has a great slide from this too.
Bowser- The main usage I can see for boostwalking w/ bowser is that it allows you to approach and then you can shield cancel the boostwalk, and you can do standing grabs from it (bowsers dash grab is much longer and punishable) you can reverse your shield from this so if you want to you can do a boostwalk retreat, lure them to chase, and then pivot, shield, and grab OOS for some fun grab release games. Also because you can now perfect shield and approach much easier, and this allows you to get up in their faces with your shield, and you can punish them with your amazing OOS game.
Yeah, makes me mad when I dash....has anyone noticed that if u hold forward far enough as to where u could b running and u press backward down on the c-stick u begin to run? otherwise u just duck, but also if u accidentally start running just press down on the c-stick u slide to a stop where u can continue boost walking normally...
for those just learning the technique this could help get ya back to just walking, and maybe the running thing might add to this AT somehow?
:EDIT:That might be what this needs to cancel out of a dash? If I'm understanding correctly.